Does anyone pay attention to the deaths on the other team?


(ImSploosh) #1

Now we all know that in public matches, awareness in general tends to be pretty low as there are new players and even experienced players who tend to only care about chasing down that one guy and getting the kill. However, there are cases where this can actually work in your team’s favor. I’ve noticed that sometimes my team will wipe out the other team, or maybe leave just 2 of them alive while the rest of my team is alive (so it’s essentially 2v6/7/8). The problem is that people don’t seem to realize that you can see who is dead on the other team.

Personally, this is how I plan out my pushes to repair the EV, or plant C4. Often times, I see myself as a Vassili planting C4 or repairing the EV because the engineers on my team don’t realize it’s clear. I feel like maybe this should be implemented in the tutorial somehow. It can mean the difference between winning and losing. Most of the time I need to tell the players on my team when to plant, repair, etc. Even the higher level players.

Anyone else notice this major lack of awareness in players?

…sometimes it works out well for me because I can rack up kills while my team is off doing whatever. :smiley:


(Black) #2

Better yet, there needs to be an announcement from the announcer when the whole enemy team is dead.

Maybe something like:

“The Jackal scum is no more!”
“The CDA’s reinforcements have been eradicated.”

Or a simple “BLOODY ACE!”


(Weekendwarrior) #3

Yes I do check sometimes. Especially when carrying the carryable objectives because dropping it to shoot is glitchy most of time.

And to check if the enemy holding a choke point is dead so I know whether it’s safe to move up.

Oh, and also for the satisfaction after killing enemy Naders. I have the irrational need to prove that I’m the ‘superior’ Nader.

And yes I notice it too. Its especially frustrating when you drop med packs around low health teammates and don’t bother look at their map or around them and keep meleeing you expecting you to drop another med pack for them=_=

The main reason why I use phoenix as medic now.


(doxjq) #4

It happens all the time and it’s just general lack of awareness. Even top players and incredibly high level players do it. It frustrates me more than having new players who can’t get kills on my team.

Like on bridge, when you finally repair the ev and your entire team crowds around it and all escorts it while you try 2 or 3 lone wolf pushes to stop the enemy repairing the generator. Your team then starts wtf’ing asking why no one defended the gen etc.

Or last stage of train yard when you are trying to deliver but your entire team sits behind you inside the building watching from the window instead of pushing forward to stop them come through the doorway from spawn etc or just meat shield you.

Just two examples of general plebbery in dirty bomb. Too many people treat it the game like tdm and do nothing to help the objective work in any shape or form, whether it be defending a gen, repairing the ev, escorting the ev, watching spawn wave timers or paying attention to how many people are left alive on each team, covering your engineers, pushing forward to try and keep the enemy closer to their spawn or even just to delay them from reaching your engineers doing objective etc. The list goes on


(Dawnlazy) #5

[quote=“Black;179468”]Better yet, there needs to be an announcement from the announcer when the whole enemy team is dead.

Maybe something like:

“The Jackal scum is no more!”
“The CDA’s reinforcements have been eradicated.”

Or a simple “BLOODY ACE!” [/quote]

I want global announcements for killstreaks. Like this:


(ImSploosh) #6

[quote=“Dox;179477”]It happens all the time and it’s just general lack of awareness. Even top players and incredibly high level players do it. It frustrates me more than having new players who can’t get kills on my team.

Like on bridge, when you finally repair the ev and your entire team crowds around it and all escorts it while you try 2 or 3 lone wolf pushes to stop the enemy repairing the generator. Your team then starts wtf’ing asking why no one defended the gen etc.

Or last stage of train yard when you are trying to deliver but your entire team sits behind you inside the building watching from the window instead of pushing forward to stop them come through the doorway from spawn etc or just meat shield you.

Just two examples of general plebbery in dirty bomb. Too many people treat it the game like tdm and do nothing to help the objective work in any shape or form, whether it be defending a gen, repairing the ev, escorting the ev, watching spawn wave timers or paying attention to how many people are left alive on each team, covering your engineers, pushing forward to try and keep the enemy closer to their spawn or even just to delay them from reaching your engineers doing objective etc. The list goes on[/quote]

OMFG. Those are 2 of the biggest examples for sure! Especially on Bridge. I tend to be a lone wolf on stopping the enemy from repairing the generator. It’s like they think that’s a necessary objective and can’t be stopped. Sometimes I’ll even spam the hell out of that chat hoping they’ll listen (including players level 20+), and most of the time, they just don’t. :frowning:

It sucks because when I do play Stopwatch, I know that sheds off 2-3 minutes of time at least and can change the outcome of the game!


(doxjq) #7

I wait for the day I can find 4 team mates with a similar thought process Sploosh. Every thing I do in Dirty Bomb is based around either doing the objective myself safely as an engineer (EG not just rushing in and dying, but killing enough people first etc) and/or going fire support/assault and placing myself somewhere where the enemies have to get through me to reach my engineers in the first place. I’ll always push up and cut enemies off at choke points a good 50 metres or more ahead of the objective so that even if I die, I will take 2 or 3 of the enemies down with me so my team has an easier time doing the objective.

Nothing grinds my gears more than people sitting back behind the objective in a position where they will take no damage just waiting for an enemy to come into plain sight. When the enemy can reach the person doing objective work before any one else, you know you’re sitting in a poor position. You know where they spawn, the game tells you when they spawn, push the hell up and tear them a new one. It’s just common sense hey? Haha.


(FerfyDerf) #8

I actually use the execution HUD because of this. It makes it easier to keep track of spawn waves on objective, and know when the right time to push is.


(Silent-D) #9

Another example of unawareness is on Chapel last objective, when all of the defenders let a lone proxy or some other merc just walk past them and deliver the emp.

