Discussion pack from RU-community


(anime_master) #1

Greetings from Russia. Me and my friends already played 100-150 hours so i think we have some right to talk about DB, particularly on annoying or weird thing. Here we go…

Nicknames of players of the opposing team visible during the match. Often people see nickname of top guy and rush him whatever it takes, because if he’ll killed him he’ll buy some time for team. It’s working most of the time! If top player use this trick in attackers team against enemy it became one-way win for a few minutes.

Nader’s grenades are not always explode on direct hit on mid-close range. Splash and explosive time working against Nader main ability so she became only4fun useless merc because Fragger grenade+150hp or Fletcher sticky’s+engineer skill are way better.

Skyhammer working against EV extremely effective. Besides, it destroy on equipments through walls. At the same time Arty’s marker is not locking EV.

Execution… DB doesn’t work as online competiteve game. Mercs too different, people too different, balance system doesn’t work at all.

http://i.imgur.com/9trOjiL.jpg
Most of the matches is just few newbies and old players who farm missions and newbies respawn. I don’t know why you, Splash Damage team, inspired by Counter-Strike-like games even if this is not your direct competitors. Me and my friends better back to COD, CS or Battlefield if we want to fap on skins and teabag our opponents. Some of us dreaming about “old” good times with competitive missions. Clans, especialy in this gamemode, ruin matches for obvios reason. Sometime we see how they kick random players for giving slot for their teammates. One more score for competitive mode.

Why remove Vassili’s bolt-action riffles headshots? It was main ability of this merc. We remember like someone start blame sniper for being useless even with <40 frags and top on scoreboard and he was right — Vassili doesn’t bring impact in a battle. Hearbeat sensor pointless, it only shows how many enemy’s behind a wall, what probably already known. For all the time we only once saw really usefull sniper (in old update).

Blishlok aimpoint dot really weird. Would be extremely awesome to launch private 1vs1 matches. MG on trainyard is too OP sometimes (only half RU-communitu agreed with that). Medpacks have small hitbox, sometimes too hard to have direct hit with them (then teammates avoid them and die on low HP). Will be good for stopwatch gamemode to have additional objective on underground and terminal (or split last objective on terminal and plant c4 one at the time). Bodyshot hitmarker sound is very strange. Make BIGGER inscription “teammate already repearing EV or defuse bomb”.

What’s done can’t be undone, but give everyone Phoenix was a mistake. Check it out: he can heal himself and revive himself, best choise for new players! Sometimes we see 5-10lvl players who don’t even know how to heal or revive others. Most selfish medic free for all, but still no engineer…

Also we have some idea about new map, but have no artists or level designer. Only one 3d-modeler and few sketch in paint.

I think it’s all the most unpleasant moments.
Anticipating possible comments about bad Russian without manners — none of them put his hand to add their opinions to this text, and you will never know how many “normal” Russian in game because we pretend we are not Russian because of this cliché.
(Google Translate)
…from russian team “Golden Cocks”.


(anime_master) #2

common, why it’s not working?

…even with 40 or more frags and top on scoreboard for obvios reason — Vassili doesn’t bring impact in a battle. Hearbeat sensor pointless, it only shows how many enemy’s behind a wall, what probably already known. For all the time we only once saw really usefull sniper (in old update).

Blishlok aimpoint dot really weird. Would be extremely awesome to launch private 1vs1 matches. MG on trainyard is too OP sometimes (only half RU-communitu agreed with that). Medpacks have small hitbox, sometimes too hard to have direct hit with them (then teammates avoid them and die on low HP). Will be good to have additional objective on underground and terminal (or split last objective on terminal and plant c4 one at the time). Bodyshot hitmarker sound is pretty strange. Make BIGGER inscription “teammate already repearing EV or defuse bomb”.

What’s done can’t be undone, but give everyone Phoenix was a mistake. Check it out: he can heal himself and revive himself, best choise for new players! Sometimes we see 5-10lvl players who don’t even know how to heal or revive others. Most selfish medic free for all, but still no engineer…

Also we have some idea about new map, but have no artists or level designer. Only one 3d-modeler and few sketch in paint.

I think it’s all the most unpleasant moments.
Anticipating possible comments about bad Russian without manners — none of them put his hand to add their opinions to this text, and you will never know how many “normal” Russian in game because we pretend we are not Russian because of this cliché.
(Google Translate)
…from russian team “Golden Cocks”.


(RyePanda) #3

Is your point that execution does not fit with Dirty Bomb?
Or is it that Dirty Bomb is not competitive at all?
Is it that Stopwatch mode isn’t competitive?


(XavienX) #4

Nader if great for area denial and you don’t have to use all the grenades at the same time as you can separate them mindfully unlike Stoker’s molotov where it’s one time use per 40 seconds minus the 10 second duration. Vassili’s sniper can still gib people if the enemy’s merc’s health is less than what the bullet damage is done so it “eats through” gibbing the person. However the initial shot at a full health merc if impossible to gib.


(Jostabeere) #5

Some points are already well-known, some are pretty much core mechanic and some just don’t make any sense or are wrong, sorry.


(anime_master) #6

Is your point that execution does not fit with Dirty Bomb?
Or is it that Dirty Bomb is not competitive at all?
Is it that Stopwatch mode isn’t competitive?

Competitive as Search’n’Destroy (execution) with one live per round. Competitive Stopwatch (as we call “ranked”) is flawless excluding the balance.

Vassili’s sniper can still gib people if the enemy’s merc’s health is less than what the bullet damage is done so it “eats through” gibbing the person.

