Docs with 2 radios?


(SteelRat) #1

I wonder if it is possible to have a document objective with 2 possible radios for transmission? If that is possible how would you do that?


(HairyPlums) #2

Just make each radio share the scripting targets i.e. make both surrounding triggers target your “obective completed” script that ends the game.


(SteelRat) #3

Ok, thanks!
I thought that would work but I was a bit unsure…


(S.S.Heirpie) #4

Are you in the process in making a new map?, If its as good as Xdam, it should be fun!!

PIE


(SteelRat) #5

Yes, I am making a new map and depending on testing it should not be too far away :slight_smile:
It is a much smaller map than X-Dam, even smallen than Beach for RtCW :wink: (Probably slightly larger than the V2 Base map I made for RtCW).
Inspiration is WW2 bunker systems that I have studied a bit and the scenery is a small island being the outer defence for a port city. I hope for some really good fights in the forest of the island as well as intense battle in the bunkers and underground passages.
The DEO clan is offering help in testing so maybe this time my work will not be leaked to the broader audience until it is ready! I’ll see if I can dig up a screenshot, thanks for the kind words about X-Dam. Some people love that map and some hate it… :wink:

/SteelRat


(=DaRk=CrAzY-NuTTeR) #6

basicly once you have it made just copy+paste the radio transmitter, you will have to sort outthe origon stuff tho


(SteelRat) #7

Thanks, it works just fine :wink:

Work in progress but here is a teaser…




(seven_dc) #8

Very nice… I love the bunkers. But those trees seems odd because they do not cast shadows… I think you should make them cast shadows. Maybe you should lover the ambience IMHO.


UGGS


(SteelRat) #9

I wonder if I am missing a surface parameter in my terrain shader since the shadows only shows on buildings and other structural brushes. Anybody have a clue on what is missing in the shader for the terrain? (I guess this is where the problem is).


(SteelRat) #10

Ah…got it sorted, removed surfaceparm nolightmap from my shader.
It looks far better now with shadows, this picutre has been gamma corrected to make it brigther but you can still see the shadows of the trees.