Of all the weapons SMGs appear to be one of the very few that actually have mid-range fall-off. The question is whether this is actually necessary for balance or is instead a step too far. People want reduced spread on an SMG, but is that really the problem? I get plenty of headshots with SMGs at close and mid range from my experience and find it a very good weapon in close combat, but in most cases the loss in pure damage at mid-long ranges is what prevents me from getting the kill. SMGs already have low damage and the highest spreads, which is why I think they don’t need to receive a fall-off penalty. If anything they should only receive the penalty at very long ranges, which at that point is already incredibly hard to land bullets on a target anyway. Just my 2cents from the most balance relative perspective I can give.
Do SMGs really need mid-range falloff?
Ya, this falloff really is not benefiting the game. Especially when you hear the hit sounds, from body or headshots, and it just seems like your shooting superman.
We’re probably going to be increasing the point at which damage fall off begins/ends by around 15% for most weapons.
15% is how much in-game distance? Because it feels pretty short right now and 15% of short is still short.
Just go 25% across the board…
25% Decrease Spread
25% Increase Accuracy
25% Increase in MIN Fall Off
HAHA Something!
The size of change doesn’t really matter, it’s the distance fall-off starts that counts. We know the average hit distance with various guns, as well as the general range of hit distances we get, we’re simply going to adjust the fall-off distance to better match those thresholds.
what about tighten the spread a bit more to adjust it to the new falloff ?
dmg fallof isnt a problem.
ye some weapons arent good at long distances ,but as example after potty had complain about fraggers mg the a whole day he get used to it and get 62 kills where all other had 32.
medicgun needs a small buff on distances, but shouldnt be the choice for it.
you wouldnt play a sniper in closefight,so dont take a medic for distances
All rifles and MGs don’t actually have fall-off reduction at mid-range, however SMGs do. It just didn’t make a lot of sense considering SMGs are already meant more for close combat due to spread. It should be either current SMG spreads without the fall off penalty or tighter spreads with the fall off penalty. The higher spread simply makes them less reliable at mid-range, but that doesn’t mean they have to be so inherently weaker in damage on top of that. Based on what I found mid range to be I think 20-25% might actually be more reasonable, but I’ll have to wait and see how good 15% feels.
oh sry :D!
for me is the medicgun rly more like an mp50 from the design(still say its an homage of mp40 in et)