Doc Run Proficiency...


(PixelTwitch) #1

So, we have the current proficiencies…

Mechanic = Repair
Tech = Hack
Logistics = Supply

I would however like to see at least one more…

Tank = Carry

This would mean any Heavy set Merc has the ability to carry the Milk Jug with no slowdown and with a Pistol drawn. This would also mean that the Jug would increase in weight and slow down none proficient Mercs that carry the objective. I would even consider having HP increase by 20% when a Tank carries the Jug under the concept of “Objective Focus”. Obviosly we could also see them transmit 50% quicker. I would say 3 seconds for tanks and 9 seconds for none tanks.

One of the main issues I currently have with the Doc Run objectives is that no one really considers it to be their responsibility or objective. There is this mix up between heavies carry with more health, Mediums are the good mix and Lights are for rushes. I think actually making the Doc Run someones responsibility we will start to see more solid strats and teamplay evolve from it.

Also, this would fill the entire circle of proficiencies giving every single Merc one. I do also believe that in future it will be fine to have Mercs with multiple proficiencies provided they are balanced to do so.

Obviously a lot of balancing needs to go into the objectives and roles in general and map design will need to make sure these are properly included. I do however think it could work well. Suppose the only down side would be creating a new animation set for carrying and shooting at the same time.


(Glottis-3D) #2

a ‘Speed boost’ ability for crossing dangerous places would be a nice add-on for Doc-run merc. (works only with object in hands)


(PixelTwitch) #3

it would be cool.

However, due to the pure number of different Mercs you would have to work around and the number of key binds you would require. I still think that passives would be better. Hence a little more HP while carrying. I have not mentioned directly but the heavy would run at somewhere between Knife and Pistol speed so he would already be moving quite quick compared to when he normally carries his main weapon.


(chippy) #4

I still would like the actual objective to be more fun to carry around. A good example of this is how the flags work in Tribes. You can toss it or punt (correct term?) away for a buddy to catch it. Take WC as an example, being able to like, throw it over the fence for someone else to pick it up and continue the run. Maybe even defenders (apart from completely returning it) could “melee” it away abit. Useful if you know you’re not going to win the fight but as a last resort you could possibly shove the jug away to buy your team just a little bit more time.


(Glottis-3D) #5

[QUOTE=PixelTwitch;515464]it would be cool.

However, due to the pure number of different Mercs you would have to work around and the number of key binds you would require. I still think that passives would be better. Hence a little more HP while carrying. I have not mentioned directly but the heavy would run at somewhere between Knife and Pistol speed so he would already be moving quite quick compared to when he normally carries his main weapon.[/QUOTE]

changing HP would bring inconcistency and lead to frustration.
‘WTF he didnot die?? i had 10 headshot in him!’

not saying, that Speedboost wont do the same.

simple “No slowdown and secondary weapon” is aldready a nice Proficiency

But if we get several types of Doc-weights (heavy Docs and light docs), then more depth is needed.

1 light type of Docrun = insta grab (go pressing buttons)
2. heavy Docrun = what we have now.


(PixelTwitch) #6

I kinda agree on the inconsistency…

Shame we cannot reply on people not being complete idiots eh?
I mean once you know that Heavies carrying objective have more HP it should not cause confusion right?

I was a rebel when I was younger!
I would play my SNES games and never even read the instruction manual!
I figured that shiz out myself! Like a BAWSSS!!!


(PixelTwitch) #7

Actually simply allowing right click to thow it like you do a medpack would be pretty cool. Suppose the issue is throwing it out of bounds to troll your team.


(Glottis-3D) #8

‘Drop Obj’ bind is better imho.
Droping a flag in ctf is a nice tactical move
but it require an insta-grab/instareturm mechanics.


(Glottis-3D) #9

[QUOTE=PixelTwitch;515469]I kinda agree on the inconsistency…

Shame we cannot reply on people not being complete idiots eh?
I mean once you know that Heavies carrying objective have more HP it should not cause confusion right?

