I feel the “Escort the EV” objective games are way unfair for the attacking side, if the defenders use a few air strikes or orbital lasers the EV goes down too quick, and the attackers have to keep repairing endlessly.
Does anyone else agree with me?
I personally enjoy the EV escort parts of the missions, as they feel more doable then some of the “Turn in the Objective” missions like the end of Chapel or Trainyard. Definitely easier in pubs.
I would say that it is based on your team determination relative to the opposing team. I have had matches where I was the only person trying to stop it and they completed the EV run in less than a minute. Then I have had other matches where our team shut down the EV at the start point(after it got repaired) and they never got to move it again(or at least not very far).
It seems to be well balanced IMHO, but maybe increase it’s HP a bit? It almost feels too easy to take out at times. Still, I don’t feel that it is too difficult to keep moving forward if your team can maintain a semblance of communication.
Actually it’s only unfair for the attacking team if you don’t have any engineer in your teams available 3 merc rooster, but otherwise any engineer will repair that EV just as fast as an airstrike takes it down. People just need to stop playing Team Death Match, that’s it…
From what I have seen so far, team composition and positioning are the path to victory. I noticed when teams were losing they were usually running poor team comps and were not working as a group but instead rolling in one at a time or holding a position with no advantage point.
Well you need a good kind of balance and skill to play successfull in a Team. The Opponent has airstrikes and such things to destroy the EV, the attackers can use there engineers to repair the EV quickly. Booth is required. And it’s pretty fair and equal. if the opponent is pretty good at killing the EV - well you have to be good at repairing. Wich can be done very easy, because the EV is perfect for hiding. And those Maps got VERY VERY few points with “bad” positions for the EV to get destroyed so they can nearly not repaired. But there are also situations where it nearly can’t be destroyed. It’s pretty fine, echo does the work. =)
Half the time when im losing i check the scoreboard and find my team has 3 snipers. How well you will do depends on what mercs your team is running as well as how determined they are to actually play the objective. I don’t think the issue is with the mode, just the players.
Do the devs have stats on how often an EV escort is successfully completed? If it is balanced it should be 50% success.
This game can’t be balanced at all in FFA. First because it’s not lvl based. Seconde, because every body play what they want to play. It’s very rarely very close.
Currently Skyhammer’s airstrike can completely take out the EV in a single bombing run if thrown correctly. All it takes is 2 skyhammers on the defending side to make it impossible to move it more than 2 ft at a time.
The bombing run has about a minute to recharge, the EV can be repaired in about 10 seconds by an engineer.
The bombing run has about a minute to recharge, the EV can be repaired in about 10 seconds by an engineer. [/quote]
Your team isn’t doing a good enough job killing the enemy Skyhammers also
Yeah I agree but I feel it would be better that the EV is deactivated by two air strikes rather than one that sky hammer can do at the moment.
depends on the map
chapel is hell for the attackers, especially the last bit, bridge is much more fair
If the attacking team can draw the defender’s attention to let that one proxy dash to the EV, it will be repaired, over and over again, and it will move if ever so slightly. At the end of one Chapel match, I had something like 35 deaths with ten kills, and around 8500~ points of game mode experience.
But yeah, attackers should be willing to screw their kill death ratios in favour of the objectives. It is the only way to push through. Grit and stubborness.
In my opinion balance the objective mode is impossible, that’s why competitive is only stopwatch. We can talk for hours about balance and we’ll never get to anything, there are a multitude of variables. If you like balanced games you have to play stopwatch
In ETQW the Field Ops would have more time added to their cool down for each addition Field Ops on the team. This would make the cool down seemingly take forever if you tried having 4 of them. Do you think this might help lessen the airstrike spam?