Do We Really Want Casual Matchmaking?


(Elvisz) #21

Come on… With the random server drops, the random security kick problem, cheaters ruining game, sometimes after update settings file mess up(like you can’t shoot), joining a game that is already spawn camped… I would really love a penalty in plus if I leave


(blufflord) #22

but the match wont be spawn camped anymore because of MM, no?


(Elvisz) #23

but the match wont be spawn camped anymore because of MM, no?[/quote]

ouh. right. so if somebody leaves/falls/gets kicked it will be well balanced, am i right?


(TheStrangerous) #24

Just don’t touch the lovely server browser.


(pumpkinmeerkat) #25

Yes, but would really like to see community servers ASAP and until then keep a limited number of servers available in the browser, min 10 and min 20 servers from each region perhaps?


(Amerika) #26

Min10/Min20/FF On/Off would be quite nice to keep around even after the community servers launch.


(LifeupOmega) #27

[quote=“FrostyVampire;177247”]What we actually need is the teams to be balanced from the start, if a new player joins they will always be matched with the team that needs them more (AKA the losing team) regardless of the player count and maybe an auto-balance system which will shuffle the teams if it detects that there is no balance.
Also when an auto shuffle vote passes, they should make it so all players are killed (not only the once moved to the opposite team) and force the reinforcements to be 4 seconds after everyone is killed. Also pause the timer for 15 seconds after the vote has passed[/quote]

So… public matchmaking then? You lot constantly expect PUBLIC games to be balanced and be a drop in drop out system, with almost zero restriction on who can join. You can’t have both without fucking over people who play well in regards to auto balance - it’s literally punishing people for winning.

The shuffle vote is bullshit and I’ll agree on that, it needs to wipe both teams.

I’d still rather get community servers like Amerika said, but I’ll take this over the mess that is public.


(grandioseCutlet) #28

[quote=“LifeupOmega;177330”][quote=“FrostyVampire;177247”]What we actually need is the teams to be balanced from the start, if a new player joins they will always be matched with the team that needs them more (AKA the losing team) regardless of the player count and maybe an auto-balance system which will shuffle the teams if it detects that there is no balance.
Also when an auto shuffle vote passes, they should make it so all players are killed (not only the once moved to the opposite team) and force the reinforcements to be 4 seconds after everyone is killed. Also pause the timer for 15 seconds after the vote has passed[/quote]

So… public matchmaking then? You lot constantly expect PUBLIC games to be balanced and be a drop in drop out system, with almost zero restriction on who can join. You can’t have both without @$!# over people who play well in regards to auto balance - it’s literally punishing people for winning.

The shuffle vote is bullshit and I’ll agree on that, it needs to wipe both teams.

I’d still rather get community servers like Amerika said, but I’ll take this over the mess that is public.[/quote]

You can have a drop in drop out system and fairly balanced matches. I’ve seen countless times games starting with something like lvl 2 - lvl 5 - lvl 3 - lvl 8 - lvl 6 VS lvl 30 - lvl 25 - lvl 40 - lvl 15 - lvl 20. Just random numbers but you get the point. Oh and “level doesn’t mean skill blablabla” indeed but yet the winning team in these situations is always the one with the high levels.

Matches being balanced from the start would be at least the first step for balanced pub matches.


(pumpkinmeerkat) #29

[quote=“Amerika;177329”]
Min10/Min20/FF On/Off would be quite nice to keep around even after the community servers launch.[/quote]

Fingers crossed!


(Dysfnal) #30

I’m all for having both as options, but I’d rather they both be in the game, but being placed in a match with people your skill level by default would be my ideal


(Weekendwarrior) #31

With bad internet connection (0.8mbps) I always play at the servers with the lowest ping I can find. I’m really worried that MM will matchmake me into an unplayably high ping server.

Unless MM will be region locked? I sure hope so


(B_Montiel) #32

Totally against it, considering all the features they are going to need, and what is similar in the current game we know :

  • Matchmaking system : Already existing for ranked, it does not work as intended
  • Scrambling system : Already existing for public games, it does not work as intended

In my mind, the casual matchmaking will be roughly a mix of those already existing features and they both do not work properly. They did worse than they did good undisputably. Everyone spits about ranked being crap and balance on public being quite bad (reasons vary, but that’s the overall feedback you can read when playing) I really don’t like the idea of stacking bad things. It rarely generates something good at the end.

