Discussing the new player experience


(Jigstraw) #1

The drop rate on Loadout Cases is far too low. I made an alt to see how long it takes (in in-game hours spent in matches) to unlock all the mercs through pure grinding, and obviously, spending credits on crafting and/or buying loadout cases in the store would skew my findings.

Moving on, it took me 7.5 hours spent in matches(and something like 9 hours on steam) before I got my first loadout case drop. Getting one case every ~8 hours is unacceptable. This may be fine for players that have been around for awhile, but for a player that is new to the game, loadout case drops may as well not exist with the rate they currently drop at, which means they have to take credits they could have been saving up to put towards buying a new merc, and spend them on getting loadouts through the crafting system if they like a merc, but don’t like the weapon options available to that merc on the default loadout card. For example, some people like playing medic, and like aura’s ability, but don’t like using shotguns.

I guess one solution to that problem, if you don’t want to drastically increase the drop rate of loadout cases, would be adding two more default loadout cards to cover all of the merc’s different weapon options, but I don’t think you want to do that as it detracts from the importance of the crafting system. But yeah, I think the removal of leads and irons has had a minor negative impact on the new player experience, as it’s much more difficult for new players to try out different weapon options.

Another solution that comes to mind is removing the credit fee of crafting bronze loadout cards, just to allow players to experiment with different weapons without hindering their ability to purchase new mercs.


(kopyright) #2

Maybe they could unlock all the different loadouts for the mercs which are in the weekly rotation so new players could try out the different weapons before spending credits on cards.


(Press E) #3

Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.


(Outblast) #4

Pricing is ridiculous and the grind is getting longer with every update. I fully expect that rads will decrease the number of credits we earn on regular basis. I dont see the value in anything and weapon skins are prime example of the current pricing fiasco. Having said that I spend the occasional few bucks here and there only because i get loads of hours out of an f2p game.


(GatoCommodore) #5

@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.

warthunder have 50 bucks for a tank.


(Rokon2) #6

@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.

The grind here isn’t nearly as bad as other games I’ve experienced. The problem right now is that the free selections for new players aren’t versatile. For one, there’s no Sniper, so if you need to countersnipe, you have to endure not being able to counter a sniper until you can buy one.


(K1X455) #7

console cannot be invoked anymore…


(Rokon2) #8

Noticed that too. Can’t set long jump.


(Mc1412013) #9

@Rokon2 said:
Noticed that too. Can’t set long jump.

If you have gameing mouse or gaming keyboard i suggest you try the software that came with it. I have long jump bound to my scroll wheel’s right click and it still works. Im using logitech gaming software for my mouse and corsair’s software for my key board


(Press E) #10

@Rokon2 said:

@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.

The grind here isn’t nearly as bad as other games I’ve experienced. The problem right now is that the free selections for new players aren’t versatile. For one, there’s no Sniper, so if you need to countersnipe, you have to endure not being able to counter a sniper until you can buy one.

Of course it could be worse, but other games’ bad business practices don’t excuse DB’s.
I don’t think the lack of free options is really that bad in that regard either. Mercs in DB are pretty versatile just by themselves, so it doesn’t matter as much if you don’t have a free sniper or whatever. Hell, you can countersnipe reasonably well with a blishlok if you really want to.
I think in some ways it’s probably a good thing new players are locked out of certain mercs, and by extension certain specific playstyles too. There isn’t exactly a high number of new players who can define the word countersnipe, let alone do it. But everyone can usually do pretty well as skybro or aura.


(Teflon Love) #11

@Rokon2 said:
Noticed that too. Can’t set long jump.

Use the autoexec.cfg, it still seems to work for key binds.


(Teflon Love) #12

@Rokon2 said:
The problem right now is that the free selections for new players aren’t versatile. For one, there’s no Sniper, so if you need to countersnipe, you have to endure not being able to counter a sniper until you can buy one.

It would be interesting to know the share of new players picking sniper for counter-sniping in relation to those who pick it for sniping. It’s probably something like 1:250. Regardless, the attempt to counter-snipe would most likely be executed with equal incompetence as sniping, if not more so, and have no noticeable impact on the other sniper.


(Xenithos) #13

@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.

I’ve played games farrrr worse. I rather enjoy DB’s pricing. Sure, it COULD be cheaper, but imo it’s actually rather reasonable. 15$ for a card that theoretically when the new loadout system means you’ll get to have that skin permanently in game and show support for DB at the same time? Not bad at all. I see games that wouldn’t think twice before charging double that or more.


(Your worst knifemare.) #14

@Xenithos said:

@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.

