A lot needs to be done if the devs want all loadout cards for a given merc to be viable. At the moment the Blishlok loadouts for Bushwacker, Sawbonez, and Phantom are not desirable because they have the Blishlok AND those mercs have access to better primaries. If the plan is to keep the weapons that each merc has access to the same something clearly needs to be done to improve the Blishlok. I would prefer if the Blishlok was replaced by either the Hochfir or SMG-9 for those mercs so the Blishlok could then be balanced separately for Aura and Fletcher alone.
Does the Blishlok deserve a buff?
Very very slight RPM buff to make its DPS around 122~124 would be fine.
Blishlok’s biggest problem was the ‘unable to reload cancel’ part as long as the previous MP400, but after the 0.63 sec decrease of reload time sync patch, it is very fine now, still except that DPS.
K-121 fires quite a bit faster, though. It’s also less headshot dependent in my opinion.[/quote]
What? a LMG Fires faster then a SMG? @Dawnrazor
[quote=“Cimbaya;23687”]I’ve seen a lot of people say the Blish sucks, but I’ve managed to do somewhat well with it (in pubs, of course), but I am not sure how the rest of the playerbase likes this weapon.
Does it deserve a buff?
Discuss.[/quote]
tl’dr other posts…
Actually I’ve seen quite a few"pro" players using blish auras in competitive matches… I think the gun isn’t bad, but it could use some tweaking for sure. Slight buff would not do any harm imho.
[quote=“ThunderPro;146267”]Very very slight RPM buff to make its DPS around 122~124 would be fine.
Blishlok’s biggest problem was the ‘unable to reload cancel’ part as long as the previous MP400, but after the 0.63 sec decrease of reload time sync patch, it is very fine now, still except that DPS.[/quote]
Considering that, now that Sawbonez doubling isn’t possible in comps any more and Aura is getting more and more play, I don’t think she needs any buff or nerf. Her main reason for not being picked as the team medic was that her medic abilities were less reliable than Sawbonez, not because she wasn’t as good at combat. Now that Sawbonez isn’t effective at healing himself (and other Sawbonez players) it has balanced it so that Aura can be considered much more often.
Bushwhacker
[spoiler]The main problem I have with the Blishlock loadouts is that things like the Bushwhacker’s BL73 even exists in the game.
Not to mention that since no builds for Bushwhacker are viable without Lock-On, that makes builds like the BL71 (one of my favorites because it could make the Blishlock a powerful weapon that deserves fear) actually really weak.
If the BL73 had Enigma or something information-based, or change its focus to be completely information based, it would make for a very different style to play Bushwhacker, and to be honest, a fun one. Replacing Try-Hard and Quick Draw with Big Ears and Enigma would make for a powerful build almost immediately.
[spoiler]The BL73 needs to change its melee to the Stilnotto Stiletto, because you might as well not be using one. The SM41 needs to change the melee into a cricket bat before I would even think of playing it. Which leaves us with the SM82, which doesn’t really need a stiletto.[/spoiler][/spoiler]
Sawbonez
[spoiler]Sawbonez (Goddamn typos in official content, is that intentional?) has an entirely different problem compared to Bushwhacker. All of Sawbonez’s spellcheck errors Blishlock builds have the weakest buffs for the weapon/class combination. Why?
All Blishlock builds have 2/3 of the augments be combat based, not support based, and only 1 of those builds actually have a healing-focused augment.
Whereas Crotzni builds focus at least a little bit on healing.
This actually means that the Crotzni doesn’t give a specialization for the class and could allow those loadouts to be the Master of All cards for the class.
Meanwhile since the Blishlock isn’t strong in combat, those cards are Masters of None.
The only good possible combat-based augment that would go with the Blishlock would be the Focus augment, due to the effective range for the Blish being higher than an assault rifle, and that still doesn’t validate making the entire card combat-based unless you make it for Bushwhacker, i.e. the BL71. Looter just enables him to spread out more and cover more ground, which is a nicely sized benefit for such an augment.
Here’s a list of loadout switching that I’d recommend for the class:
[spoiler]BL71 and SM72, switching melee weapons on top of that.
BL43 and CR81. Possibly a really powerful combat-based Blishlock build that still supports teammates appropriately.
BL82 and CR73.[/spoiler][/spoiler]
Phantom
[spoiler]Phantom is a hard class to justify the Blishlock for. He acts mostly like an Assault class therefore you’d rather avoid giving him the Blishlock. But he’s the only Operative to use heavy pistols, which also makes for an interesting build or two to have.
Except that you can’t ignore the fact that every single loadout he has is pretty garbage. The Phantom needs at least a spotting or explosive ability before we could rebalance his loadouts. If he does get a spotting ability, the 2 of the Blishlock builds would need Spotter or Bigger Blast attached to them.
BL94 could be the build with a good katana. But really, not many people would want it.
