Seems nobody asked this question before so I just bring it up:
How can i get 2 sub-maps in 1 huge terrain working without seeing what is behind the brush that separates the 2 submaps?
I have a large terrain, but with a range of hills the northern part is completely cut off the southern part. Skybox by EasyGen is horribly large and no good for FPS (dropping to 30 on a machine with a x800Pro :eek: so I need to divide the terrain into 2 separate submaps thus seriously reducing VIS (hopefully).
But if i cut the terrain by a brush applying the sky-texture on it i can see the cut in the hills from some spots in my map because the skybox-textured brush is not blocking the view.
So how did they do it in radar and Oasis and Fueldump with the multiple skyboxes? Or is the trick simply not to give the player in the map the opportunity to see those cuts which means the hills/buildings have to be highest where the skybox-brush divides them? (I don’t think I can do that trick with a single line of hills… only way to do it would be to make all hills exactly the same height with looks SUCKY) The hills are not that broad as i would need them to do 2 lines of hills (one for each side of the skybox)

