Dome (new one)


(nudels) #1

I thought I have some thoughts about this one I have played it a few times now and the new part with the data cores is pretty good, its very hard to deliver the cores though. But i think it overall improved the map. What do the rest of you think?


(MissMurder) #2

Yes! Definitely looking for more feedback on Dome. Saw some guys talking about it in-game yesterday- hope they post here :wink:


(PsychoDonut) #3

I find it’s impossible to deliver the data cores without solid teamwork but since nobody knows what teamwork means ( or at least everyone I played with) it’s really hard. defense seems very mindless to me in the sense that even if you have no teamwork all you have to do is: stay away from turrets and keep the gates repaired. I have no suggested changes but maybe letting really good players who practice wall jump over the gates would help.


(PixelTwitch) #4

There is currently a role disconnect when it comes to teamwork that needs to be solved before the carry objectives are going to be fun.

As this is an objective that does not have a proficiency (one style of Merc being better at it) everyone feels like it is down to anyone, or even everyone. There is an argument to be made why each of the roles are best suited to deal with the carrying objectives but that needs to be done before going into game and not as the objective spawns/respawns.

Best thing to do is try and communicate with your team.
A simple “Guy’s all go left hand side, I will carry the objective” normally does start things moving in the right direction. If your on Mic give it a shout out if typing each time you die let your team know what you intend to do next time. Sure, half the time you will be ignored but the other half you will be helped and it can make all the difference.


(neg0ne) #5

problem with the first obj.: Defenders can move between chokepoints very fast and doing so have the obj. area in control. attakers must choose wich path to go and can not simply switch from chokepoint to chokepoint. this makes it hard for attakers without TS or ingame voice-coordination cos on pubs they always end up split in 2 directions.


(The99thProblem) #6

I enjoy that map cause of all the open field with buildings perfectly scattered within the map. The way I like to play it with teammates is I take one group with me to the left hand side and tell the other group to go to the other side of objective point. We wait for a few moments and let the defense wonder where we are. On my mark, we all attack like maniacs throwing every skill and bullet we’ve got at them whilst moving in. It fairs pretty well.

Of course I anticipate that color will be added to the map, they’ve probably mentioned that somewhere on these forums. The areas that require particular wall jumps/parkour are absolutely brilliant. All classes are able to enjoy play there from snipers to shot gun users, healers to tanks that map is a blast!

As an idea I would VERY much prefer that they make a jungle based map. Perhaps palm trees in the open areas and moss growing on the buildings; you know, a very green setting. Parhaps, they can even make rats run around on the floor :stuck_out_tongue: .So like a forest that has been inhabited then abandoned. I mainly feel this way because I think they should make Dome very different in color from Trainyard. Most maps have their distinctive colors. Take the current playable ones for example, Train yard is earthy tones like brown and dark green, underground has mainly blue tones, Chapel has asphalt and brown brick buildings, whilst Terminals floors are a lighter shade of asphalt with white buildings, so all maps have unique profiles.

I know this is supposed to consist the appearance of London, so you can’t really just drop an Australian Rain forest in the array of maps. But London must have some grassy tropical areas, yes? :\