Hellooooo!
I like the map!!! Unlike other maps in dirty bomb this one’s pretty big and the 2nd set of objectives are at a distance to each other, which is real cool.
However I think the 2nd objective on the right side (from attacking side) has an issue (though this is debatable, I’ll tell you why later)
I think it’s extremely hard to get into and plant if the enemy has 2 snipers covering the site and 2 aura stations covering the high ground, I planted a few times by sneaking but my team couldn’t get past the high ground aura heal stations and snipers and we kept having the c4 defused.
The reason I said it’s debatable is because if this map is put on a 5v5 server, it’s just not good enough, as I said before the map is too wide which is great for 8V8 but when you lower that to a 5v5 or 6v6 the defender team has to cover one site or lose all, because they simply can’t move around the map quick enough. In the scenario which I just described, it also makes it harder to defend on the right side of 2nd objective.
Another thing I believe might be worthy to look at is the turret on the left playing as defender side. It’s at an awkward position, the platform which holds it, is a bit “too far in” while it also doesn’t cover that much area and really doesn’t seem to help cover the objectives.
I think moving the building a bit forward would be nice.
These are my 2 cents, but I think the map is balanced and cool overall, just a bit too wide for anything less than 6v6.