I have tried doing this after making my map in JK2 Radiant. I have a spotlight projecting through a grate texture with the following shader:
textures/garrison/circlegrate.tga
{
qer_editorimage textures/garrison/circlegrate.tga
surfaceparm alphashadow
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
q3map_shadeangle 179
q3map_nonplanar
cull disable
//q3map_lightmapaxis z
//q3map_tcgen ivector ( 142 0 0 ) ( 0 142 0 )
{
map textures/garrison/circlegrate.tga
depthWrite
alphaFunc GE128
}
{
map $lightmap
blendfunc filter
tcGen lightmap
depthFunc equal
}
}
I have then applied the following to the brush that the alpha shadow is to be cast upon:
func_group
_lightmapscale 0.125
Is there something I am missing?
ydnar?