Meh, the ideas seem a bit implausible to me (I know ET isn’t a realism fps, but still…)
Also, i think the nade burst would be too much power with too little warning. For example, the power of airstrikes are balanced out because there’s 3 secs or so before the strike hits. Maybe if the nades were only primed to 2-3 secs, but the idea still seems kinda more accustomed to quake than ET.
The medic ability was already done in shrub (sort of) with fallen medics spawning med packs, and some people like it, some people don’t. I guess it’s just a case of different people looking for different things from their ET. I’m sure a lot of people would enjoy new abilities like nade bursts.