If they plan to remove most of the server from the server browser (which was their plan the last time they discussed this subject). No. Most of the truly enjoyable public cs:go scene is on penalty free community ran servers. I totally don’t get the point. I also don’t get the point where putting a further time-consumming system is a progress. Considering the average players numbers, to get a truly balanced game, the mm system will require 2 minutes, even for a public game. People tend to forget the massive players numbers cs:go, cods and mobas achieve to gather. Thus allowing them to divide the community in very tight layers of skills. Thus generally achieving decent balance with mm systems.

Nevertheless, as long as we still get access to community servers and penalty free servers accessible in the meantime, and both being branded as the common way to get in a game, I’m ok for public mm, but I won’t use it. I just hate the idea of this taking place as the standard way to play a public game. It can’t. It should not.

I remember, not so far ago, when players joined the servers from their friends/favourite admins, where people had sometimes their asses beaten for 20 minutes and dealt with it, with sense of sportmanship and respect. I feel like a creepy old monkey thinking that this is the way this game should be.


(scrub_lord) #33

Yes. Teams will actually have some balance to them and I’ll finally be able to group with friends.

Idk how you people can sit there and say it will ruin the game. Both options have their cons. Matchmaking just has a lot less.


(B_Montiel) #34

[quote=“scrub;177388”]Yes. Teams will actually have some balance to them and I’ll finally be able to group with friends.

Idk how you people can sit there and say it will ruin the game. Both options have their cons. Matchmaking just has a lot less.[/quote]

What do you call balance issues ? Most of the balance whines I hear nowadays are not balance issues. They are whines about team not playing the objectives. Most of the time, teams gets stuck on attack because they lack the necessary mercs. I should do statistics on how many times I encounter teams with neither medics nor engineers actually on the field. The immense vast majority public games imbalance comes from this. Public mm won’t solve that until people will understand there’s a minimum mandatory meta game knowledge in dirty bomb.

So, on top of splitting once more the community, it will just be another wobbly tool which has some useful features, but clearly won’t be a true answer to the real problem : People don’t play medic or engineer when their team require one.


(ImSploosh) #35

Seeing how it’s been shit in nearly all games I’ve played, I definitely don’t want it.

One of my concerns is the “penalty.” It’s a public match, not ranked, so there’s no need for that. For example, why should I be penalized for leaving after joining into a match where my team is filled with a bunch of crap players who are getting spawn camped? I don’t know about you guys, but I don’t stay in games where my team is getting shit on no matter what I do. :smiley:


(NetflixandKill) #36

[quote=“Weekendwarrior;177372”]With bad internet connection (0.8mbps) I always play at the servers with the lowest ping I can find. I’m really worried that MM will matchmake me into an unplayably high ping server.

Unless MM will be region locked? I sure hope so[/quote]

This would kill any chance DB has in North America for most of the day. Region lock = subdividing an already small playerbase.


(SaulWolfden) #37

Depends how it actually turns out, have to wait and see.


(watsyurdeal) #38

I really don’t, cause then people will complain THAT is broken, and find more excuses for their terrible teamwork.

What really need instead is community servers, THAT would be eons better.


(Tanker_Ray) #39

Yes, I really do.

DB’s team changing system while both team’s number is irregular is just pathetic.
(though I use it for good ways.)

I just don’t want 8 vs 8 to be removed.


(watsyurdeal) #40

[quote=“ThunderPro;177595”]Yes, I really do.

DB’s team changing system while both team’s number is irregular is just pathetic.
(though I use it for good ways.)

I just don’t want 8 vs 8 to be removed.[/quote]

It’s going to have to, it breaks the game really.

Think about it, 30 seconds is the time window we’re rolling with. And considering it takes about 2 seconds to wipe a team out if your team’s coordination and aim is GOD LIKE, and how long it takes from you to get to the point from spawn as the attacking team, it’s a lot to consider.

There is a reason 5v5 or 6v6 work, because the picks actually mean something, you can get in there and get the enemy team wiped, then proceed to plant or defuse the bomb.

I feel like the devs understand JUST enough of this stuff to balance it, but there’s so much more you need to focus on with the map design.

Do the attackers have enough options to get to the point, without getting straight up slaughtered before they even reach the plant site. Does the defending team have options to gain the momentum back in case of a plant?

I feel like the maps aren’t well designed or thought out enough for all this. And the problems grow and expand like wildfire in higher player counts.