Hello,
I’m trying to create in a map an alert when a player walks nearby an objective.
To be more specific, I’d like to hear a dog barking when a player is approaching it.
So I’ve created this :
// entity 5
{
“classname” “target_speaker”
“origin” “576 -192 64”
“noise” “sound/world/dog_01.wav”
“scriptname” “dog”
“targetname” “dog”
“spawnflags” “2” //looped_off
“wait” “5”
}
// entity 6
{
“wait” “-1”
“target” “dog”
“classname” “trigger_multiple”
// brush 0
(…)
The result is : no sound when the map starts, the dog starts barking when the player is entering the trigger brush, but the dog never stops barking.
I know I shouldn’t have played with that kind of dangerous dog, but I’d like to find to stop it when the player is not anymore in the trigger brush.
Any ideas?
Good boy!