Do YOU think the shooting is pronounced enough?


(topeira) #1

Looking at the recent dev diaries i keep feeling the the guns do not “feel” powerful enough. they don’t feel like they are shooting enough.
the reasons for this seem to be 2 -

  1. the recoil in iron sights mod seems almost non-existent.

  2. the muzzle flash is so tiny.

  3. the recoil , or up-kick, seems insignificant with most automatic weapons, IMO. but since it’s so hard to tell without actually playing i will live this point aside, unless you wanna chat about it.

  4. the muzzle flash issue kinda bothers me. over all it seems like the engine doesnt have good thick particle effects in general but explosions do not appear as often and guns that fire so it really bothers me seeing how it looks at the moment.

even in real life the size of the muzzle flash is significantly larger than how it looks in brink, and brink it supposed to be exaggerated. in real life the muzzle is much more faint (in lit conditions, that is) so i understand why in games it looks brighter and more opaque but how come in brink instead of looking like a real muzzle flash (which is a kind of amorphous explosion coming out of the barrel) it looks like a tiny glow as if a light bulb is attached to the end of the gun? same goes for the impacts of bullets on surfaces.

the tiny muzzle flash results, IMO, in a gun that doesnt feel powerful and convincing. the sound effects seem great but visually it feels stale. i know it’s a relatively moot point but it’s the only game i feel this way about it. i’ve never seen a game where its muzzle flash bothered me to an extent i felt like saying anything about. and it’s not just the muzzle flash. it’s the particle effects in general.

am i the only person who is bothered by this?


(INF3RN0) #2

Um… I don’t want realism please. Just let me shoot people in the face in peace, no fireworks show required.


(EnderWiggin.DA.) #3

You’re welcome to all the recoil and muzzle flash you want. Just let me be able to turn it off in the config.


(Achtung) #4

Recoil and Muzzle Flash would be a balance issue. Turning it off would upset this.

I’ve played the hell outa both ET’s and my only complaint has been the lack of iron sights. Now that SD has added them I pray they are needed. That will add to the game mechanics big time.


(shirosae) #5

There’s only one thing I love more in my FPS games than not being able to see what I’m shooting at because I’m being blinded by glare and flare, and that’s not being able to see what I’m shooting at because the screen is shaking like Space Harrier 3D SMS without the glasses.


(topeira) #6

in real life the muzzle flash is being spread by the muzzle breaker (not sure how it’s called in english) so the flashes go to the SIDES of the barrel and not up, into the field of view.
if muzzle flash is added correctly than it isnt hiding anything.
look how well it’s done in MW or BC2 or almost any other FPS.

and i find the recoil immersive. maybe cuz i fired real guns in my life so i know what is the difference between a virtual weapon that feel right and one that doesnt.

but after watching the vids again it seems like only certain SMGs have no recoil. the ARs seem to have recoil that feels good. i guess that’s the balance SD is going for so be it.

but if u look at the latest dev diary here:


at 0:44- that LMG’s muzzle flash looks so… lame! i have seen light matches do more convincing muzzle flashes. same as at 2:35
but than again i look at the same vid at 2:24 or 2:45and the muzzle flash looks great…

so this kinda pushes me in the direction of thinking that the differences in the muzzle flash come from the attachments called “Four-Vent Muzzle Break”.
but i wonder how is that affective…? is that muzzle flash obscuring the view in a none-modified gun?

could be it. but in no gameplay to date have i seen a gun firing from 1st person perspective WITHOUT a muzzle break and a big satisfying muzzle flash.


(Apples) #7

Once again its not modern warfare shooters and its not realistic… Play some SD games first you’ll get the point.


(LyndonL) #8

Yeah I agree with everyone else… It’s not a simulator FPS guys, it’s an action game.

I can honestly say that not having a realistic flash come out of the barrel will not ruin my enjoyment of the game one bit.

And recoil… I always ues the gun without large recoil in games as it’s useless for long shots, so not having it doesn’t bother me in the slightest!!


(BioSnark) #9

[quote=topeira;239933]at 0:44- that LMG’s muzzle flash looks so… lame! i have seen light matches do more convincing muzzle flashes. same as at 2:35
but than again i look at the same vid at 2:24 or 2:45and the muzzle flash looks great…[/quote]
I think the difference you’re seeing is between first and third person. The priority in first person is to be able to see/aim at what you intend to hit while in third person it can look cool and be very obvious when someone’s firing.

