What are your thoughts on the new skills in the DLC?
New Player Abilities
UAV – This stealthy and lethal device allows Operatives to automatically mark nearby enemies on their radar. For more explosive fun, they can even take direct control of the UAV and detonate it near unsuspecting foes.
Napalm Grenade – Soldiers can use this new grenade to cover an area in a sea of deadly flames.
Pyro Mine – Engineers can plant these mines and leave enemies in the epicenter of a massive napalm explosion.
Field Regen Unit – Medics can deploy these units to increase the health regeneration of any nearby teammates.
Tactical Scanner – This universal ability allows players to reveal the active buffs of their opponents, allowing them to pick off enemies more strategically.New Weapon Attachments
Bayonets – Gain the edge in melee combat and cause extra damage with these deadly blades.
Weapon Shields – Take cover from enemy fire and prevent headshot bonus damage behind riot-style shields.
UAV - probably out since radar is generally not used in comp
napalm - more craziness to soldiers, i guess it’s a good thing, maybe too defensive in chokes.
pyro mine - have to see it in action but probably too defensively oriented.
tactical scanner - interesting ability, wish they had made it for OP instead of universal
Bayonet - don’t see a problem
Riot shield - have to see it in action, could make killing that much slower?