This is a line I’ve heard countless times in ET, mostly on Supply Depot, where the truck was inches away from mission end and the attacking team was busy spawncamping the defenders for 10 minutes.
This happened to some degree yesterday on London, where instead of escorting the EV, the attackers saw fit to spawncamp for ~5 minutes, while nobody touched the vehicle (I was in the attacking team, bored to my teeth).
I personally /quit a server where this happens, because I’m there to play an objective-based game. Take the objective away and my fun rate drops. I strongly belive I’m not the only one. If I wanna shoot ppl in the head for 10 minutes without the objective pressure, I find a TDM server.
Not sure how this situation can be enforced on the attacking team, given the fixed time scenario, but some sort of incentive would be awesome to focus the gameplay around the objective. I’ve got no problem whatsoever with spawncamping the defenders while a dude carries the vehicle, that’s how you do it in wars but that’s a diff thing altogether.
/discuss

then wasting time like that is bad.

