do you become a competitive game?


(knalleRRR) #1

and a couple of time I do this question, do you think dirty bomb will become a competitive game levels cs go? or it will be a game for fun? tell me what you think and if you think this title will become a competitive game


(Kroad) #2

doubt it will reach csgo levels, will be fun to play comp though


(Rehoma) #3

There had been off-topic conversations regarding the potential competitive scene of Dirty Bomb, all of which were quite positive. Of course there are balancing issues going on as of right now, but that can (rather easily) be fixed.

Certainly that Dirty Bomb can be played competitively. I imagine this game hitting the streams in a couple of years, no doubt! With the interactive maps and objectives there’s lots of strategies that teams can create and apply. When designed properly there can be certain rounds and what not, in a scene that you would find in CS:GO as well. Plenty of stuff to cast about in a match!

The only thing that would prevent Dirty Bomb from entering the competitive scene is the lack of players. I’m quite certain that we won’t be able to reach the player base that CS:GO, Hearthstone or League of Legends has. That’s a big part of why there are pro teams, because so many people play it and would want to watch it. Then again, there has been a nice competitive scene in Wolfenstein: Enemy Territory, something I was shortly a part of with our personal clan.

Bottomline: YES.


(Anaconda) #4

I thought Quake Wars had incredible potential to be a really hardcore, clan based shooter, with the large maps and incredible flanking/strategic options. Unfortunately, the game didn’t garner enough to interest to even stay alive past a couple of years, which is a real shame. I’m afraid Dirty Bomb may suffer the same fate because it seems people who like these sorts of team based games are a minority these days.


(Szakalot) #5

QW was in a peculiar spot where hardcore shooter fans were put off by the levels of spam (vehicles, flyers, arty, sniping from halfway across the map, GRENADES), and inaccurate guns, and more casual BF vehicle fans were put off by the infantry combat speed and reliance on quake-like movement.

DB will never be as popular of an esport compared to CS:GO due to the gameplay format: FPS esports don’t fare well with respawn timers, cause individual fights blur out over the course of the match. Every shootout has to remain meaningful, for people to care (CS, but also Quake 1v1), and moments of peace are necessary to create tension and pacing.

Doesn’t mean it won’t be fun to play, which is the bottom line here ( it will : ) )


(knalleRRR) #6

QW was in a peculiar spot where hardcore shooter fans were put off by the levels of spam (vehicles, flyers, arty, sniping from halfway across the map, GRENADES), and inaccurate guns, and more casual BF vehicle fans were put off by the infantry combat speed and reliance on quake-like movement.

DB will never be as popular of an esport compared to CS:GO due to the gameplay format: FPS esports don’t fare well with respawn timers, cause individual fights blur out over the course of the match. Every shootout has to remain meaningful, for people to care (CS, but also Quake 1v1), and moments of peace are necessary to create tension and pacing.

Doesn’t mean it won’t be fun to play, which is the bottom line here ( it will : ) )[/quote]

ok will not be perfect levels cs go but I think that will be able to be more competitive SKILL - Special Force 2


(INF3RN0) #7

I disagree that DB couldn’t be as big as CSGO. MOBAs are very similar in terms of meta design involving objs, respawns, etc. and don’t suffer for those on the esports spectrum. The issue here is whether or not the game play in DB really offers enough to be as interesting, where as both CSGO and MOBAs are able to create much more intensity in a given situation. The mechanics here are pushing towards the hardcore which in itself makes it an enjoyable experience, but the overall game play from a spectator POV is pretty lackluster. If things keep pushing forward towards developing a more interesting and intuitive meta then it could easily be a solid competitor.


(MissMurder) #8

We are going to do everything we can to support Dirty Bomb being in the competitive gaming scene.


(perfectImp) #9

Will there be an anti-cheat system in place? And will there be a way to have matches broadcasted on GamesTV.org?


(Nail) #10

they have xigncode as an anti cheat, jury’s out on its effectiveness, Steam stream and Shadowplay work already, should be no prob


(Szakalot) #11

@INF3RN0

I still think it has to do with how meaningful kills are. In MOBA particular kills are more game changing than it will ever be in DB. Its just not that interesting to look at people live and die by 20 seconds. Imo this is where the intensity comes from, because the game’s turning points are readily visible to the spectator. In DB, also ET, QW, TF2, such turning points are obscured, was it the double kill now, or the one 15seconds ago that eventually allowed for the objective to be taken?


(Kroad) #12

Does this include allowing players in currently nonsupported regions to play with those in supported regions? There’s no way of holding international tournaments otherwise (game is clientside so ping is barely an issue), and some teams coming from other games may include players in non supported regions (one of my loadout teammates is russian for example)


(INF3RN0) #13

[quote=“Szakalot;4015”]@INF3RN0

I still think it has to do with how meaningful kills are. In MOBA particular kills are more game changing than it will ever be in DB. Its just not that interesting to look at people live and die by 20 seconds. Imo this is where the intensity comes from, because the game’s turning points are readily visible to the spectator. In DB, also ET, QW, TF2, such turning points are obscured, was it the double kill now, or the one 15seconds ago that eventually allowed for the objective to be taken?[/quote]

Yes that’s a big part of it, however the most exciting moments are on the team fights and not just individual killing skill. A team fight involves a lot of coordinated teamwork, which of course is going to result in a kill and an obj- but the excitement comes from the process and not the result.


(opicr0n) #14

Seeing how many games now have matchmaking and no server list. Combine this with the high twitch/teambased gameplay of DB. I think this is the recipe of a great large community competitive game.


(MissMurder) #15

@Curses Nail pretty much summed it up. @Kroad Region locks are going to remain enforced.


(intenseRuby) #16

Dirty Bomb is competitive and fun to play, but, in its current format, not fun to watch. I hope that eventually DB devs figure out how make their game thrive in the Twitch.tv-centric world of modern e-sports.


(opicr0n) #17

You have a point there-- but the purists will watch it :wink: