Hey guys,
I was just wondering if the Underslug Grenade Launcher could apply grenade buffs as a soldier ? I know that the decriptions of the buffs says “does not apply to grenade launcher” but since the underslug seems to do ****load of damage compared to normal grenades I thought that maybe “grenade launchers” only imply Lobster and EZ.
Do the underslung attachment apply grenades buffs ?
If it does apply to the underslung launcher, shouldn’t that mean that it does the same damage as buffed hand-thrown grenades, rather than more damage?
I haven’t tested this to be honest. Also another possible element to the equation - I find I’m a bit more accurate with underslung-launched grenades, because they detonate on impact. To achieve the same with a thrown grenade, you need to be pretty good at judging cook and throw angle - it’s possible, but more difficult than simply firing a contact grenade. Since contact grenades are technically more accurate, that could make them appear to be more lethal too.
I actually meant that they do a lot more damage than an unbuffed grenade (which they should do if buffs weren’t applied) but I admit that I’m also more accurate with them due to the detonation on impact, it could explain it but I’m still surprised by the amount of damage dealt, it’s too much to be from an unbuffed grenade (I even oneshot unbuffed mediums sometimes).
Yes, yes it does, you can see from the explosion, it is very obvious, and i can one hit a light with the UB double buffed. so yes it does.
The Soldier’s frag grenade Ability bonuses (to Splash Area and Damage) DO apply to the Underslung Grenade Launcher.
These grenades are considered the same as hand-thrown frag grenades, and both require a Pip to use.
By contrast, EZ-Nade and Lobster grenades do NOT receive the bonuses and do NOT require a supply Pip.
Thanks for the confirmation, definitively gonna roll with an underslug with my Soldier/Operative character now. It’s also a very good reason to use AR now 'cause I found them pretty weak compared to some SMGs (especially the CARB9).
Well in the abilities it says this not aplys to the grenade launcher attachement.
Really? in my game, the abilities say:
“Note, this does not affect the cooldown period of specialty grenades.”
“This bonus does not apply to Grenade Launcher ammunition, only standard Frags.”
The GL attachment counts as a normal frag, not a GL or specialty nade.
They must have changed the clarification text.
By my interpretation, the text has always been completely misleading to the point of being incorrect. In terms of actual game mechanics, I assure you that the Underslung Nades from an upgraded Soldier have boosted damage and radius. In fact, they can one-shot full health Mediums.
[QUOTE=Coolaguy;331921]They must have changed the clarification text.
By my interpretation, the text has always been completely misleading to the point of being incorrect. In terms of actual game mechanics, I assure you that the Underslung Nades from an upgraded Soldier have boosted damage and radius. In fact, they can one-shot full health Mediums.[/QUOTE]
They cant change the in game text, if they could, they would change the engineer kevlar ability to say it can stack with the soldier kevlar ability.
What I posted above is what they have always said, and while worded poorly, doesn’t say anything about the attachment, which says in its description: “With this attached, you will no longer throw your Frag Grenades by hand, but instead will shoot them.”

Well english isnt my primary language but for me it looks like theyr sayng this not aplys to grenade launcher grenades, if im wrong ill start playng soldier with my newbtube attachment as soldier.
^ don’t know what point you’re trying to make, the grenade launchers are different than the underslung attachment
Hm my bad then i was thinking grenade launcher = newbtube : P, guess ill start a soldier caracter : D
It would be nice to have clarifaction, but I would assume “Grenade Launcher” would only apply to the lobster and the ez. Since the attachment nades come from the same source as your thrown nades and don’t take their own ammo like the lobster and ez, it would make sense to still call it a standard frag. Though clarifaction from a dev would be nice to know for sure.
Especially for medium soldiers. The attachment is really the only reason to use an ar instead of a smg right now.
ye lol, thats the main reason i play as medium and the reason to carry a ar too : p
I just tried to use a grenade on a wall (fired from an underslung grenade launcher) : the visual differs if the grenade if buffed or not as stated above, and the damage is definitively not the same. Also, the desciptions says “does not apply to grenade launcher ammunition” however the underslung grenade launcher does not use any special ammunition, it just fires a normal grenade without the animation (it triggers the cooldown and use one supply pip) (stated above too).
The description was misleading, but I could definitively see this attachement firing buffed grenade as it would be a major reason to roll with an AR as a soldier.
If SD staff pass by, could you clear that up for us ?
The proof is there. The underslung launcher uses standard frag grenades as ammunition (cooldown+pip), the grenade launching guns don’t. The buffs affect the frag grenades, no matter how they are launched.
There is no need for a person with an orange name to re-confirm it.
I’ll be honest, some things in this game don’t seem to work as intended, so I don’t trust anything the game descriptions say 100%. Especially if it’s even the slightest bit vague.
see: http://www.splashdamage.com/forums/showthread.php?t=27488
[QUOTE=morguen87;332234]I’ll be honest, some things in this game don’t seem to work as intended, so I don’t trust anything the game descriptions say 100%. Especially if it’s even the slightest bit vague.
see: http://www.splashdamage.com/forums/showthread.php?t=27488[/QUOTE]
Well, anyone who has all of the Soldier’s grenade buffs and has used the GL attachment can tell you that is becomes a lot more effective.