Sadly I lost the video with test which clearly shows that Felix can’t gib more than 45 HP. Agree about Nader, but that does not make her more helpful than Stoker, as you are comparing.


(CCP115) #7

Some good points, so I’ll just address the points that are terribly wrong:

-Skyhammer is very good at taking the EV down. That’s one of his main uses. Just rush the EV while his ability is on CD. If they have more than one Skyhammer, then I’m sorry. No class limits currently.

-Nader’s nades can only explode on contact after a certain distance. I’m assuming for balance reasons. She is also more into Area Denial than actual killing.

-Vassili’s headshot instagib got removed because in high level play, it would absolutely ruin any change of a push. In pubs it was just obnoxious to play against. Now, he can still gib well, just a little bit less annoyingly.

-1v1 matches will never happen, too demanding on servers, not enough to support a hundred 1v1 servers across the globe. Maybe local servers and community servers, but not official.

The blishlock does have a terrible sight. We can all agree on that.


(Thai-San) #8

[quote=“anime_master;107643”]
Why remove Vassili’s bolt-action riffles headshots? It was main ability of this merc. We remember like someone start blame sniper for being useless even with

Vassili’s sniper can still gib people if the enemy’s merc’s health is less than what the bullet damage is done so it “eats through” gibbing the person.

Sadly I lost the video with test which clearly shows that Felix can’t gib more than 45 HP. Agree about Nader, but that does not make her more helpful than Stoker, as you are comparing.[/quote]

Isn’t that enough? I mean you snipers already have the ability to kill everything in your line of sight with one click. Without charge up, cool down, or any indicators of danger for your victim. That’s damn strong even if you don’t gib your target instantly. A second click gigs him anyways. Every other merc has be bring up a real fight to kill his foes or has abilities that still have some limitations and indicators (Fraggers nades have color trails, Skyhammers airstrike draws a line on the grounds and makes a lot of noise before it goes off, Artys laser pointer line and so on and so forth) just see you main weapon as one of you abilities and not the insta gibing.

And have you ever played a match on chapel with one or two good snipers as defenders? It’s a nightmare for the attackers so don’t call that a**hole of a merc useless. He’s every bad word that I know, but not useless. ^^

About Nader: A direct hit with her grenade launcher kills light mercs instantly, she can finish off the EV if the skyhammer missed a little or Arty already pumped two artillery strikes in the EV. She is lighter then stoker so for many players better to use and her suicide attack can finish of trapped people when she’s already dead.
As you see she has a lot of points that make her good. Stoker is fine too (i guess, never played him) but his strengths are in other situations then Naders. He can flood a room with a healing station and a bunch of people with fire and kill/finish off everyone inside while doing so or at least force them to rum outside, right in his rifle. But nader knows that trick too, just different. And of course the denial. Getting rushed by the defenders after planting the bomb in execution? Throw a molly on that C4 right before you die. Done. Nader is good at that too, but not as good as him.

[quote=“anime_master;19996”]
Execution… DB doesn’t work as online competiteve game. Mercs too different, people too different, balance system doesn’t work at all.

Most of the matches is just few newbies and old players who farm missions and newbies respawn. I don’t know why you, Splash Damage team, inspired by Counter-Strike-like games even if this is not your direct competitors. Me and my friends better back to COD, CS or Battlefield if we want to fap on skins and teabag our opponents. Some of us dreaming about “old” good times with competitive missions. Clans, especialy in this gamemode, ruin matches for obvios reason. Sometime we see how they kick random players for giving slot for their teammates. One more score for competitive mode.[/quote]

Remember: We are still playing a multiplayer first person shooter. That one gaming genre that attracts the worst scum all around gaming. Of course there are people that behave like apes with no manners but as far as I know the Dirty Bomb community is quiet nice in comparison.


(anime_master) #9

Isn’t that enough?

Roughly speaking yes. Bolt-action can be much more useful if increase degree from ~45HP to ~55-65. It’s pretty rare to find wounded enemy.


(yusayu) #10

[quote=“ThaiSan;107722”]
About Nader: A direct hit with her grenade launcher kills light mercs instantly, she can finish off the EV if the skyhammer missed a little or Arty already pumped two artillery strikes in the EV.[/quote]

Nope it doesn’t. In ranges below ~10-20 meters it just plings off dealing minimal damage and not exploding.


(Amerika) #11

The reason why Nader’s grenades don’t explode until the reach a certain distance (which is pretty short TBH) is to keep it from being cheap. It’s an area denial ability that can kill as opposed to a primary weapon (even though some people, badly, use it as a primary kill weapon). Knowing the arming distance is part of her skill ceiling. And it’s been pretty well proven Nader is anything but weak at any level (pubs, MM, legit competition).

Bolt action rifles were recently had the headshot gibs taken away because they were causing large issues at the high end competitive play. Basically, both teams would employ a Vas, wait for a headshot or two then push with a huge advantage. And a lot of times this was done with a jumping from behind a wall Vas you couldn’t hit yourself unless you were also running Vas. It caused a lot of issues. However, with the HS nerf came a much easier way to gib bodies with a second shot. It’s definitely a nerf in headshots but since you didn’t always kill with a headshot you can definitely gib easier in some circumstances so it’s a mini-buff.

I play Vassili a lot and I like the changes as I think it’s better for the game overall at all levels. Previous SD games did not have 1 hit/gib killshots with sniper rifles so this is in-line with their typical design anyway.