Discussion on Maps


(Backuplight) #1

I think it’s safe to say we all want more maps. Some people might not care as much as others, but I haven’t heard anyone announce to the world that they hate the idea of more maps. It took us a long time to get Dome, though, and now we’re faced with this issue:

…People don’t always like the new maps. More often than not, people seem to vote against Dome (at least, in my expereince). So when we hear that SD are working on one more map for Objective, I’m happy to hear something is coming - but I can’t help but expect that when it eventually releases, likely later this year, what if people don’t like it? Then we’re stuck playing the same old maps all over again.

With map packs from other games this tends to work out, because if they release 5 new ones, there’s usually not that many bad eggs. Then a few months later, a new map pack is out and eventually you’re left with a nice pool of games. Granted those sorts of games (Battlefield, CoD etc.) have a heck of a lot more devs to throw into this.

So, the discussion then: Should SD spend as long as they do on maps when they aren’t guaranteed to land as community favourites? Is it unreasonable to want maps a little faster than one or two a year? With the split between new maps for Execution and Objective, we’ve already split the community somewhat - as much as I don’t hate Execution, it just isn’t as enjoyable for me. What happens when we have another game mode?

I’d suggest SD try to re-use maps for modes rather than having bespoke maps for each one, but perhaps that takes away from the experience or risks shoehorning a map to be something it wasn’t designed for?


(Mrarauzz) #2

people vote against dome because it is a horribly designed map. The original map designer left them so i don’t think we will get some good new maps for a while, not like we get maps fast regardless. Dome and the exe maps were in design for so long ill be surprised if Dockyard makes our way in 3 months time. They said on stream that only 10 people are working on the game, so dont expect things to come fast…not that we are anyway lol


(Drac0rion) #3

Personally I would love it if there were like 12vs12 servers for maps as big as Dome. If only the servers could allow it, Objective mode only, no stopwatch, because assuming that just one half could take 20-30min.

Why? Just for fun.
But it should include the bigger maps like the current Dome and I would very much like to play the long version of Bridge, which I understand got cut because it just took too much time in stopwatch mode.
Also it would be really interesting to see more of the post Dirty Bomb London in other maps as well, assuming those would also be extended.

…Like maybe for Underground the map could start outside the entrance to the Underground, from the first attackers spawn or maybe after flooding the lower levels there would be a next objective in the upper levels? And for Terminal, maybe the whole train station could be used, active trains passing by every few minutes?
Just like Dockyard will be related to Dome, the extended versions of maps could have (hidden) connections with other maps or just reveal more of this beautiful post Dirty Bomb London where we play…

I just miss the big maps from ET… :’(


(Backuplight) #4

That’s sort of my point though. All that time spent on a map that is just going to end up being wasted development. I’ll enjoy what’s there already, but meh. The size of the team really shows when you look at how much is added over time, which is a shame.


(Jostabeere) #5

Let’s all together hate on Dome because it has multiple paths for attackers, not like the clusterfucks Bridge, Underground and Chapel, a decent size and actual useful side objectives.


(Mrarauzz) #6

@Jostabeere play 5v5 or at least 6v6 different story.


(Jostabeere) #7

It doesn’t change the fact Dome is well-balanced.


(TheVulpesFox) #8

Why don’t people like Dome, it looks incredible now and there doesn’t seem to be any balance issues.


(blisteringOwlNest) #9

I personally don’t like dome because I’m not used to it. I didn’t like it before the changes and I have strategies for the other maps, such as good turret places, so I don’t like playing it. It probably is a good map, but I just like sticking with ones I’m used to.

I imagine others think the same way, and while I know I should give it a try, I’d always rather vote underground or chapel for familiarity.

And this is why we should have a map SDK. Then the current map makers can just review community maps and release one a month or something.


(Mr-Penguin) #10

SD could probably release Bridge and Chapel longforms as their own gamemode (you know, since matches could take up to 30 minutes on them) very quickly if they had to.


(solace_) #11

I think dome is a pretty decent map, its unfortunate that I hardly ever get to play on it because it never gets voted for. It needs work but it is not that terrible.

but wow what that guy said about only 10 people working on the game; thats crazy, I had not idea. I thought there was maybe 20-30. No wonder Dirty Bomb hasn’t been updated very much. Kinda sucks considering DB has such potential to be a fleshed out and fun game.


(neverplayseriou) #12

Dome is a terrible map, first heavily defender sided and ‘hard’ jumps.

Now the map is easy for any attacking team with a working pair of brains and all the jumps have been casualised so that a lvl 1 that knows how to walljump and longjump can do them.


(SereneFlight) #13

“Oh I heard you didn’t like Dome… well, new map will be continuation for Dome SO WE’LL MAKE YOU LOVE DOME”
…not going to happen even if the new map is good.

-ahem-… plis SD SDK… yaeh yeah it would take time to make it happen but then we wouldn’t have to wait for SD to release a map or two every 6+ months… which we may or may not like.
E: oh wait yeah sorry I totally forgot that the idea of community making good maps is crazy. Sorry, mi bad.

Also… BASE RA-… no… remake Gold Rush! drools


(Jostabeere) #14

[quote=“neverplayserious;164171”]Dome is a terrible map, first heavily defender sided and ‘hard’ jumps.

Now the map is easy for any attacking team with a working pair of brains and all the jumps have been casualised so that a lvl 1 that knows how to walljump and longjump can do them.[/quote]

Because easy jumps that everyone could do is a bad thing.


(ImSploosh) #15

Dome is a great map and I don’t understand why people dislike it compared to the other maps. Dome is the first map to move in the right direction with more routes and jumps. The redesign did little to help it though. It still needs adjustments. I think it would be a lot better if they open it up more and make routes actually viable. For example, the entire defenders spawn area on the last objective is useless. There’s a lot of cool jumps/spots, but they have no use because they’re nowhere near the objective.

Dockyard is definitely a good map as well, but I fear that as they polish it and make changes, they’re going to ruin it. I love the vertical focus and tons of routes/lines of sights. Of course it needs more cover as it’s pretty barren.

More jumps and less invisible walls would do wonders for creating awesome maps in a game like this. Dirty Bomb has so many mercs and abilities that I feel it is necessary to have a lot of options to approaching situations; this means things like flanking routes (filled with jumps/trick jumps for balance purposes) or special jumps and areas that can be reached with a bit of creativity for Vassili.

Player-made maps would probably help keep people entertained. Players tend to make the best maps. I’m just thinking about the incredible maps I played on in Unreal Tournament and other games. :smiley:


(SereneFlight) #16

The problem I’m having with it is that in other maps you respawn and get right back into action while in Dome that’s quite often not really the case… or at least what I’ve played (which isn’t much).

  • ofc, would like to see it played 10v10 or something like that.
    … oh well, I’m just a scrubby pub player so what do I know about having fun in pubs.

(watsyurdeal) #17

Maps are terrible, too many sightlines, needs more indoor areas you fucking punks.


(MisterMurder) #18

Solution: Give players the opportunity to make their own maps cough SDK cough


(zavabia) #19

I’ve always enjoyed dome, honestly, i’ve never had any real issue with it. I can understand some people dont like it because of its size, but its well textured, well balanced and an enjoyable map. The only part I dont like is the first point where every divebombs into the pit to deliver, but thats just me.


(WaffleMonster) #20

I just like many people get awful fps drops on dome making it pretty much unplayable. If a server votes for it I quit straight away.