This has bugged me for a while but the spinning objective indicator on the final WC objective has bad normals (the two dark triangular areas on the top surface of the lower octagon):

This has bugged me for a while but the spinning objective indicator on the final WC objective has bad normals (the two dark triangular areas on the top surface of the lower octagon):

Honestly I think/hope they are just placeholders, massive yellow arrows all over the place, unsightly as hell.
I don’t mind them so much as they’re just in the intro. I think I preferred the 3d text we had previously however.
I hope they get rid of those objective!!! Make a room there that defender can protect and Attackers have to smash and grab and doc run something…
I don’t see the surface normals issue you’re referring to? I do see some weird shadows or translucency maybe.
The two dark shadows on the top surface + the centre of the arrow - they rotate with the model, usually this is due to flipped normals.