:DIs BRINK going to have any DLC packs after release? What does DLC actually stand for and what network technologies are implemented in a game like yours? Thanks for the help.
DLC packs for BRINK
DLC is downloadable content. I’m dead against compaines charging for it to.
Companies these days are just down right cheecky. Yes lets purposely remove content that was in the game and then sell it back to the consumer after the game is released for more profits.
It would be like me selling you a car with only 3 wheels and then charging you for the 4th one as a special add on fee after you bought it, Totally rediclious.
on the flip side if companies are willing to provide free content later on through patches and such then that is a totally different story it is just insulting though when companies thick then can pull a fast one.
when I buy the game I pay the full price and expect it to be finished. If it isn’t finished then i don’t see why i should have to pay extra when the company later decides the game should have content added. Either delay the game till it’s finished or release the new content for free.
[QUOTE=Jamieson;202119]DLC is downloadable content. I’m dead against compaines charging for it to.
Companies these days are just down right cheecky. Yes lets purposely remove content that was in the game and then sell it back to the consumer after the game is released for more profits.
It would be like me selling you a car with only 3 wheels and then charging you for the 4th one as a special add on fee after you bought it, Totally rediclious.
on the flip side if companies are willing to provide free content later on through patches and such then that is a totally different story it is just insulting though when companies thick then can pull a fast one.
when I buy the game I pay the full price and expect it to be finished. If it isn’t finished then i don’t see why i should have to pay extra when the company later decides the game should have content added. Either delay the game till it’s finished or release the new content for free.[/QUOTE]
DLC is purely choice, you don’t have to buy it if you don’t want to. A car with 3 wheels is not drivable, a game without DLC is still playable. The game IS finished, DLC is additional content that you can choose to purchase or not, you don’t HAVE TO pay any extra at all. Games are becoming a far more expensive and time consuming affair to create these days, I don’t see the issue with support beyond the games release for a small fee. Game fixing patches should be free, but additional (just to highlight ADDITIONAL, meaning extra) content is a different matter. If a builder finishes your house, do you expect him to come back 6 months later and add on a conservatory for free? This whole “everything for PC should be freeeeeeee!” attitude is old hat and developers are getting bored of it…
It’s not like developers don’t earn any money from free DLCs because if they are free, the game gets more popular and the developer’s image gets better. So the game itself and any sequel to the game will sell much more copies 
@Ragoo: Sorry no offence, but that’s just made up purely on a guess or theory… do you have anything to back that up? My other question is, why shouldn’t they make some money for the extra work they put into the game?
before microsoft called them DLC they were called add-ons. And companies did charge for them.
No I have nothing to back that up. Just guessed because it is my own experience that I like games that have great support and so I tell my friends and everybody about it and that makes for more sells. Why shouldn’t it be that way?
The same is true for games that have a very good mod community or are highly competitive like wc3 
But I’m always willing to give the developers of a good product my money (: So if BRINK will ever have DLC that I think is well made, I will definitely buy it 
Hi DarkangelUK,
I believe the point most of us are trying to make here is that most company deliberately withheld content from games prior to release just to charge for it as a DLC fee. It starting to become a norm in today market as compare to earlier years. However, some company does develop add-on feature after release and I find it fair to charge a little fee for there labour.
I hate to sound like a broken record, but do you have evidence of this? Most companies have held stuff back? I would maybe submit to the reasoning that companies simultaneously work on DLC while developing the full game with the mindset it should be ready a few months after the initial games release to get DLC out to the masses quicker before they lose interest… but it sounds slightly conspiracy theory that most companies purposely withhold content intended for the final game just so they can make some extra cash from it. Now i’m not saying this hasn’t happened, but i’d say it’s probably a lot rarer than you’re making out, with absolutely evidence to support such a wild claim.
[QUOTE=zXSwordXz;202152]Hi DarkangelUK,
I believe the point most of us are trying to make here is that most company deliberately withheld content from games prior to release just to charge for it as a DLC fee. It starting to become a norm in today market as compare to earlier years. However, some company does develop add-on feature after release and I find it fair to charge a little fee for there labour.[/QUOTE]
Or some companies (VALVE) decide to call the DLC a new game altogether, and charge full price for it
Valve said it was originally an addon that spiralled out of control to a point where it was it’s own game… hell L4D2 has lots more content than L4D. The same was true for Halo ODST, that was originally a Halo 3 expansion that grew so big it became its own game… i see no problem with this. Had it been a couple extra campaigns and a new weapon then yeah i’d agree, but L4D2 has a lot of content in there.
Don’t buy it then, if people buy it, they’ll keep making it… it’s not rocket surgery.
Seems like DLC is a must have for a modern game. But what could possibly be offered?
new maps? Yeah so some servers have them and some don’t
new unlocks? Yeah so some players have them and some don’t
new skins? Yeah so some players see them and some don’t
I don’t really see a good way to bring DLC to a multiplayer game without splitting communities / servers.
Only if you make people pay for them. If there’s no cost to DLC you can just make them universal patches.
I think that one of the most simplistic DLC’s I’ve seen in my favorite. The maps on TF2.
Some of them are just made by normal people, and then because they are such good quality valve puts them into the next update! In my eyes thats the ultimate reward for a mapper hobbyist, then everybody can play your creation!
and I say it’s simple since you don’t have to put many resources into it (except the distribution) and it gives the community a boost.
The other TF2 updates valve does are funny and they boost sales, but I find that the opinions are often vairied about how nice they are.
