does enyone have a example map for a constructible object?


(Ricm!!!) #1

does enyone have a example map for a constructible object? :???:

or a kind of tutorial?

thx :drink:


(Shai) #2

There are tutorials up in the Sticky-Readme thread…also you can look at the Goldrush map for examples.


(Ricm!!!) #3

thx!!! but i have a problem :banghead: mi map doent work well, you can see an example of my constructible thing

http://ricmtk.webcindario.com/rtcw/ex.map

en this is the script:

example_tank
{
spawn {
constructible_class 1
constructible_health 400
}
}


(SCDS_reyalP) #4

You do. It’s called goldrush. :banana:


(Loffy) #5

Hi!
The following thread helped me, when I made my first constructable MG42. (Click on the link below.)
It is the fourth post. The one that starts with “Ok here is a description of what to…”
http://www.splashdamage.com/forums/viewtopic.php?t=2658&highlight=constructable

I didn’t make it perfect the first time. I had to adjust and rewrite my stuff. Then I got it to work. (It is easy to forget or misspell a word in the script.)
After that, I felt brave. I copied everything and replaced the MG42 and the sandbags with a stair. Voila! I had a constructable MG and a constructable stair!

You can also download a finished constructable here, at Drakir’s mapping lair:
http://www.sikstrom.nu/rikard/prefabs/construct_mg.zip
(Original work by Deathstick.)

// Loffy


(Ricm!!!) #6

thx to all! but i have a problem, i have a axis contructible and allies an destroy it whit 1 shot of any weapon.

this is my script

game_manager
{
spawn
{
}
}
celda
{
spawn {
constructible_class 3
score 10
}
}

and my toi is:

spawnflags 1
objflag 4
track celda
shortname celda
target celda
classname trigger_obj… (u know)

and the constructible brush entity:

targetname celda
scriptname celda
classname func_constructible
spawnflags 4


([rD]MrPink) #7

Add health xxx in the spawn part. (where xxx is a number)


(Ricm!!!) #8

i added construction_healt to the script and healt to the entity but it stills disapearing when i shot it

i know its loose but i couldnt whit that :banghead:

but can someone make one of my map objetives contructible ( and work fine)

ill apresiate a lot! thx

sorry for my english