General unawareness is like the whole reason Phantom got smashed with the nerf bat in the first place.(yes,I admit he was quite broken before)


(Monty) #10

Oh, played on a level 20+ server few days back. The team had five or so Fraggers, which is not a problem on its own, but it became problem because all those level 30-60 Fraggers were trying to do the exact same thing… Namely, have tea and biscuit way back, letting someone else push in and only moving in towards the enemy if they think they can score a few one-two body shot kills.

Oh and don’t get me started on Bridge… You can beg and plead people to move the EV all the way to barrier, but no… They won’t. You can beg them to use their explosives on the generator, but no… They won’t. Even if they by some miracle are moving the EV, they stop it the moment someone gets a few kills near the generator - and they leave the EV midway and rush in to get some few frags… Or what of when I keep damaging the generator, so that it is just a few bullets away when the EV finally gets around, well these same geniuses finish the generator - and it is repaired before the EV even moves again…

As for Chapel… I throw airstrike, it wipes out the enemy team. My team sits and waits them to respawn before they try to push in.

Or what of every single idiot who takes the objective, and decides to go long way round to the delivery area? Hiding behind corners, wasting time, making sure that the enemy secures the delivery area before finally trying to rush in?

Well, luckily Proxy is such a wonderful fast running lemming. My K/D ratio might be 1/5, but my W/L ratio with proxy is 5/1. But there is a limit to how much suicide lemmings can carry.


(ImSploosh) #11

This… This is the story of my life!

I’ve single-handedly taken out the entire defending team on Chapel- both on the last objective AND on the last EV Escort part (onto the construction lift where it can be impossible to break through the defense). Yet… I still lost.

As a Skyhammer, there’s Chapel is the dream map. For example, that last escort part, if you flank up and around to the turret, chuck an airstrike angled towards the other turret on the main street, hop on the spawn turret, and wreak havoc on the enemy! I’ve taken out entire enemy teams 2, 3, 4, 5, and even 6 times on this last part, all in one game. It frustrates me irl. I’ve done this as a Skyhammer with the mechanic perk before too. So I took out the entire enemy team (6 people), and managed to catch them on the long spawn. Then I repaired the EV just in time, but was killed by an enemy sniper. Guess what? NO ONE ESCORTED THE DAMN EV FOR MORE THAN 30 SECONDS AND WE LOST. I have waaaaaaaay too many experiences like this. I don’t think people realize how easy it is to bum rush the EV at the end part there just to finish the escort. If everyone goes, you’ll get it easily!

[quote=“Dox;179489”]I wait for the day I can find 4 team mates with a similar thought process Sploosh. Every thing I do in Dirty Bomb is based around either doing the objective myself safely as an engineer (EG not just rushing in and dying, but killing enough people first etc) and/or going fire support/assault and placing myself somewhere where the enemies have to get through me to reach my engineers in the first place. I’ll always push up and cut enemies off at choke points a good 50 metres or more ahead of the objective so that even if I die, I will take 2 or 3 of the enemies down with me so my team has an easier time doing the objective.

Nothing grinds my gears more than people sitting back behind the objective in a position where they will take no damage just waiting for an enemy to come into plain sight. When the enemy can reach the person doing objective work before any one else, you know you’re sitting in a poor position. You know where they spawn, the game tells you when they spawn, push the hell up and tear them a new one. It’s just common sense hey? Haha.[/quote]

Same man… Same! There’s just too many cases where I feel like I’m the only one playing the game. I have my fair share of dumb brain-dead moments as well where I just mess up entirely. But I mean damn, seems like every game I get into people refuse to do their part! I wouldn’t mind completing all of the objectives essentially by myself if I played engineer more often, but I’m normally focusing on spotting enemies with Redeye/Vassili or killing off the medics with Vass, or even wiping out the opposition with Skyhammer.

I’ve experienced times on Bridge when I’ll repair the EV, stop them from repairing the generator, and deliver one objective (occasionally 2), all as Vass and all within the same game. It’s pretty easy delivering the first obj right after the EV escort, but the second one is always the hardest! :smiley:


(MarsRover) #12

Visible enemy team status is like a half of a wallhack. Extremely valuable. I hope that the new tutorial really hammers that.

Yeah. Almost every damn time on free for all servers. I have to survive throwing the airstrike, wiping defenders that survived, going back for the objective. Otherwise the objective will most likely sit untouched, or even worse - someone will try to deliver it too late only to be mowed down by freshly spawned defenders.

Meanwhile the rest of your team tries again and again to just run in and outgun defenders. Unsuccessfully, because it’s quite hard to do that with a bunch of shotgun Auras/Proxies and two snipers of usual quality. Maybe change to more suitable mercs? Nah :frowning:

Chapel is such a great map for attackers when there is teamwork. Even the dreaded last stretch of the EV - two MGs to suprise defenders, plenty of open skies to bomb the shit out of them etc. But it’s the worst nightmare if your team won’t push. That’s why lately I always bring a sniper as an “insurance”. If my team doesn’t show even a glimpse of hope, I I just join them in camping :smiley:


(The_Enema_Bandit) #13

Of course I pay attention to the condition of the other team, it is very important.
I’m really grateful for the new HUD, cause now I don’t have to constantly check the scoreboard for that information.


(LifeupOmega) #14

Yeah, at first I didn’t like it as I run support a ton and it helps to know who’s who for easy tracking, but when you can see every bit of info on your enemy its invaluable. I always used to check the scoreboard anyway.


(SzGamer227) #15

I pay a lot of attention to it in Execution, but in other game modes I tend only to care what I can see in front of me or hear around me. ¯_(ツ)_/¯


(Amerika) #16

I mostly don’t pay attention to what others are doing in a pub simply because I value my sanity. I do what I do and try to have fun doing it.