Then again, why is he using the Beckhill Combat Knife? I can understand the Stiletto, being a mobility tool and whatnot, but Phantom could be using a Kukri or Cricket Bat instead of a Combat Knife.[/spoiler]
Aura/Fletcher
[spoiler]Normally they carry shotguns, so I’d rather not buff the Blishlock for them.[/spoiler]
Buff? Why? It’s probably my favourite SMG. It has a devastating damage that in hands of a good marksman, can deal massive amounts of damage in short time, even thought the fire rate is low. The reload takes like half a second if you cancel it in the right moment, and the ammo count in general is decent. Blishlok is probably the only reason I even play Aura. I don’t think it needs a buff, but if some people insist it does, then well, fine. I just don’t want it to be overnerfed into oblivions because it became too OP after the buff.
[quote=“JJMAJR;146509”]Bushwhacker
[spoiler]The main problem I have with the Blishlock loadouts is that things like the Bushwhacker’s BL73 even exists in the game.
Not to mention that since no builds for Bushwhacker are viable without Lock-On, that makes builds like the BL71 (one of my favorites because it could make the Blishlock a powerful weapon that deserves fear) actually really weak.
If the BL73 had Enigma or something information-based, or change its focus to be completely information based, it would make for a very different style to play Bushwhacker, and to be honest, a fun one. Replacing Try-Hard and Quick Draw with Big Ears and Enigma would make for a powerful build almost immediately.
[spoiler]The BL73 needs to change its melee to the Stilnotto Stiletto, because you might as well not be using one. The SM41 needs to change the melee into a cricket bat before I would even think of playing it. Which leaves us with the SM82, which doesn’t really need a stiletto.[/spoiler][/spoiler]
Sawbonez
[spoiler]Sawbonez (Goddamn typos in official content, is that intentional?) has an entirely different problem compared to Bushwhacker. All of Sawbonez’s spellcheck errors Blishlock builds have the weakest buffs for the weapon/class combination. Why?
All Blishlock builds have 2/3 of the augments be combat based, not support based, and only 1 of those builds actually have a healing-focused augment.
Whereas Crotzni builds focus at least a little bit on healing.
This actually means that the Crotzni doesn’t give a specialization for the class and could allow those loadouts to be the Master of All cards for the class.
Meanwhile since the Blishlock isn’t strong in combat, those cards are Masters of None.
The only good possible combat-based augment that would go with the Blishlock would be the Focus augment, due to the effective range for the Blish being higher than an assault rifle, and that still doesn’t validate making the entire card combat-based unless you make it for Bushwhacker, i.e. the BL71. Looter just enables him to spread out more and cover more ground, which is a nicely sized benefit for such an augment.
Here’s a list of loadout switching that I’d recommend for the class:
[spoiler]BL71 and SM72, switching melee weapons on top of that.
BL43 and CR81. Possibly a really powerful combat-based Blishlock build that still supports teammates appropriately.
BL82 and CR73.[/spoiler][/spoiler]
Phantom
[spoiler]Phantom is a hard class to justify the Blishlock for. He acts mostly like an Assault class therefore you’d rather avoid giving him the Blishlock. But he’s the only Operative to use heavy pistols, which also makes for an interesting build or two to have.
Except that you can’t ignore the fact that every single loadout he has is pretty garbage. The Phantom needs at least a spotting or explosive ability before we could rebalance his loadouts. If he does get a spotting ability, the 2 of the Blishlock builds would need Spotter or Bigger Blast attached to them.
BL94 could be the build with a good katana. But really, not many people would want it.
Then again, why is he using the Beckhill Combat Knife? I can understand the Stiletto, being a mobility tool and whatnot, but Phantom could be using a Kukri or Cricket Bat instead of a Combat Knife.[/spoiler]
Aura/Fletcher
[spoiler]Normally they carry shotguns, so I’d rather not buff the Blishlock for them.[/spoiler][/quote]
I wouldn’t say that Bushwhacker’s BL73 is THAT bad - Tryhard is actually a really strong augment, especially for when you’re trying to suicide rush the EV repair stage on Bridge or Chapel - you can get your health up to 140HP after a few deaths (plus if your turret gets a kill while you’re down, it doesn’t detract from your Tryhard buffs when you respawn).
And Sawbonez’ Blishlok cards aren’t actually that bad - one of them has Unshakeable, which is probably one of the best augments available in Dirty Bomb, as well as having Potent Packs (a fairly good Sawbonez augment) and Spares (which comes in handy in pubs where idiots forget to drop ammo).
If I don’t care about deaths and want to suicide rush the EV, and if I want a loadout card with Tryhard, I’d play Fletcher or Proxy instead of Bushwhacker. Proxy has better speed, and Fletcher takes more damage and has grenades.
Unshakeable and Spares. Spares is only meaningful if you use a gun that burns through ammo. The Blishlock doesn’t burn through ammo. Unshakeable is a combat-focused augment that doesn’t help a lot with the Blishlock.
Obviously you can take more explosive damage, but if someone actually tries to engage you in your line of sight, you’re dead unless you are already outside the range of most explosive abilities, making the augment useless with someone that cannot attack players indirectly. And if you face a Stark player, doubly so.
@JJMAJR Fletcher and Bush have the same HP 110
soz just needed to correct that