Dome


(neg0ne) #1

The Map is Awsome. Well Done.

But to me the 1st OBJ seems too hard compaired to the size of the map.
What is the sense in having a nice great map when most of the time ppl get stuck on the first part ?

Its not impossible to do the first OBJ, for shure, but the awsome 2nd and 3rd part of the map go by the board when ppl get stuck on the first part too often.

That days when the map was just part 2 and 3 …:cool:

Please SD have an eye on the stats of Dome and consider to ease the 1st OBJ.
A good game ends close to the last Obj. not gets stuck on the first - let us enjoy this nice map on the whole more often.


(Mustang) #2

Either/or 2nd objective sucks.


(Szakalot) #3

played a bit, never saw the game advance to the 2nd objective


(neg0ne) #4

played a bit, never saw the game advance to the 2nd objective

this.

very sad cos 2 and 3 are really good.

i´ve even talked to ppl that thought dome just has one obj.


(Smooth) #5

We’ll be looking at objective data next week to see what needs to be done with the latest balance.

Anecdotally I agree with you that the first objective is too difficult to complete :slight_smile:


(Demolama) #6

Personally I love the map. This has been the type of map I’ve been waiting for. I love all the alternate pathways to the objectives. I love the choice objectives for the 2nd phase (which is new and exciting ). This map really does bring strategy into the game ( do I split my team to go this way or do we all go the otherway, and which way is the enemy going?) Great stuff.

I think the only problem I have with the map is the size. For 5 v 5 it is ridiculously huge. Even for 8 v 8 is it still feels too big. I think part of the problem is that it takes way too long to get to the objectives for both teams.


(DB Genome editor) #7

That map has been mostly unplayable for me since the textured version was released due to performance issues (continuous short freezes, sometimes lasting a few seconds). My rig is not the greatest, but I’ve been running the other maps smoothly enough, and the same goes for the old untextured Dome. As anyone else experienced a significant performance drop on that specific map? Any optimization plans in the future?


(Mustang) #8

@Djiesse
I crashed whilst on Dome, out of video memory, perhaps related.


(ZGToRRent) #9

Instead of 2 datacores. we should deliver one.

Problem solved.


(DB Genome editor) #10

[QUOTE=Mustang;540393]@Djiesse
I crashed whilst on Dome, out of video memory, perhaps related.[/QUOTE]
Could be. Anyone knows how to monitor video memory usage on a nVidia card?


(Glottis-3D) #11

[QUOTE=Smooth;540382]We’ll be looking at objective data next week to see what needs to be done with the latest balance.

Anecdotally I agree with you that the first objective is too difficult to complete :)[/QUOTE]

make MG nests more imba for attackers. so that when Attackers have both, they crossfire the $h1t out of 1st object.
each MG has to have more angles on the defs, than currently.


(neg0ne) #12

We’ll be looking at objective data next week to see what needs to be done with the latest balance.

thats good to hear.
looking forward to playing the whole map more often.

  • one core ( plz do that at least ), imba mg nest, additional sneaky-tunnel … do whatever is nessecary to make the 1st obj 30% of the map and not 97%.

(mccrorie) #13

It runs horribly for me. Lots of micro stutters.


(BomBaKlaK) #14

Except the first obj a bit difficult (1 milk jug is enough I think) this is clearly the way DB maps needs to go !

  • Lot of side obj
  • Many routes
  • Space !!! We can navigate around the map playing sneaky boy
  • Design
  • Tricks jumps
  • etc …

Best SW map of the game so far !


(light_sh4v0r) #15

I agree, it’s really a joy to play :slight_smile:


(spookify) #16

Did you know that once you plant one bomb site on Stage 2 you cant plant thee other? UGH!!!

Maps, maps, maps and maps are a huge retention problem with DB. :frowning:

We have a story-line now but we need more progression. Echo data should be used but SW maps are a organized dance to strategy and timing. Not team A fights team B in this court yard.


(DB Genome editor) #17

There is now a visual indication as to why you can’t plant both: when a bomb is armed at one location and the alarm goes off, the other pylon goes in lock down and the triangular “petals” at its base close up. If the bomb gets defused, it will slowly reopen making it “plantable” again.

And at least now the backstory makes sense as to why bombing either site (vs both) is enough.


(spookify) #18

[QUOTE=Djiesse;540790]There is now a visual indication as to why you can’t plant both: when a bomb is armed at one location and the alarm goes off, the other pylon goes in lock down and the triangular “petals” at its base close up. If the bomb gets defused, it will slowly reopen making it “plantable” again.

And at least now the backstory makes sense as to why bombing either site (vs both) is enough.[/QUOTE]

Half True so we are saying that the Towers have a built in fail safe and can close up if they know one is in danger? Makes sense. Still dont like it but it makes sense.

“Dome, You’re Breaking My Heart”

//youtu.be/DSN9Hc0Y_2U


(Szakalot) #19

[QUOTE=spookify;540801]Half True so we are saying that the Towers have a built in fail safe and can close up if they know one is in danger? Makes sense. Still dont like it but it makes sense.

“Dome, You’re Breaking My Heart”

[/quote]

I think its good. Once the plant goes down it forces both team to focus on the plant. Previously you would have merry -go-round between the two sites