So, we have the current proficiencies…
Mechanic = Repair
Tech = Hack
Logistics = Supply
I would however like to see at least one more…
Tank = Carry
This would mean any Heavy set Merc has the ability to carry the Milk Jug with no slowdown and with a Pistol drawn. This would also mean that the Jug would increase in weight and slow down none proficient Mercs that carry the objective. I would even consider having HP increase by 20% when a Tank carries the Jug under the concept of “Objective Focus”. Obviosly we could also see them transmit 50% quicker. I would say 3 seconds for tanks and 9 seconds for none tanks.
One of the main issues I currently have with the Doc Run objectives is that no one really considers it to be their responsibility or objective. There is this mix up between heavies carry with more health, Mediums are the good mix and Lights are for rushes. I think actually making the Doc Run someones responsibility we will start to see more solid strats and teamplay evolve from it.
Also, this would fill the entire circle of proficiencies giving every single Merc one. I do also believe that in future it will be fine to have Mercs with multiple proficiencies provided they are balanced to do so.
Obviously a lot of balancing needs to go into the objectives and roles in general and map design will need to make sure these are properly included. I do however think it could work well. Suppose the only down side would be creating a new animation set for carrying and shooting at the same time.