Thought maybe someone here could shed light on this.
I recall reading that graphics cards are better at working with one large image (256x256) rather than say 16 64x64 images. So if I were making a model I’d be better off using one larger tex than several smaller ones.
Reason being, in my particular instance it would be easier to have numerous smaller texs but if there could be a noticable reduction in performance I will use the alternative.