Fletcher is neglected cause he was always the top-level character, so barely a few people managed to play with him. He was fully available for a few weeks in january, and that is not enough time for a significant percentage of the playerbase to figure out how to play him. You will see a lot of fletcher play, as he is crazy fun to use. Combination of ETQW engy with W:ET satchel charge.
Mines that deal full damage when manually armed, and some damage when auto-armed seems like a nice compromise. Currently mines feel at least as powerful (damage/splash damage wise) as an already OP fragger’s nade, and its a little frustrating that when you hear the beep there is pretty much nothing you can do. Sure; mines can be shot down, or juked around a corner; but in a game as fast as this, with a cooldown as low as it is; mines feel incredibly spammy.
Destroying a mine doesn’t make me feel like I can safely cross the next corridor, cause proxy can hop around and keep spamming them. Perhaps longer cooldown would already go a long way to prevent their spammy feel.