Ok, so following this conversation I realised I haven’t ever really played Phantom that much with more experienced players. Mostly because getting an even game is tough at the best of times, and even then someone is always taking a Sniper or something, so I felt trying to use him with team comps lacking appropriate support wasn’t a fair analysis.
I basically insisted on it this time, and played him across 5 games on the trot to assess him properly, and the short of it is, you are right…
[SPOILER]My God does he feel weaker than I remember him… as someone who used to play spy a lot in vanilla TF2 (Back when you know, it took some degree of skill), I’m quite versed in using trickery and such to my advantage.
I will confess his kit isn’t total garbage, surprise attack is always a thing, and a few times I was able to do some real work with Phantoms EMP allowing my team to break into the enemy sites, but the oppurtunites to do it are very few and far between, and at the end of the day when it comes shooting it out with a Stoker or Sawbones, it is still a 50/50 based on player skill, but without heals to recover with, or a molly to back you up. God help you if you are up against a Fragger or Thunder.
By far his biggest problem is if he gets spotted coming in, his cloak does not provide any protection at all. 2 bullets and it is gone, and at that point you’ve pretty much lost the gun fight.
I think at its core, the EMP is a useful counter for deployables and makes his cloak much more effective, but his skills and play style have too many contradictions.
- He has medium health which means MUST be at full HP to fight effectively, but his skillset makes him a lone wolf, making sustain a problem.
- His main attacking strength is focused on flanking and surprising his opponents, but his cloak punishes movement and discourages him from flanking.
- He has medium speed meaning he can’t close on targets that easily and must rely on his cloak to achieve it. (see above).
- He is intended to burn down key targets, but can’t kill and execute them fast enough to achieve that with enough time to get away.
- His melee power is strong… but see all of the above…[/SPOILER]
I think that maybe splitting the EMP and cloak, combined with making his cloak actually absorb a decent whallop of damage would make him more playable, but I don’t think that will address his main problem, which seems to be that he simply lacks kill power.
The other Recons can headshot a target, then execute them quite efficiently and from relative safety. However Phantom simply can’t kill with that level of efficiency… even giving him the ability to spot wouldn’t help because at the end of the day, if you can’t reliably kill your target, you aren’t going to win.