That’s up to Mrs. Bushwacker to decide.
Does Bushwhacker need a buff to his turret?
[quote=“Amerika;175134”][quote=“ProfPlump;175114”][quote=“Amerika;174977”]Bushwhacker was, up until recently with the rise of people actually learning how to play Fletcher, was the meta go-to engineer. Most people I see on pubs use his turret incorrectly. Hell, most players drop it mid-fight or at the start of any fight then wonder why it’s not helping them a whole lot. Those people are all using it wrong. Bushwhacker requires map knowledge and strict placement of both the turret and the player to make use of it. It’s also handy while doing offensive flanking as you can come up behind some people, drop the turret immediately and start firing and they either kill the turret then try to kill you or try to kill you and ignore the turret. Either way they are dying most times. Proxy, after the semi-recent mine buff, is simply easier for the average player to use on pubs but still not a good comp choice most of the time.
I voted no change but if he needed a buff the only one I would suggest is allowing Bushwhacker to rotate his turret once placed. Right now turret placement is restricted because you always have to set it in front of you…which can be difficult to find good spots for it. However, if you could drop it then use your other ability key to rotate/interact with it you could put it in a lot more spaces with better angles and have it be hidden a bit better. It would make it a lot more versatile and SD wouldn’t have to resort to buffing it’s damage, HP or both…which I think would be just awful.[/quote]
That’s interesting, because I remember seeing some of the old Dirty Cups before the Bushwhacker nerfs (in fact, it was so long ago that jump-sniping and moa insta-gibs were still in the game), and in those Dirty Cups pretty much every team ran a Proxy instead of a Fletcher or Bushwhacker. I think Linkzr (may be mispelled) was the only Engi player who used Bushwhacker at all, and the commentators were all very surprised by the choice to run him.[/quote]
I’m not quite sure where you got your info. Everyone ran Bushwhacker in almost all cases. Proxy has almost never been used in serious play due to her low HP and mines not working very well in 5v5…and back then they were much easier to avoid. And her speed doesn’t really help a ton when everyone in the game knows how to aim well. So the extra HP on Bushwhacker or Fletcher helped a ton more. Just, at the time, Fletcher was new and people hadn’t quite figured out how to play him consistently yet. And this was when the Blishlok was weaker too and the Kek10 was more powerful which further lead to Bush getting the majority of engineer time on most teams.
Linkzr was also almost always playing Vassili and was rarely an engineer unless he switched to being a second one in some situations/strats.[/quote]
The game I was watching had PixelTwitch commentating and a couple of others, if that helps…
[quote=“Amerika;175134”][quote=“ProfPlump;175114”][quote=“Amerika;174977”]Bushwhacker was, up until recently with the rise of people actually learning how to play Fletcher, was the meta go-to engineer. Most people I see on pubs use his turret incorrectly. Hell, most players drop it mid-fight or at the start of any fight then wonder why it’s not helping them a whole lot. Those people are all using it wrong. Bushwhacker requires map knowledge and strict placement of both the turret and the player to make use of it. It’s also handy while doing offensive flanking as you can come up behind some people, drop the turret immediately and start firing and they either kill the turret then try to kill you or try to kill you and ignore the turret. Either way they are dying most times. Proxy, after the semi-recent mine buff, is simply easier for the average player to use on pubs but still not a good comp choice most of the time.
I voted no change but if he needed a buff the only one I would suggest is allowing Bushwhacker to rotate his turret once placed. Right now turret placement is restricted because you always have to set it in front of you…which can be difficult to find good spots for it. However, if you could drop it then use your other ability key to rotate/interact with it you could put it in a lot more spaces with better angles and have it be hidden a bit better. It would make it a lot more versatile and SD wouldn’t have to resort to buffing it’s damage, HP or both…which I think would be just awful.[/quote]
That’s interesting, because I remember seeing some of the old Dirty Cups before the Bushwhacker nerfs (in fact, it was so long ago that jump-sniping and moa insta-gibs were still in the game), and in those Dirty Cups pretty much every team ran a Proxy instead of a Fletcher or Bushwhacker. I think Linkzr (may be mispelled) was the only Engi player who used Bushwhacker at all, and the commentators were all very surprised by the choice to run him.[/quote]
I’m not quite sure where you got your info. Everyone ran Bushwhacker in almost all cases. Proxy has almost never been used in serious play due to her low HP and mines not working very well in 5v5…and back then they were much easier to avoid. And her speed doesn’t really help a ton when everyone in the game knows how to aim well. So the extra HP on Bushwhacker or Fletcher helped a ton more. Just, at the time, Fletcher was new and people hadn’t quite figured out how to play him consistently yet. And this was when the Blishlok was weaker too and the Kek10 was more powerful which further lead to Bush getting the majority of engineer time on most teams.
Linkzr was also almost always playing Vassili and was rarely an engineer unless he switched to being a second one in some situations/strats.[/quote]
Found the video! (Skip to 18m 20s)
Spectator mode has nice colors for the turrets and stuff. I would like to see those colors be fully customizable, say being able to choose between a faction-themed coloration or a team-based coloration. But then again, there’s some nasty loopholes and whatnot…
I think that’s kinda the thing with Bushy though, is that he will do poorly if he doesn’t know how to use his turret properly and in conjunction with his team. Under those circumstances he will do very well, but, unfortunately that is pretty uncommon due to pubs being what they are.
Most of the time though I think it comes down to the user placing the turret correctly, its not a proxy mine and needs more constant care and attention in order to be used well. IDK, I just think that if you buffed him now, he would become to powerful in competitive games or any pubs that have competent players in them.
Bushwhaker’s turret perfectly suits it’s role - it’s taking attention away from Bushwhacker.