First off, I’m new and 95% of what I read here is way over my head… nevertheless, reading the threads here leaves me awestruck from the knowledge that abounds. I’m not worthy so please take pity on my noob soul 
I posted this question on another board and no one was able to answer it.
I know that I shouldn’t texture sides/parts of brushes that won’t be seen by the player(s), as the game will draw these textures regardless, thus using up additional system resources. With that said, I often find myself slicing a brush into several pieces just to keep a small portion “caulked” and not textured. For example…
Let’s say I have a large wall that I want to attach some light fixtures to (fixtures made from brushes). The fixtures are small. I could either attach the fixtures to the wall, sticking them right on top the texture of the wall OR I can cut the wall up into several brushes so that I can caulk behind the fixtures. If I turn one brush into 30 to avoid applying textures to parts that won’t be seen will that have a more negative impact on my framerate then if I just put the fixtures over the wall’s texture? :???:
:notworthy: