Do the devs still support the game?


(Fetter) #21

Not in my experience, except in extremely close range (where they should win out). I can consistently drop people at mid-long range using an AR and iron sights (or the Greeneye).

[QUOTE=montheponies;380296]Honestly have you ever played RTCW, W:ET or ETQW? Have you ever heard of circle strafe? Do you understand that it’s much harder to maintain a consistent aim on a 1v1 when you have low damage? This is miles away from ‘spraying’.

The type of gunplay you are describing is typical of BF and CoD games where high damage and large spread, makes IS a decent proposition but a rather more boring and less skillful (imo) approach…

ps. i tend to look for fun in my games, rather than realism - these aren’t simulators.[/QUOTE]

There are different types of skill and fun. Circlestrafing while keeping your mouse on the target’s head isn’t skillful or fun for me; I prefer the more tactical skills involved in positioning, using cover, knowing when to ADS and when to hipfire, etc. BRINK does those things well. Your point about Battlefield is astute-- I prefer the Battlefield playstyle to that of games that rely more on hipfiring. On the other hand, both of these are very different from a true realistic/simulationist playstyle. For that, you’d have to go to Red Orchestra, ARMA, Project: Reality, or Operation Flashpoint. IMO none of these styles are necessarily better or worse than one another, but they are different styles.

BRINK has more of the Battlefield/CoD style that you’re talking about, so IMO trying to play it like a circlestrafe/aim at head game is a losing proposition and constitutes failure to adapt to the game.


(Crytiqal) #22

I think you mistake tactics for skills.

Tactics is thinking, skills is handling

unless you asume that thinking is a skill?


(tangoliber) #23

[QUOTE=Fetter;380279]If you think the iron sights are useless, I have no interest in your thoughts on this game.

The main thing that makes close/medium range 1v1s skill based is one’s positioning, as it should be. Do you really want a game based on running around spraying at people’s heads from the hip? That’s crazy and untactical. Again, if you want precise aim, try aiming.

Obviously you’re not going to hit all the time while spraying from the hip. Try using your sights.[/QUOTE]

I just want to say that I personally dislike that kind of gunplay, and wish it would be restricted to realistic FPS games. I’m frustrated with how the community wants ADS in every game in the market, and how people seem conditioned to hate hipfire. Crysis 2 is a good example of a multiplayer that was ruined by ADS, in my opinion. It had a good movement system, but then it forced you to stop and use sights in order to kill someone. Such a system also means that most of your targets are going to be standing still or in a slow strafe.
We need to allow some space for movement-based fps that has strafing duels and where camping is not effective. Its one of the reasons that I prefer Brink.


(montheponies) #24

It has little to nothing in common with Battlefield/CoD when you consider movement speed, damage and duelling mechanics. Honestly if you think that circle strafe and aiming at the head are losing propositions then I seriously think you’ve misunderstood this game.

At present, there’s random spread which is highly unpredictable making it frustrating to play, that’s not a failure to adapt - it’s simply a statement of fact.

oh and we’ve had iron sights before in ET:QW, without it introducing the dice roll affect of brink.


(Fetter) #25

[QUOTE=Crytiqal;381100]I think you mistake tactics for skills.

Tactics is thinking, skills is handling

unless you asume that thinking is a skill?[/QUOTE]

Thinking the right way absolutely is a skill.

I dunno, I think I might be into a more tactical rather than twitch gamestyle-- I’ve moved from BRINK to RO2 thanks to the lack of players for the former, and I find its sensibilities very appealing, whereas I never really got into Quake or anything like that.


(tokamak) #26

Lol why would anyone assume that thinking is a skill? That is unless they’re talking like fags and their ****'s all retarded.


(Crytiqal) #27

Well, every player who thinks BRINK needs skill seems to have the idea that thinking is a skill <_<


(tokamak) #28

//youtu.be/L-7v_6uGlWQ


(VG_JUNKY) #29

It is in this modern era :tongue: