Dome - Remove the final objective and make new maps?


(Monty) #1

The size of this map makes game play on it stuttery at best. Unplayable at its worst. Thus you could reduce the size of the map by removing the final objective.

Why the last objective? If teams are balanced in a game of stopwatch, the games in my experience tend to focus solely on the first and second objectives. Thus why have a portion of a map that is only used when the teams are skewed in player skill.

AS for what should be done with the removed part, it could be turned into some new Excecution map, or perhaps you could just add a portion where attackers need to board the airship to steal it. Call this map Airship. You know, you destroy the anti-aircraft control center, and then it is a dash to inside to destroy whatever is holding the airship down. A map that starts in grime and mud and has that clinically clean ending.


(yesser) #2

i like dome
and i dont think it need any change if an objective could be romoved its the second one cause most of the time deffenders would be jumping from a to be cause when they defuse one the other one get planted in it until it get destroyed
but for the last objective i dont think romoving it would help cause the main purpose of the whole mission is destroying the air craft gun


(Orivar) #3

Great idea :smile:

I dont play Dome because that it is not fun to play a really REALLY big map in a 6v6 servers (and even 7v7).
I think they need to allow it only on 7v7 servers and above.


(SweetGenocide) #4

Dome was firstly impossibile to attack (when it was about to get released)

and now:

Dome is almost impossibile to defend (only if you did have a team that knew what the crap they were doing.)

So… I don’t find any problem shorting it a little, maybe rename it, give is something more intresting and so on.


(Dysfnal) #5

The last objective is hands down the best, it’s one thing to defend, not two, and there are some solid points to defend from. The second one is the broken one, there’s no way to defend both objectives, you can pull it off in execution because there’s only one bomb. Also it’s impossible to defuse, you have no cover in a massive open space, and the attackers only have to defend the one pylon. My suggestion would be to require the destruction of both pylons, just like in terminal.