Hey, folks, I found a way to achieve nodraw surface light!
If you use a normal brush in radiant, be sure to apply nodraw to the other sides.
Dunno this approach is technically “healthy” or elegant but it does work. ;^)
textures/virtualworld_light/white_1000
{
qer_editorimage textures/common/white.tga
surfaceparm trans
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm nodlight
surfaceparm noimpact
skyParms - - -
q3map_lightRGB 255 255 255
q3map_surfacelight 1000
}

