how to make a dosc like beach map i have tried the goldrush but nothing plz help
thanks Zipp3r
Docs
my docs script is :
//Enigma
wm_objective_status 1 0 0
wm_objective_status 2 0 0wm_set_defending_team 0
wm_setwinner 0accum 1 set 0
accum 2 set 0
}trigger objective1
{
wm_objective_status 2 0 0
accum 2 set 1
wm_announce “Allied team has secured Enigma !!!”
trigger game_manager checkgame
}trigger axis_object_stolen
{
wm_objective_status 1 1 0
}trigger axis_object_returned
{
wm_objective_status 1 0 0
}trigger checkgame
{
accum 2 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
}enigma_holder
{
spawn
{
}
death
{
trigger game_manager objective1
}
}
The overall of having a object to take and cap is really easy.
First u need an object to grab, that made out of a team_ctf_blueflag or team_ctf_redflag., depending on what team that u wants to be able to grab the object.
the team_ctf_xxxflag needs to have a model set, so browse for the documents u want to use. It also requiers a scriptname.
Then u need a place where u capture the object. This is done by using a brush entity trigger_flagonly_multiple. In the trigger_flagonly_multiple u need to set what color of the flag that triggers the entity. You also need to give it a scriptname.
When u carry the object into the trigger_flagonly_multiple area it will trigger the “death” part of the script for the trigger_flagonly_multiple.
Inside the script u can then determine if you want to end the map or open a door or whatever.