don't find the error: sv_setbrushmodel: NULL


(Niklas_) #1

Radiant 1.5

I’ve now a problem with sv_setbrushmodel: NULL. since the last test I added some new brushes and, (i didn’t know that I shoun’t do this) I made one brush with “trigger” texture and made another texture on one face. I’ve already deleted this brush.

How can I find the error??? I can’t run this brush cleanup, because I’m running radiant 1.5

I checked my .map file, there is no “UNKNOWN CLASS” or something else.


(kamikazee) #2
  1. 1.5 does automatic cleanups.
  2. Search around, this is a common error.

(Niklas_) #3

i’ve already searched around before I wrote this topic…

I didn’t use
func_door_rotating
func_brushmodel

I have no origin brushes.
I’ve already deleted all entities I created since the last test
copiing doesnt work.

entities I added:
-trigger_multiple
-shooter_mortar
-info_notnull

(I deleted them already)


(IneQuation) #4

I thought shooter_mortar is broken?


(Niklas_) #5

didn’t know…but that’s not the error…


(Loffy) #6

Tjena Niklas!
I would try this:
a) make a small brush (any shape) and texture it with the texture called Origin.
b) Deselect everything (hit Esc).
c) Select the texture on one side of this brush (Ctrl + SHIFT + left mouse button click)
d) While this Origin texture is still highlighted, press SHIFT + A.
Hopefully this will select ALL brushes in you map that has the origin texture on one or more surfaces.
e) Press Ctrl + SHIFT + R. This will filter away all other brushes.
f) Fly around in Radiant and take a look: Are there any brushes that have the origin texture?
If you find any, try deleting them (unless they are necessary for the game, e.g. part of a script_mover).
g) recompile and test.

//Loffy


(Jaquboss) #7

opening map file in text editor should be easier :nag:


(Niklas_) #8

i did… i searched for common/origin and found only one for my func_rotating(i’ve already deleted it for test…)

EDIT: the func_rotating with the origin cant be the error because I didn’t change it since the last test.

the only thing I’ve made wrong since the last succesful test, was that I used a Trigger texture and another texture on the different sides of a brush…

my map: http://niklas26.ni.funpic.de/bunkerfight.map


(FireFly) #9

well, I tried compiling the map and got a leak error: after I fixed the leak I got another error: about a TOI entity needing a track-name, I deleted the TOI ( As it didn’t serve any purpose) and had no trouble playing the map… I didn’t get any “sv_setbrushmodel: NULL”" error whatsoever…

Small (but importent) note: I had to skip the vis stage compiling the map because everything in the map is made out of structural brushes. You should realy do a search here on detail / structural brushes or you will soon get the “MAX_VISIBILITY_EXCEEDED” error…


(Niklas_) #10

thanks for helping me!

I found the error, it wasn’t the map, it was GtkRadiant!(even if there were some

!!!
as I read that the map makes “entity leaked” errors, I wondered why I haven’t got this error since a week, even if I made many new thigs with the main room. I loaded the map with GtkRadiant 1.4 and
–> “map leaked” error is displayed!
–> no sv_setBrushModel: NULL error any more!!!
!!!