Does getting hit increase your weapon spread?


(Old Man) #1

I haven’t tested it but I noticed that I find it harder to continue tapping Dreiss AR if I get hit.


(Yak) #2

That’s aim punch, where the harder you’re hit the more it’s like your character got punched. Luckily it’s being changed tomorrow. How, we don’t know.


(affableTricycle) #3

Flinch doesn’t affect spread, it just moves your aim upwards. If you aim down sights there is no spread. It’s sorta like recoil.


(capriciousParsely) #4

No it doesn’t. It shakes your view but if you correct your aim when you are getting shot it’s possible to still hit your enemy. It’s hard though because it’s random depending on how much damage you take.


(Eddie) #5

Yeah the Dreiss AR feels like crap when you’re tapping quickly.

I Normally have my crosshair (Dot) In the middle of an enemy and i spam my Dreiss and the faster i click the more it misses. It’s so annoying. It’s still a strong/ Good gun, Just gotta learn how to play it :frowning:


(Mister__Wiggles) #6

I hope they remove aim punch completely at so point. No fps should have random flinching.


(Resine) #7

For me it seems that each patch i becomes worse than it was. For me it’s unplayable at this moment, where my aims goes to hell because someone landed a headshot on me.


(7ucky) #8

To be fair, it would be pretty hard to maintain your aim immediately after getting shot in the face.


(Old Man) #9

To be fair, it would be pretty hard to maintain your aim immediately after getting shot in the face.[/quote]

I hope this isn’t supposed to be a “in real life” type of argument. This is a game, it is supposed to be fun, balanced and hopefully challenging without introducing a random factor.

Thanks for all the comments.