[quote=“ProfPlump;173199”][quote=“Amerika;173193”]It’s more that people have realized the benefits of huge burst and cautious aggression that you can’t have with the m4. The m4 was the gold standard. You can melt people with it. But you have to be exposed a bit longer, you can’t door strafe with it due to its mechanics and there isn’t the possibility of ending a fight so quickly that you take less damage which is common with a burst.
You’ll see more good players with good aim, and even more important, good timing. Many have gravitated over to the bursts because of the advantages of front loaded and safe damage. So the reason why they feel so strong is more due to the mechanics of the guns and how they are used in actual play as opposed to straight damage/accuracy.
So, IMO, the bursts don’t really need to be touched too much as is. Especially if it’s going to affect how the guns fire. Right now it’s a legit choice between M4 and the burst rifles (and the k121/mk46) and I don’t really want to see much of anything touched unless it’s only a tiny damage nerf.
I feel the easier use of the m4 lends itself to players and it’s current damage/utility and the burst rifles are for more seasoned people as they are weapons that will punish a shooter if you have bad aim or panic. I do not want to see a return to the M4 simply being the best overall choice in the game and everything else just being a bit worse. I want meaningful choices and right now there are a LOT of them. I feel gun balance, now, is better than it ever has been and I don’t feel weak using pretty much any gun (well, the Dreiss feels weak even if I do OK with it).[/quote]
Couldn’t agree with you more over the fact that it was @$!# having the M4 as the easiest weapon to use AND being the most effective, making the burst rifles completely obsolete for Skyhammer/Fragger. It’s DEFINITELY a good thing that the weapons that are the more difficult to handle are the most rewarding in terms of viability.
However, I can’t help but think that the burst rifles are way overpowered in comparison to the sniper rifles.
- The Grandeur, in my opinion, is completely outclassed in every way by the Stark AR. The Stark has a higher DPS (so it beats the Grandeur in close and medium range), can be fired at full fiorerate from the hip and still be accurate (whereas the Grandeur has to either slow his shots drastically while hipfiring, or slow his shots slightly while using ADS with that terrible iron sight). The only advantage to the Grandeur is that it can 1 shot Aura and Sparks (although Sparks is still FAR stronger in a sniper battle vs a Grandeur).
- The MOA and FEL-IX are still good, but even at long range the Stark player can just constantly hit them with shots while strafing like crazy, causing the sniper’s aim to flinch and fail his shots, while the MOA user is constantly losing health due to the Stark’s spray. I actually find that, in a 1v1 against a Stark when I’m using a MOA, that I’m more likely to win in a close/medium range fight than in a long ranged one.
- The PDP is the only gun that can consistently beat a Stark in long range, as it can fire at its full firerate while being accurate and doesn’t have a useless ADS ironsights.
So, I think we should have a small nerf to the burst rifles’ range - just to make them less of a sniper-killer. [/quote]
I rarely challenge a good sniper at long range with a burst (or any gun really). Even with pulling down it’s hard to hit more than 1 of the bullets unless the guy is standing in the open (rare) and I can start my shot from his knees. It’s much easier with an M4 to challenge. At least if we’re talking about ranges like you see from across the end area of Chapel or the EV cap point on bridge. I do challenge snipers who sit in one spot constantly and never move after taking as hot or two. The downside to sniping in this game is a lot of people think you need to sit and camp when in reality, due to the pace, mechanics and map size, you have to move constantly as a sniper to be effective. Most pub snipers don’t do this and they get punished for it.
Nerfing the range won’t change a whole lot so it would be a paper change as opposed to a real change (if a change is even needed). And if you’re having issues hitting strafing people with burst rifles from long range it might not be the range of the burst rifles that is the problem in this situation. I’m not trying to be a jerk to you but I see plenty of people who just sit as a sniper all game and they are pretty easy to take out.
I really don’t want to go down the “what should we nerf next” rabbit hole. Good players are moving to the burst due to the situations that bursts are good in. This causes a ripple effect with the community and causes other players to move over (even if they don’t know why). Then you get people calling for nerfs even though they aren’t sure what should be nerfed and they would be melted by the same players who started the trend regardless of what weapon they were using. It’s a slippery slope and I’d like people to make sure they are factoring this in and processing it before coming to any conclusions.