I know it’s an alpha and you probably have some of these in progress already but i’ll say them anyway!
UI:
[ul]
[li]The next spawn/respawn now thing is confusing in the lobby; just make it ‘set class’ and deduce whether that is now, or next, and have a respawn button elsewhere.[/li][li]The objective icons could be a different colour depending what type of objective it is.[/li][/ul]
Gameplay:
[ul]
[li]Rate of fire needs reduced considerably.[/li][li]Spread should recover quicker when you manually burst-fire auto weapons[/li][li]An RPG/Rocket launcher is required to add a non-static heavy to counter sentry turrets,vehicles.[/li][li]Class/weapon team limits (mainly for RPG ).[/li][li]Grenades need more effect against the vehicles.[/li][li]Command Posts should make a comeback, I loved them. I’m talking W:ET style ones. Increased decharge time, etc. [/li][li]Increase respawn time, and balance it with a respawn time drop with command posts.[/li][li]Ammo/Health crates need more distinction.[/li][li]Sentry turrets placed on grass should flatten the grass, or have an outline, or something similar. It’s very hard to see them without.[/li][li]Bring back the stamina bar, and tie it in with command posts.[/li][li]Try and hack in some bunnyhopping down slopes, pretty please?
If so, then slow everyone else down slightly.[/li][li]Make hitsounds tinny, they need distinguishing from the ambient shots from around. and the headshot blink was so satisfying.[/li][li]I want to be able to lean, it opens up more tactical op’s as well as prolongs gunfights.[/li][/ul]
I’ll update this post as I come into more things. You may think i’ve taking too much from W:ET, but imo, W:ET nailed my ‘style’ of FPS completely.