I’ve played games farrrr worse. I rather enjoy DB’s pricing. Sure, it COULD be cheaper, but imo it’s actually rather reasonable. 15$ for a card that theoretically when the new loadout system means you’ll get to have that skin permanently in game and show support for DB at the same time? Not bad at all. I see games that wouldn’t think twice before charging double that or more.

Especially now that everything including obsidians cost rads now, which you can get 120 a week and up to 1000 every level.


(bgyoshi) #15

I firmly believe I’m the only person that long jumps without any keybinds

The drop rate for loadout cases used to be a lot higher, but I’ve noticed that they’ve dipped a lot

I think they initially lowered the drop rate because of the addition of MK1/2/3/4 cases. Then I think they split the remaining drop chance of the loadout cases with a chance for fragment cases. Then they kinda got rid of Mk1-4 cases and left the loadout case rate the same?

My suspicions anyway

They used to drop like candy. I’d get a loadout case every 3 matches or so.


(BBBadger) #16

@K1X455 said:
console cannot be invoked anymore…

You have to manually enable it.

Go to Options. It’s under the language settings for some odd reason.


(Ptiloui) #17

@bgyoshi said:
I firmly believe I’m the only person that long jumps without any keybinds

We are two :wink:


(BBBadger) #18

@Ptiloui said:

@bgyoshi said:
I firmly believe I’m the only person that long jumps without any keybinds

We are two :wink:

Three with me.

Toggle sprint makes it easy for me.


([ *O.C.B.* ] Wildcard) #19

@Rokon2 said:

@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.

But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.

The grind here isn’t nearly as bad as other games I’ve experienced. The problem right now is that the free selections for new players aren’t versatile. For one, there’s no Sniper, so if you need to countersnipe, you have to endure not being able to counter a sniper until you can buy one.

Yes you can’t counter-snipe; though if you can’t outplay or out-aim them you wouldn’t be able to, even with a Sniper available, so its often moot point for new players. Snipers play the range game if you have good accuracy you can whittle away at their health with certain guns at a decent range, and if you can catch them from an angle they didn’t expect then you’re even better off as you may cause enough damage to make them back off for a moment. Even the best snipers aren’t perfect, they’ll miss a shot on occasion; besides if you still haven’t learned how to dodge you can always long jump between cover to try and close the distance. If all else fails have someone else who you trust to have good aim shoot at them with you from a different angle to try and put pressure on them and make them back off for a moment.

There are plenty of options to deal with them without ever touching a sniper, most players are just used to how balancing is in most games where there is an abundance of hard-counters that serve as the only means of combating a specific issue; DB rewards good aim and tracking, both with its guns and its abilities. If you place your abilities properly and aim them correctly (as is the case with explosives) you get a massive increase in efficiency and output from your use of it. One such example can be seen with Nader’s ability, her Grenade Launcher. Nader benefits from proper grenade placement by ending up needing only one (1) grenade against anyone but Rhino and Thunder, and on rare occasion Fragger as well, to put their HP low enough to deplete the remainder with her Primary Weapon. For the sake of the explanation, here are the Damage Values of Nader’s Grenades; including consideration of Direct Hits, Close-Proximity Damage, and the Unshakable Augment:

Grenade Base Damage: 75 w/ Damage Drop-off based on Radius (excluding Direct Hits)
Direct Hit Bonus: +15 to Base Value
Direct Hit w/ Unshakable: 76.5 (Game will Round down to 76)
Direct Hit w/o Unshakable: 90
Close-Proximity Damage w/ Unshakable: 63.75 (Game will round up to 64)
Close-Proximity Damage w/o Unshakable: 75

NOTE: It should be noted that the explosion will always do a minimum of one (1) point
of damage even at the very edge of the blast radius, which is typically negligible but it is there.

All that considered I doubt having a Sniper available to them is going to change a thing, they’re still not gonna be able to counter-snipe as they will likely be outmatched in one or all of the key factors; those factors being aim, tracking, experience, map knowledge and gamesense. Those alone will be what tips the scale out of their favor to the point of making this moot; the odds of them outplaying someone who surpasses them in all these aspects in a Sniper fight is statistically improbable, almost to the extent of being nearly impossible. It’s a gamble of long-odds that they’ll likely lose on, no matter how you roll the dice. Whether that’s a good or bad thing is a separate discussion as that has to do with whether Snipers belong in the game or not, something that should be made into its own post if people feel strongly enough about the matter to discuss it.


(Mr.Cuddlesworth) #20

@GatoCommodore said:

warthunder have 50 bucks for a tank.

They can stick that tank where the sun doesn’t shine