I just had two games yesterday where I sat back and thought, wtf is going on?
The first one was on Dome at the first objective, where you have to deliver the two objects in the pit (sorry, I play Dome only if I must, so I dont know what the objective is called). The enemy team had 4 Stokers and 2 Kiras. They all focussed their molotovs/lasers on the pit, which turned into a hell hole, while fighting with their weapons on the surface around the pit.
The second one was an Execution game on Market. Both teams were full of Stokers, Kiras, Artys, Skyhammers, Thunders and so on. All mercs with big AOE abilities. I died first on the roof (yeah, yeah, I noob) and could have a good look around for a while before someone finished me off. Everywhere you could see fires, explosions, lasers. It had almost something apocalyptical.
My point is, that I have the feeling, that the game maybe has reached a point, where it overdid it with the flashy abilities. I started playing shortly before Phoenix was released. In my first few games, the only AOE ability that was often used was Skyhammer’s, and it was mostly done for stopping the EV. I have the feeling, people really thought about, how to use it effectively.
After the Stoker release, you can have so many mercs with different but powerful abilities in your team, that people are more likely to waste them. How many times did you have a 1on1 versus a stoker and you outgun him, just to get thrown a molotov in your face the moment before he would go down? This thing has a 40 seconds cool down and can kill several enemies at once or deny access to an important area for 10 seconds(?). And still people waste it just to be the winner of some maybe meaningless 1on1, because they know, that there are still Artys, Skyhammers, other Stokers and so on in the team, so when the team needs an AOE, chances are high one of them wont be on cool down.
I guess, this is more a problem of 7vs7, and 8vs8 pub games. But am I the only one who sometimes think, that it gets a bit out of hand?