I was a rebel when I was younger!
I would play my SNES games and never even read the instruction manual!
I figured that shiz out myself! Like a BAWSSS!!![/QUOTE]

i would love for SD to go for not-idiot-players. but they wont. there are much more idiots out there, than smart ones =)


(PixelTwitch) #10

[QUOTE=Glottis-3D;515471]‘Drop Obj’ bind is better imho.
Droping a flag in ctf is a nice tactical move
but it require an insta-grab/instareturm mechanics.[/QUOTE]

its already in just right click.


(montheponies) #11

I think if SD are going to stick with the current setup then this is a very good idea. Albeit the argument I’d expect from ‘heavies’ would be that they are there to clear the path, not carry the obj.

I’d still prefer us to just have the ‘light’ doc runs of old, ie. automatic pickup on touch, no penalty for carrying in either speed or weapon, and automatic return on touch. You actually had folk who’s ability to do doc runs was a notable skill.

Having both Doc Runs and Milk Jug Runs would be a nice compromise (not necessarily in the same map) - giving both the lights and the heavies a distinct advantage in each case.


(warbie) #12

Get back to the 90s - we don’t want any of this skill talk here. FPS have moved on. How good we are at a job should be governed by the merc we pick, not player ability.


(onYn) #13

Well, sounds good in general, but a faster transmit seems op for me on top of faster carry speed and more HP when actually carrying. Those two are enough of passive abilities I think.


(PixelTwitch) #14

Personally I would like to see the transmit speed increased rather then extra HP


(ToonBE) #15

Hmmmm shooting with a pistol would be the ability for heavies whan carrying the objective. But if you scroll your mouse you already instadrop the obj and you can start shooting? I don’t realy see the extra it gives?

I do fully agree with the fact that carrying the objectice isnt specific for any type of merc… Planting bomb, repairing EV and other stuff, defusing IS. And I also agree that heavies dont realy have a specific obj. Giving heavies an advantage in doing the carrying is a very good idea.

I think if every thing for a heavy would be “insta” it would already be good. I mean: When a heavy presses use-button it instantly has the objective in its hands, when scrolling the mouse or press use-key they “insta” get their gun to shoot and they can “insta” grab the objective again to move on and this at the running speed of the heavy carrying its knife…

This would give an advantage to heavies when carrying the obj and thus making it “their” obj without the need for extra animations and stuff. They just need to change the timer to 0,01 second and maybe increase the timer of other mercs to 3-4-5? seconds

Would be a good addition!


(Glottis-3D) #16

[QUOTE=ToonBE;515489]Hmmmm shooting with a pistol would be the ability for heavies whan carrying the objective. But if you scroll your mouse you already instadrop the obj and you can start shooting? I don’t realy see the extra it gives?

I do fully agree with the fact that carrying the objectice isnt specific for any type of merc… Planting bomb, repairing EV and other stuff, defusing IS. And I also agree that heavies dont realy have a specific obj. Giving heavies an advantage in doing the carrying is a very good idea.

I think if every thing for a heavy would be “insta” it would already be good. I mean: When a heavy presses use-button it instantly has the objective in its hands, when scrolling the mouse or press use-key they “insta” get their gun to shoot and they can “insta” grab the objective again to move on and this at the running speed of the heavy carrying its knife…

This would give an advantage to heavies when carrying the obj and thus making it “their” obj without the need for extra animations and stuff. They just need to change the timer to 0,01 second and maybe increase the timer of other mercs to 3-4-5? seconds

Would be a good addition![/QUOTE]
faster grab for heavy guys agreed!


(PixelTwitch) #17

the grab should be nearly instant by default to be fair. having to stop to pick it up is just bad…


(Glottis-3D) #18

having to stop, and to press a button, and not being allowed to look away!


(onYn) #19

Well, as long as it´s not both I am fine, and for a proper decision I think we would need some games with both.


(tokamak) #20

Imagine doc runs in Overwatch. Where whole teams need to readjust to the type of runner they’re facing. It matters a lot whether the runner can teleport, time-travel, parkour, go invulnerable, has a friggin grappling hook and countless other options.

Dealing with that is going to take ingenuity, communication and a ton of teamwork.