Do you want to see skins and loadouts separated?


(KattiValk) #1

Everyone knows the feeling of getting some rare skin and then having it be a really, really bad card. Of course, this constant praise and sacrifice to RNGesus is part of the fun, but the question remains: would you want the ability to swap skins across your cards?

It’s worth noting that with the semi-recent change that makes it impossible to put all 5 of your Cobalt Kiras back into the magical box in the hopes of getting the card you actually wanted, we now have an opening where a “trade skin” function for a merc can be used.


(KattiValk) #2

I personally would love the chance to at least be able to swap my special event skins because those are criminally rare and I would kill to be able to swing around a CW katana.

The way I see it, with the Trade In system getting shot in the foot, this opens up room for swappable skins. Additionally, it would potentially allow you to use Lead and Iron cards as fully fledged cards.

Yes, the RNG and $$$ incentive is powerful and should not be completely disregarded, but getting the Bronze (or higher) you need is not exactly easy either.

In fact, I daresay I’d be more inclined to buy higher cards as the way things are now, one of the biggest reasons I don’t want to buy the bling is the bling has so much RNG tied to it.


(Apofenas) #3

By bad card you mean the card with weapons/augments you don’t like personally or really bad cards compare to others? I’d rather focus on rebalancing load outs so each loadout provides valible advantages over other load outs.

Best example of that is Bushwhacker who has better augments with Blishlock, but worse augments with other weapons. The example of bad load outs (in my opinion) are all Phantom loadouts with knifes, because katana load outs have better augments and …well… katana!


(CirclesofJerk) #4

[quote=“Apofenas;148491”]By bad card you mean the card with weapons/augments you don’t like personally or really bad cards compare to others? I’d rather focus on rebalancing load outs so each loadout provides valible advantages over other load outs.

Best example of that is Bushwhacker who has better augments with Blishlock, but worse augments with other weapons. The example of bad load outs (in my opinion) are all Phantom loadouts with knifes, because katana load outs have better augments and …well… katana!

[/quote]

That’s completely ignoring the preference between loadouts, not just a better or worse aspect. For example, some prefer the K121 Fragger loadouts over the standard explodydendron/unshakable combo. They won’t want to get a cobalt explodyshakable after painstakingly long hours of grinding (even if you bought elite cases for the purpose of craft fodder since you still need a relatively large load of credits). This of course applies vice-versa with those who enjoy the M4 loadout. Just making loadouts viable won’t mean everyone will like them, there will still be 8 other cards and at least 2 other weapon skins added to the equation of trading up/in.


(Apofenas) #5

Actually, to think of it, may be i was too hurry to vote against it.

I calculated how much time and credits it could save me in past and now it suddenly looks good idea to me.

I jalso imagined how easier would be to implement system where you pick Silver and Gold card and press “swap skin” button over rebalancing all load outs (although it’s nessesary in some cases). I admit my mistake there.

One thing to think of is obsidian, CW and other rare cards. Should they be incluuded in this system.


(CirclesofJerk) #6

[quote=“Apofenas;148508”]Actually, to think of it, may be i was too hurry to vote against it.

I calculated how much time and credits it could save me in past and now it suddenly looks good idea to me.

I jalso imagined how easier would be to implement system where you pick Silver and Gold card and press “swap skin” button over rebalancing all load outs (although it’s nessesary in some cases). I admit my mistake there.

One thing to think of is obsidian, CW and other rare cards. Should they be incluuded in this system.

[/quote]

That would be a bit iffy considering there are mercs who don’t have older skins implemented. There are also special cases like the recent Phoenix obsidian where it’s intended to be on that one card. In all honesty though, it’s really easy to generate cards since the skin compatibility is already there with texture regions and with card images they just seem to run it through a script to generate.


(SaulWolfden) #7

I think Bronze should be able to choose between the Bronze, Iron, Lead, along with default (which default would be an option for all rarity cards). Silver and up would just choose between the variations they have along with default.


(LifeupOmega) #8

You mean like they used to before the abysmal cards were added? Yeah.


(KattiValk) #9

It seems the results have been more one sided than I expected. :hushed:

@Apofenas , I think skins that were exclusive to a card like Obsodians and Founders should be be tied to them, but ones like the special event skins like the CWs and WtDs, being open to all cards, should be swappable.

@LifeupOmega what was in place before?


(watsyurdeal) #10

I would really like it if the loadout cards only affected the skins of the guns, not the mercs.


(Amerika) #11

Yup. It would be awesome if they simply added a lot of cosmetic options. Hell, they could even tie-in new taunts or similar features to the cosmetic cards. As long as cosmetics are removed from the weapons/augment cards then I am game.


(LifeupOmega) #12

From what I’ve seen of footage, you had set guns for each merc, but could freely choose your skins and such when building a squad for each merc. On top of that, with what we have now, we could probably then get access to weapon-cosmetics and knives and such.

Which I’d love, because a lot of the basic no card skins are some of the best, but gimping myself just for cosmetics isn’t something I’m willing to do.


(Runeforce) #13

Sure, it would be cool. Not going to say ‘No!’ to this one.

But the publisher will probably go ‘bla bla monetization bla bla,’ then hug a whale.


(MvMArcher) #14

But that’s the problem with the current system, since cosmetic and loadouts are locked together they have limited themselves with what they can and can’t sell.

They really shot themselves in the foot with this system, at least as far as monetizing it goes.


(Sorotia) #15

Part of me says yes, then the super logical side of me says it would then be double the RNG…need to get the load out you want and then the skin you want.


(Dawnlazy) #16

So that I can finally have fragment weapons on shard mercs.


(Amerika) #17

If loadouts were simply earned over time and couldn’t repeat (think of them like BF series unlocks) with new ones coming out from time to time while having cosmetics working much how they are would be fine in my book.


(King_Gibbon) #18

I want to change my vote after thinking about it :frowning: I would like to see skin and load outs to be separated.


(ZeSpecter) #19

Getting the skin you want is half the fun with loadouts though, keeps you working for something and just makes it even more satisfying when you finally get it.

I would like it to stay the way it is to be honest.


(TheVulpesFox) #20

Not really because it would be splitting the probability as well. In the current cases we have a chance of getting lead, iron, bronze, silver, gold and cobalt correct? Within those we have different multiple types of skins e.g. Platinum or shard. Separating the cards means that we can eliminate the silver, gold and cobalt because they are essentially the same as bronze.
So this means that all the silver, gold and cobalt forms of the cards are not a possibility so we have more chance to get a load out we actually like without a skins, than getting a load out we like with the current system.
I have posted my idea of how separating skins from cards could work here: http://forums.dirtybomb.nexon.net/discussion/24094/idea-for-load-outs#latest