Does anyone has -fixaas working?


(Lukin) #1

I’m using -fixaas switch in that way:

  1. compiling standard map (x.map, with -meta)
  2. compiling standard aas for it (x.aas, with -forcesidesvisible -optimize)
  3. compiling simple map (y.map, without -meta)
  4. compiling simple aas for it (y.aas, without -forcesidesvisible -optimize)
  5. map y works with y.aas
  6. map x works with x.aas
  7. removing x.aas and renaming y.aas to x.aas
  8. running q3map2 -fixaas x.map, it looks like this

E:\Quake3>"E:\Quake3\q3map2\q3map_2.5.16_win32_x86\q3map2.exe" -fixaas "E:\Quake3\baseq3\maps\x.map"
2.5.16
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant    - v1.5.0 Oct  8 2004 08:08:27
Voter turnout
VFS Init: E:/Quake3/baseq3/

--- FixAAS ---
Loading E:\Quake3\baseq3\maps\x.bsp
Creating checksum...
Trying E:\Quake3\baseq3\maps\x.aas
Trying E:\Quake3\baseq3\maps\x_b0.aas
Trying E:\Quake3\baseq3\maps\x_b1.aas
        1 seconds elapsed

…and in game it does not work. What I’m doing wrong? What x_b0.aas and x_b1.ass are for?

I read that Grand Nagus had same problem, but he was making map for Elite Force, and that supposed to be a reason - but I make a level for Q3 so it should work properly.
I tried compiling y.aas with -forcesidesvisible -optimize switches, but it made no difference.


(Detoeni) #2

What x_b0.aas and x_b1.ass are for?

Return to Castle Wolfenstein SP uses #_b0.aas and #_b1.aas files.
Sorry I cant be more helpfull with your problem.


(Q.) #3

I never tried fix ass feature but as far as watching your log, q3map2 seems not to write aas file to your hard drive. (just trying? :lol:)
Conventionally it should say “writing to bleh (bleh Mega byte)”

Additionally optimization prevents re-editting ass file when working with it though this might not be the case for fix ass.

Just a guess.