There are a few overlapping mercs and weaker mercs which aren’t used much and this could be easily sorted by merging them.
So we have 2 types of character for each class a melee/close quarters and a ranged one. 10 in total.
Soldiers:
Close Quarters: Rhino given Thunders Nades
Ranged: Fragger given Naders grenade launcher.
FieldOps:
Close Quarters: Skyhammer given Stokers incendiary nades.
Ranged: Kira given Arty’s artillary, afterall she has laser pointer for sunbeam at range.
Engineer
Close Quarters: Proxy (given fletchers sticky nades)
Ranged : Turtle (when he comes along, given bushwackers turret)
CovertOps:
Ranged: Vasseli given aimees TEC
Close Quarters: Redeye given Phantoms abilities as well + concusion grenades.
Medic:
Close Quarters: Pheonix given Auras health station
Ranged: Sawbonez given Sparks revive gun
It would also enable a limit of 5 mercs for each match, whereby in lobby screen you choose 1 merc from each class, 5 mercs in total. So you have the tactical choice of choosing mercs for each match and the variety that DB has but that familiarity of 5 classes in game to choose from, that we had in ET. 