dm_hill beta2 map released


(seven_dc) #1

dm_hill beta2
The bunker uphill is crucial for both parties
for transmission of enemy positions. Keep the
hill fortified for 10 minutes to gain victory.
http://koti.mbnet.fi/~seven/temp/et/dm_hillb2.zip


Special thanks to

All SD people for textures and brushwork.
-Sock. thx, thx thx! I preciate your work.
-ydnar. I love my q3mqp2!
Drakir for brushwork.
Go_Gerbil for brushwork.
S.S Herpie for hosting the beta tests.
Ifurita for his map in a box!
SCDS_reyalP for script!
Aleksi for beeing my son


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(MadMaximus) #2

nice looking screens, can’t wait to try it out.


(Cartman) #3

I have another mirror for the map :wink:

http://www.et-scene.de/downloads.php?file_id=147


(seven_dc) #4

Thx cartman! You are so fast of making mirrors. Preciated. This map was tested yesterday and worked like a charm in 3 vs 3. I think it can hold more players easily… Time will tell.


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(S.S.Heirpie) #5

Yes Ill try it today on chaos to see how it plays out with more players, 3 vs 3 was great fun!!!, this could be a great competition map…


(seven_dc) #6

Thx again Heirpie! Was a great time back there. Have someone else any comments?


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(SirLiveAlot) #7

Might as well point out I have a fileplanet mirror for the map up http://dynamic6.gamespy.com/~rf/maps.php?filename=dm_hill


(seven_dc) #8

Thx SirLiveAlot!
Anyone has a experience on gameplay. I was thinking of adding another way to the upper bunker to make it easier to capture. BTW I had excelent feedback with pictures of bugs in my map in one Finnish ET forum.


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(seven_dc) #9

Hmm… Me thinks that my map is not played because every one thinks it is a deathmach map :(, Well it is not. It is a Kohet map. I will definetly change the name at the final release…

Even the RTCW files gategorized it as a deathmatch.

The beta 3 is building up Based only one testing. i should definetly need some info on bugs and good suggestions. I am thinking of making:

  • a New way to the upper hill by back side.
  • More details
  • A bars that shows how much time the allies and the axis have…

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(SiliconSlick) #10

Wed Feb 18 10:09:32 CST 2004

Files to analyze:

-rw------- 1 slick ND80serv 2507698 Feb 15 10:46 dm_hillb2.pk3

----- PK3 - dm_hillb2.pk3 -----

dm_hillb2.pk3 - ** Legacy warning: texture textures/dm_hill/eriks_portal.jpg in scripts/dm_hillb2.shader should use .tga extension (even if .jpg file) **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/dm_hill/eriks_portal.jpg IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Legacy warning: texture textures/dm_hill/fin.jpg in scripts/dm_hillb2.shader should use .tga extension (even if .jpg file) **
dm_hillb2.pk3 - ** Legacy warning: texture textures/dm_hill/fin.jpg in scripts/dm_hillb2.shader should use .tga extension (even if .jpg file) **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/finforest/branch8.tga IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/finforest/grass_1.tga IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/finforest/rock_1.tga IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/finforest/rockeditor.tga IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Legacy warning: texture textures/finforest/sea_bright_na.jpg in scripts/dm_hillb2.shader should use .tga extension (even if .jpg file) **dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/finforest/sea_bright_na.jpg IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Legacy warning: texture textures/finforest/seawall_foam.jpg in scripts/dm_hillb2.shader should use .tga extension (even if .jpg file) **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/finforest/seawall_foam.jpg IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - ** Image Warning: UNABLE TO LOCATE textures/sfx/fog_grey1.tga IN scripts/dm_hillb2.shader **
dm_hillb2.pk3 - **** MAJOR Warning: SHADER scripts/dm_hillb2.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
dm_hillb2.pk3 - *** Shader Warning: Could not locate shader textures/common/hintskip referenced in maps/dm_hillb2.bsp ***
dm_hillb2.pk3 - *** Shader Warning: Could not locate shader textures/mml_church/mml_church_metal_2 referenced in maps/dm_hillb2.bsp ***
dm_hillb2.pk3 - *** Model Warning: Could not locate model models/mapobjects/light/pendant10k referenced in maps/dm_hillb2.bsp ***
dm_hillb2.pk3 - SUMMARY: 1 Major warnings 2 Shader warnings 1 Model warnings 8 Image warnings 5 Legacy warnings

Probably nothing major…

SiliconSlick


(seven_dc) #11

Yeah thx SiliconSlick… There are some test shaders that aren’t even used… I think I should clean those up…


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