does the Dome have some magical effect on C4?


(MethodOwn) #1

That we can’t arm on both pylons in stage 2? It’s rather frustrating being at one pylon with no enemies around and suddenly I can’t arm because someone at the other pylon got a C4 armed before dying that’s just going to be disarmed in seconds.

As awful as maps in Dirty Bomb are for attackers, do we really have a reason for only one C4 armed on two separate objectives?


(DB Genome editor) #2

It’s not magic, it’s good old armored plating. If you’ve noticed, as soon as C4 is planted on one of the pylons there is an alarm and the other pylon will close up: the triangular “petals” at the base where you plant the C4 go up and cover the sensitive bits inside. Now how the heck the pylons know they are under attack and why aren’t these panels closed all the time is another question, but at least the devs have put it a visual justification as to why you can’t double plant.

As for the design choice itself, I guess it’s meant to focus the action. These two pylons are so far apart, I don’t think the defense would have any chance of covering both if you could double plant. As it is, I’ve yet to see a game where the attackers are stopped at the 2nd stage: if a team can push through the 1st one, the pylon stage is usually pretty trivial to complete.


(MethodOwn) #3

[quote=“Djiesse;107757”]I don’t think the defense would have any chance of covering both if you could double plant. As it is, I’ve yet to see a game where the attackers are stopped at the 2nd stage: if a team can push through the 1st one, the pylon stage is usually pretty trivial to complete.[/quote]We can double plant on Terminal, and you think we shouldn’t be able to on Dome because it’s hard to defend?

The map is huge, and it’s just like every other map and favors Defenders with really long distances between Attacker spawn and their objectives. Usually we don’t get past the first objective before running out of time, but I’ve run out of time on the 2nd enough to be frustrated by this illogical inconsistency.


(neverplayseriou) #4

Terminal is two containers about 5 steps away from eachother…


(DB Genome editor) #5

[quote=“LouCypher;108123”][quote=“Djiesse;107757”]I don’t think the defense would have any chance of covering both if you could double plant. As it is, I’ve yet to see a game where the attackers are stopped at the 2nd stage: if a team can push through the 1st one, the pylon stage is usually pretty trivial to complete.[/quote]We can double plant on Terminal, and you think we shouldn’t be able to on Dome because it’s hard to defend?

The map is huge, and it’s just like every other map and favors Defenders with really long distances between Attacker spawn and their objectives. Usually we don’t get past the first objective before running out of time, but I’ve run out of time on the 2nd enough to be frustrated by this illogical inconsistency.

[/quote]

You can’t compare the pylons in Dome to the containers in Terminal because a) like @sensitiveJellyfish said they are in the same location in Terminal, and b) you need to destroy both instead of either one.


(MethodOwn) #6

[quote=“Djiesse;108154”]You can’t compare the pylons in Dome to the containers in Terminal because a) like @sensitiveJellyfish said they are in the same location in Terminal, and b) you need to destroy both instead of either one. [/quote]So?

If your team is lucky enough to destroy a pylon in Dome they’ve still got another objective after it. You’re arguing against this like you think Defenders don’t have it easy enough as is.

These three objective maps where two are C4 and the third objective is delivery really suck, especially with the distances from spawn to objective for attackers. Trainyard and Dome seem like they underwent no play testing before release, or they’re only making maps with Stopwatch in mind. I can’t believe they’ve got the ability to track map statistics and think people enjoy one-sided beatings like they get in Objective as Attackers.


(FalC_16) #7

[quote=“LouCypher;20024”]That we can’t arm on both pylons in stage 2? It’s rather frustrating being at one pylon with no enemies around and suddenly I can’t arm because someone at the other pylon got a C4 armed before dying that’s just going to be disarmed in seconds.
separate objectives?[/quote]

tbh, just wait few more seconds until they disarm it and make them happy again by arming it on the other site :smiley:


(Aazhyd) #8

Thats the best strategy indeed. Plant it immediately after the other one gets defused. That really puts the stress on defenders.


(Jan S.) #9

[quote=“LouCypher;108170”][quote=“Djiesse;108154”]You can’t compare the pylons in Dome to the containers in Terminal because a) like @sensitiveJellyfish said they are in the same location in Terminal, and b) you need to destroy both instead of either one. [/quote]So?

If your team is lucky enough to destroy a pylon in Dome they’ve still got another objective after it. You’re arguing against this like you think Defenders don’t have it easy enough as is.

These three objective maps where two are C4 and the third objective is delivery really suck, especially with the distances from spawn to objective for attackers. Trainyard and Dome seem like they underwent no play testing before release, or they’re only making maps with Stopwatch in mind. I can’t believe they’ve got the ability to track map statistics and think people enjoy one-sided beatings like they get in Objective as Attackers.[/quote]

That’s just how pylons work. Or would you rather have 2 c4s in execution and plant on both?


(MethodOwn) #10

There aren’t 3 stages in Execution.


(Jan S.) #11

But the pylons are the same.


(MethodOwn) #12

So? What argument are you trying to make?

That in Execution it would be too hard for Defenders to disarm if Attackers could double plant? My response would be Attackers would double their risk of losing to a single disarm.

Either way, it makes no sense, even if what happens in Execution really is irrelevant to Objective.


(Jan S.) #13

[quote=“LouCypher;116405”]So? What argument are you trying to make?

That in Execution it would be too hard for Defenders to disarm if Attackers could double plant? My response would be Attackers would double their risk of losing to a single disarm.

Either way, it makes no sense, even if what happens in Execution really is irrelevant to Objective.[/quote]

If we allow c4 to be planted on both pylons, we shoud also allow grabbing 2 objectives and delivering at the same time. And that would be completely stupid. So no, keep it as it is. It is not that hard for attackers to complete 2nd objective.


(Sergeant_Falcon) #14

Yeah it isn’t defender sided.


(Sergeant_Falcon) #15

Some may say it’s even attacker sided.


(SereneFlight) #16

It’s not magik or anything. Splash Damage wants us to play Execution mode while we’re playing Objective/ Stopwatch.


(incisiveDetour) #17

Agreed with Serene. This is obvious enough that this map’s design do not fit Obj 8v8 at all. Fortunately it is rarely voted in pub obj. Shame to miss out on a different map though, but that’s on them.