Dodgy normals on objective marker


(Violator) #1

This has bugged me for a while but the spinning objective indicator on the final WC objective has bad normals (the two dark triangular areas on the top surface of the lower octagon):




(Mustang) #2

Honestly I think/hope they are just placeholders, massive yellow arrows all over the place, unsightly as hell.


(Violator) #3

I don’t mind them so much as they’re just in the intro. I think I preferred the 3d text we had previously however.


(spookify) #4

I hope they get rid of those objective!!! Make a room there that defender can protect and Attackers have to smash and grab and doc run something…


(INF3RN0) #5

I don’t see the surface normals issue you’re referring to? I do see some weird shadows or translucency maybe.


(Violator) #6

The two dark shadows on the top surface + the centre of the arrow - they rotate with the model, usually this is due to flipped normals.