Now, weapon sound has always been a weak point in SD games but I think they’re picking up their act on that.


(topeira) #10

for those who are saying it doesnt have to be realistic -
i know it doesnt. it’s brink. not ARMA. but that’s my point - Brink is exaggerated. it’s over the top. things should look the part. bigger explotions, bigger movements, bigger muzzle flash. if EVEN in reality a muzzle flash looks like a flame or flower shaped bright explosion than why in a video game it looks like the gun had an idea?
it should look big and nice and attractive.

[QUOTE=BioSnark;239951]I think the difference you’re seeing is between first and third person. The priority in first person is to be able to see/aim at what you intend to hit while in third person it can look cool and be very obvious when someone’s firing.
[/QUOTE]

it could have been a nice theory but i dont think it’s true. again - in almost every other game the muzzle flash is bright and give a good impression that gun fire without hurting the field of view. it’s very easily done. that should not be the reason.
i still think it’s the weapon-attachment that changes the muzzle flash, but if it is than that probably means that the normal muzzle flash indeed hides the FOV a bit.

a bit strange, if u ask me, but might make sense. after all this is what muzzle breakers are for…


(LyndonL) #11

The game is hyperrealism… That doesn’t mean that everything must be bigger… it just means that things are skewed.

Big bangs aren’t what the game is about, big duels is.


(darthmob) #12

In general gameplay is more important than realism. In Quake and Enemy Territory the difficulty lies not in managing the recoil but in tracking the enemy and keeping your crosshair on him. It’s not Counter Strike where low recoil would make the game utterly unbalanced as people are moving so slowly.

[QUOTE=topeira;239933]but if u look at the latest dev diary here:


at 0:44- that LMG’s muzzle flash looks so… lame! i have seen light matches do more convincing muzzle flashes…[/QUOTE]I have to agree with you there. It looks weird. A bit like the glowing orb on the Playstation Move controller . It would be no gamebreaker for me though as I usually disable gun models ingame. Nevertheless I’m all for good looking not too obtrusive muzzle flashes. :slight_smile:

(keithdrake12) #13

Seriously, no one notices the muzzle flare, unless its bad and is a problem. There will probabley be too much running and gunning and explosions to be like “Oh, actually, if you look here you’ll see that the light is less than in real life and it ruins the game.” C’mon now, its not gonna be an issue.


(tokamak) #14

These are things that have all yet to be balanced, no point in commenting on this. There’s no point in talking about any parameter in this game because none of them are fixed yet.


(engiebenjy) #15

From what I have seen the guns look and sound awesome, recoil i guess will and be tweaked alot before release. Making guns “feel” strong is a tricky thing to get right - not many games do it for me.


(Slade05) #16

Of course it`s mispronounced, I want my muzzle flash to be seen from across the map.


(V1s0r) #17

[QUOTE=topeira;239933]

but if u look at the latest dev diary here:


at 0:44- that LMG’s muzzle flash looks so… lame! i have seen light matches do more convincing muzzle flashes. same as at 2:35
but than again i look at the same vid at 2:24 or 2:45and the muzzle flash looks great…[/QUOTE]

Aren’t the flashes suppossed to be this way (for the game). Different guns, give different flashes. It all looks good to me.

I’ve seen the big recoil and big muzzle flashes in other games. I know one of them you are going to have blast with. Battlefield Bad Company 2 has all that you wish for :wink:


(Prof Gallows) #18

I was thinking the same, considering in that video at 44 seconds in, the player is using a Resistance character, and I think somewhere it was mentioned that the resistance guns sound and look more beat than the security, so that could be why the flash looks a little different?


(BioSnark) #19

I should restate that to say, “my (shared by others, obviously) priority in first person is to be able to see/aim at what you intend to hit while in third person it can look cool and be very obvious when someone’s firing.”

In any case, since you were discussing realism, different weapons should have different muzzle flashes. An smg isn’t going to have the same muzzle flash as a colt revolver, a shotgun or a large caliber rifle. If I recall correctly, the shotgun depicted in the E3 2010 gameplay video near the end has an obstructively large muzzle flash (it actually covers the crosshairs but hey, at least it’s not a long, ridiculous fireball animation I guess) that you should enjoy.