// does anyone have any idea for things that most definitely need to be nerfed?? //


(Szakalot) #61

Fletcher is neglected cause he was always the top-level character, so barely a few people managed to play with him. He was fully available for a few weeks in january, and that is not enough time for a significant percentage of the playerbase to figure out how to play him. You will see a lot of fletcher play, as he is crazy fun to use. Combination of ETQW engy with W:ET satchel charge.

Mines that deal full damage when manually armed, and some damage when auto-armed seems like a nice compromise. Currently mines feel at least as powerful (damage/splash damage wise) as an already OP fragger’s nade, and its a little frustrating that when you hear the beep there is pretty much nothing you can do. Sure; mines can be shot down, or juked around a corner; but in a game as fast as this, with a cooldown as low as it is; mines feel incredibly spammy.

Destroying a mine doesn’t make me feel like I can safely cross the next corridor, cause proxy can hop around and keep spamming them. Perhaps longer cooldown would already go a long way to prevent their spammy feel.


(B_Montiel) #62

Even so, most of the 20+ were not playing him at all. But that was more an explanation of what could happen if you have somehow too much interacting to do.


(Szakalot) #63

thing is, he only got powerful after the ‘darwinian’ update, as stickies didnt do enough damage before, except the craziest chokes (ie bridge staircase+door towards EV at 1obj).

so
a) there is only a narrow time window since which fletcher is powerful
b) few players even got a chance to play him
c) his shotgun is not particularly fun (but a very decent secondary)
d) stickies take some time to learn, as most people used them to setup traps, when in fact the most effective way is to throw them in enemies faces in close quarters : )


(pumpaloaf) #64

So far the heartbeat monitor is the only thing I would consider for nerfage. It feels like a wall hack. I’m not sure how to fix it other than to replace it with another ability though. Maybe like an EMP grenade that temporarily disables turrets & mines or something?

I haven’t had the chance to play many of the other mercs. Do Redeye’s goggles (or goggle…heh!) work in the same way or do they just mark targets solely for him?


(XavienX) #65

This game and another game, Warframe, are the only 2 free to play games that have balanced weapons and characters, unlike other pay2win free2play games


(Szakalot) #66

[quote=“Pumpaloaf;8098”]
I haven’t had the chance to play many of the other mercs. Do Redeye’s goggles (or goggle…heh!) work in the same way or do they just mark targets solely for him? [/quote]

red eye’s redeye works similarly to heartbeat sensor. When activated and looking at players it ‘tags’ them for the whole team.

I don’t think its that wallhacky considering the detected player knows they are visible through walls, the dot isn’t entirely trivial to follow, and its pretty time limited. Not to mention the sensor can be destroyed, and has relatively short range.


(pumpaloaf) #67

Good to know, thanks @Szakalot.