@kittz0r said:
@Jostabeere said:
People cried about the best map because it had actual side objectives and was big enough to ensure you won’t be choked in one point.
But new Dome is a disappointment and like the other maps. Dumbed down to maximum 2 paths at a given point.
seems like you don’t understand what DB wants to be, you might want to check the Video about the Rework out.
What they want it to be isn’t what it should be. This is a fairly fast paced game and very unique in this regard. It’s not quite as fast as games like Quake or Unreal Tournament and not nearly as slow as Call of Duty or Counterstrike. This isn’t a game where you fly around the map or zoom past people or poke your head around corners. It’s a lot different. The closest game in speed would probably be TF2. Anyways, it’s focused around movement and from what I remember, starting this game in 2015, jumps/trick jumps were a HUGE part of the game. Dockyard, Vault, and now this new Dome have removed much of what made this game so much fun and different. It shouldn’t be a simple game where you play a game of “who pokes their head first.” Rather, it should be focused on movement, tactics, and utilizing your abilities to their fullest to complete the objective. Sadly, the direction we’re going in just doesn’t feel that way. The new maps have removed tons of jumps/routes that create that true fun in any size game, be it 5v5s or 8v8s. Everything is blocked by invisible walls and random debris that takes the fun out of the maps.
I would mention more about the objective side of the original Dome, but seems like others already touched on that. Dome had side objectives that actually mattered, and last I checked, this was an OBJECTIVE-BASED game.
This most recent update has caused a lot of problems and Dome, though just 1 map, is a big part of that problem. It shows the bad direction we’re headed in. You gotta look at it a different way other than what they’re saying. They’re saying that they want the game to be more action focused/packed and tighter maps for 5v5s. This is cool and all until you realize we have ENORMOUS abilities and a huge variety of them. This game wasn’t made to have tight maps. No one wants to play on a map where it’s “spam explosives around every corner.” I see complaints about this a lot because there isn’t much a counter to it. All of the abilities have huge effects and have always played a large role in games. Airstrikes, nades, and spotting abilities constantly change the outcomes of matches, but they also require a decent amount of thinking and skill to use effectively.
This new Dome doesn’t do this so well because everything turns into a clusterfook, especially on that first objective. There’s not much skill or tactics involved in it. Head-on fighting is boring and mindless. Combine this with the removal of alternate routes/trick jumps and you have a boring map that has less paths than CoD maps. DB was known for its smooth, ability-filled gameplay, and simple appearance, yet a level of complexity that could take a while to master. To put it shortly, the direction we’re headed in just feels… WRONG.