Do official textures/models need to be inside custom pk3


(Machine for to kill) #1

As i search for this I’m seeing all kinds of different answers. The basic question is do I need to include official (inside pak0.pk3) textures and models used in my map in my own custom pk3 file or are those loaded by default. Tutorials on this don’t cover this aspect but I’ve noticed that most custom maps out there do include them.


(Ifurita) #2

no. You only need to add whatever is not already included in the default pk3 files (e.g., pak0.pk3). the caveat to this is, if you change any of the official files (resize, recolor, change shader, etc) these should be in your pk3 file, BUT renamed and in a seperate folder


(Machine for to kill) #3

exellent…

Does the model directory need to be

models/mapobjects/mymap/mymodel

or can it just be

models/mymap/mymodel


(Ifurita) #4

i think it can be anything. you could probably put them in you textures folder if you wanted, as long as the filepath matched whatever you were using when you inserted the model from radiant.

i just use models/iffy/


(SCDS_reyalP) #5

Nooooo!.
You should never include original assets in your own .pk3 under their original name. If you create your own custom versions of original assets, you will need to include them under a new name.

Some assets are compile time only (misc_models and alphamaps, for example) so you need not include them at all, and the naming not important. Certain shader parameters are compiletime only, so in some cases you can make changes to your local versions without screwing things up for everyone else, but unless you know for certain, you should not.


(Machine for to kill) #6

I’m assuming you’re talking about .ase What does that mean in terms of the textures that go on the ase. Do those textures need to be included.

P.S.
I suddenly feel like such a noob.


(chavo_one) #7

yes. (If they didn’t come with the game.)