Does the mobility affect our jumps?


(watsyurdeal) #1

We know each merc has different levels of mobility, my question is, does this affect how high we jump? How far we can long jump?

If not, should we change that?


(Jostabeere) #2

Heh. That’s the question I asked @Faraleth 2 days ago. Until we get something more official, he told me that it does not affect the range or height, but only the speed you travel with in those jumps. So trickjumps can be made with Rhino the same way as with Proxy, but slower.
P.S. I might be wrong though if I totally misunderstood what he told me.


(Rjsto) #3

I don’t even actually know what mobility means in any game to begin with. I’d imagine it’s like overall agility and such, but I never see any difference regarding to that, there usually is separate speed stat too like in DB so I guess it’s not that. In far cry bow has great and lmg’s have abysmal mobility, but you run just as fast with them, have no trouble jumping around, nothing changeeees. I feel mobility is like when wine tasters are like “Oh this wine is very harmonious and angular!”, and you’d just be like “oh, yeah, I saw it too”


(Yoma) #4

The height isnt affected as much as i know and seen because take for example Execution Overground defenderside. At start if you run up to the rails and want to jump over the wall to A side you can do it with a proxy by jumping at the back of train then over wall but aswell with rhino.

The range of normal/walljumps should be affected because they scale with speed. For long jumps i dont know, would need some further testing for this because till now i didnt paid to much attention to this.