@Rokon2 said:
@STARRYSOCK said:
Imo everything in DB is heavily overpriced and takes way too much grinding to get. At first I figured it was just a remnant of nexon and that they couldn’t really lower the prices without pissing off people who paid money for it, but then well… they lowered certain merc prices, pissed off players who thought certain cards would be limited edition, and added in their own items that were even more grindy than what had been in the game in nexon’s time. So in reality it’s probably just the same thought process that brought you aimpunch and the phantom rework.
I mean, don’t get me wrong, the devs have to make money, but 15$ for a single card? It’s not like they have a limited stock. For 15$ I could get a full steam game on sale, so I’m not sure why you’d want to scare everyone away with such a massive price when you could probably make more money anyways if it wasn’t so expensive.
But I digress. I’m pretty sure the main reason of making loadout cards rarer is to encourage people to just craft them. But well, it’s not exactly implemented very well.
The grind here isn’t nearly as bad as other games I’ve experienced. The problem right now is that the free selections for new players aren’t versatile. For one, there’s no Sniper, so if you need to countersnipe, you have to endure not being able to counter a sniper until you can buy one.
Yes you can’t counter-snipe; though if you can’t outplay or out-aim them you wouldn’t be able to, even with a Sniper available, so its often moot point for new players. Snipers play the range game if you have good accuracy you can whittle away at their health with certain guns at a decent range, and if you can catch them from an angle they didn’t expect then you’re even better off as you may cause enough damage to make them back off for a moment. Even the best snipers aren’t perfect, they’ll miss a shot on occasion; besides if you still haven’t learned how to dodge you can always long jump between cover to try and close the distance. If all else fails have someone else who you trust to have good aim shoot at them with you from a different angle to try and put pressure on them and make them back off for a moment.
There are plenty of options to deal with them without ever touching a sniper, most players are just used to how balancing is in most games where there is an abundance of hard-counters that serve as the only means of combating a specific issue; DB rewards good aim and tracking, both with its guns and its abilities. If you place your abilities properly and aim them correctly (as is the case with explosives) you get a massive increase in efficiency and output from your use of it. One such example can be seen with Nader’s ability, her Grenade Launcher. Nader benefits from proper grenade placement by ending up needing only one (1) grenade against anyone but Rhino and Thunder, and on rare occasion Fragger as well, to put their HP low enough to deplete the remainder with her Primary Weapon. For the sake of the explanation, here are the Damage Values of Nader’s Grenades; including consideration of Direct Hits, Close-Proximity Damage, and the Unshakable Augment:
Grenade Base Damage: 75 w/ Damage Drop-off based on Radius (excluding Direct Hits)
Direct Hit Bonus: +15 to Base Value
Direct Hit w/ Unshakable: 76.5 (Game will Round down to 76)
Direct Hit w/o Unshakable: 90
Close-Proximity Damage w/ Unshakable: 63.75 (Game will round up to 64)
Close-Proximity Damage w/o Unshakable: 75
NOTE: It should be noted that the explosion will always do a minimum of one (1) point
of damage even at the very edge of the blast radius, which is typically negligible but it is there.
All that considered I doubt having a Sniper available to them is going to change a thing, they’re still not gonna be able to counter-snipe as they will likely be outmatched in one or all of the key factors; those factors being aim, tracking, experience, map knowledge and gamesense. Those alone will be what tips the scale out of their favor to the point of making this moot; the odds of them outplaying someone who surpasses them in all these aspects in a Sniper fight is statistically improbable, almost to the extent of being nearly impossible. It’s a gamble of long-odds that they’ll likely lose on, no matter how you roll the dice. Whether that’s a good or bad thing is a separate discussion as that has to do with whether Snipers belong in the game or not, something that should be made into its own post if people feel strongly enough about the matter to discuss it.