Looking at the recent dev diaries i keep feeling the the guns do not “feel” powerful enough. they don’t feel like they are shooting enough.
the reasons for this seem to be 2 -
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the recoil in iron sights mod seems almost non-existent.
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the muzzle flash is so tiny.
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the recoil , or up-kick, seems insignificant with most automatic weapons, IMO. but since it’s so hard to tell without actually playing i will live this point aside, unless you wanna chat about it.
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the muzzle flash issue kinda bothers me. over all it seems like the engine doesnt have good thick particle effects in general but explosions do not appear as often and guns that fire so it really bothers me seeing how it looks at the moment.
even in real life the size of the muzzle flash is significantly larger than how it looks in brink, and brink it supposed to be exaggerated. in real life the muzzle is much more faint (in lit conditions, that is) so i understand why in games it looks brighter and more opaque but how come in brink instead of looking like a real muzzle flash (which is a kind of amorphous explosion coming out of the barrel) it looks like a tiny glow as if a light bulb is attached to the end of the gun? same goes for the impacts of bullets on surfaces.
the tiny muzzle flash results, IMO, in a gun that doesnt feel powerful and convincing. the sound effects seem great but visually it feels stale. i know it’s a relatively moot point but it’s the only game i feel this way about it. i’ve never seen a game where its muzzle flash bothered me to an extent i felt like saying anything about. and it’s not just the muzzle flash. it’s the particle effects in general.
am i the only person who is bothered by this?
