I think it’s safe to say we all want more maps. Some people might not care as much as others, but I haven’t heard anyone announce to the world that they hate the idea of more maps. It took us a long time to get Dome, though, and now we’re faced with this issue:
…People don’t always like the new maps. More often than not, people seem to vote against Dome (at least, in my expereince). So when we hear that SD are working on one more map for Objective, I’m happy to hear something is coming - but I can’t help but expect that when it eventually releases, likely later this year, what if people don’t like it? Then we’re stuck playing the same old maps all over again.
With map packs from other games this tends to work out, because if they release 5 new ones, there’s usually not that many bad eggs. Then a few months later, a new map pack is out and eventually you’re left with a nice pool of games. Granted those sorts of games (Battlefield, CoD etc.) have a heck of a lot more devs to throw into this.
So, the discussion then: Should SD spend as long as they do on maps when they aren’t guaranteed to land as community favourites? Is it unreasonable to want maps a little faster than one or two a year? With the split between new maps for Execution and Objective, we’ve already split the community somewhat - as much as I don’t hate Execution, it just isn’t as enjoyable for me. What happens when we have another game mode?
I’d suggest SD try to re-use maps for modes rather than having bespoke maps for each one, but perhaps that takes away from the experience or risks shoehorning a map to be something it wasn’t designed for?
