Been watching alot of footage of brink and i swear no matter the type of injury the characters are always just hurt never dead…
Im seeing videos of Molotov, and grenades landing right on top of an enemy and explode only to get some canned animation of them falling and writhing in pain. videos of snipers getting direct head-shots only to end up with an injured enemy who gets revived seconds later. Now of course take what I say with (a grain of salt) since I don’t own brink and not sure whats really going on ingame.
However from the looks of it. I appears fights are lasting way too long. That can get old after time. Like in the battlefield series, you would end up dieing even after killing the same people over and over again because they and a teammate got an endless revive loop going.
Now if this is the case of fights lasting too long in the game. I think they should look into the the system M.A.G seems to use. where it was certain damage that is going to kill you outright thus having less enemies on the field that are revived. Explosion should be on the top of the list because really there should be nothing left of a character that get hit directly from a rocket or a grenade. Headshots could also be considered as a “non revive-able” injury Now I know because of the rating they wont depict severe damage that a explosion should cause. That still doesn’t mean they cant change how it reacts in the stats.
Also I want to enjoy the sight of watching ragdolls fall off of balcony’s, and down stairs. Watching the same death animation over and over again seems dull…
anyway just my .02$


