Disconeccting once everytime I join a server


(aligreen2099) #1

Loving Brink, the Game is awesome.

However I have one glitch that gets kinda annoying.

Every time a join a server to play I will disconnect in the first 30 secs, after reconnecting it stays connected fine. No matter what game I join I will disconnect once, but after rejoining the same server I stay connected.

Any news if this will get fixed in a patch soon.


(Mustang) #2

Haven’t heard of this issue before
Perhaps a console dump would be in order


(aligreen2099) #3

Here is my dxdiag.txt file, How do you perform a console dump?


------------------
System Information
------------------
Time of this report: 5/28/2011, 09:05:15
       Machine name: ALI-PC
   Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
          Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
             Memory: 4096MB RAM
Available OS Memory: 4078MB RAM
          Page File: 1604MB used, 6548MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: The file aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon HD 6800 Series
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x6738)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_6738&SUBSYS_00D01002&REV_00
     Display Memory: 2795 MB
   Dedicated Memory: 1012 MB
      Shared Memory: 1782 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: BenQ G2420HDB (Analog)
      Monitor Model: BenQ G2420HDB
         Monitor Id: BNQ7841
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HD15
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1077 (English)
     Driver Version: 8.850.6.0
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 5/25/2011 05:11:00, 795648 bytes
        WHQL Logo'd: No
    WHQL Date Stamp: None
  Device Identifier: {D7B71EE2-2478-11CF-8777-DA20BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x6738
          SubSys ID: 0x00D01002
        Revision ID: 0x0000
 Driver Strong Name: oem24.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_NI:8.850.6.0:pci\ven_1002&dev_6738
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C 
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Realtek High Definition Audio)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1043841B&REV_1003
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6196 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/7/2010 12:27:34, 2484072 bytes
            Other Files: 
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Realtek Digital Output (Realtek High Definition Audio)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1043841B&REV_1003
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6196 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/7/2010 12:27:34, 2484072 bytes
            Other Files: 
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1043841B&REV_1003
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6196 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 9/7/2010 12:27:34, 2484072 bytes
            Other Files: 
        Driver Provider: Realtek Semiconductor Corp.
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (Realtek High Definition Audio)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: RTKVHD64.sys
         Driver Version: 6.00.0001.6196 (English)
      Driver Attributes: Final Retail
          Date and Size: 9/7/2010 12:27:34, 2484072 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: SPEEDLINK Gaming Mouse
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0xE0FF, 0x0002
        FF Driver: n/a

      Device Name: SPEEDLINK Gaming Mouse
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0xE0FF, 0x0002
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C26
| Matching Device ID: usb\root_hub20
| Service: usbhub
| Driver: usbhub.sys, 3/25/2011 04:29:26, 343040 bytes
| Driver: usbd.sys, 3/25/2011 04:28:59, 7936 bytes
| 
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0002
| | Matching Device ID: usb\class_09
| | Service: usbhub
| | Driver: usbhub.sys, 3/25/2011 04:29:26, 343040 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 7/14/2009 00:19:57, 105472 bytes
| Driver: kbdclass.sys, 7/14/2009 02:48:04, 50768 bytes
| 
+ HID Keyboard Device
| Vendor/Product ID: 0xE0FF, 0x0002
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 11/20/2010 11:33:25, 33280 bytes
| Driver: kbdclass.sys, 7/14/2009 02:48:04, 50768 bytes
| 
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: i8042prt.sys, 7/14/2009 00:19:57, 105472 bytes
| Driver: kbdclass.sys, 7/14/2009 02:48:04, 50768 bytes
| 
+ HID-compliant mouse
| Vendor/Product ID: 0xE0FF, 0x0002
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 7/14/2009 01:00:20, 31232 bytes
| Driver: mouclass.sys, 7/14/2009 02:48:27, 49216 bytes
| 
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 11/20/2010 14:33:57, 63360 bytes
| Driver: sermouse.sys, 7/14/2009 01:00:20, 26624 bytes
| Driver: mouclass.sys, 7/14/2009 02:48:27, 49216 bytes

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 592.3 GB
Total Space: 785.1 GB
File System: NTFS
      Model: Hitachi HDT721010SLA360 ATA Device

      Drive: D:
 Free Space: 149.4 GB
Total Space: 168.8 GB
File System: NTFS
      Model: Hitachi HDT721010SLA360 ATA Device

      Drive: E:
      Model: HL-DT-ST DVD-RAM GH22LP20 ATA Device
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), 11/20/2010 10:19:21, 147456 bytes

--------------
System Devices
--------------
     Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_1106&DEV_0415&SUBSYS_838F1043&REV_00\4&12102E1&0&00E4
   Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 02:45:45, 12352 bytes
   Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 02:45:46, 48720 bytes
   Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 02:52:21, 24128 bytes
   Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.17514 (English), 11/20/2010 14:32:46, 155520 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_844D1043&REV_04\3&11583659&0&D0
   Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:04, 52736 bytes
   Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:14, 325120 bytes
   Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:26, 343040 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family 2 port Serial ATA Storage Controller - 1C08
Device ID: PCI\VEN_8086&DEV_1C08&SUBSYS_844D1043&REV_04\3&11583659&0&FD
   Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 02:45:45, 12352 bytes
   Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 02:45:46, 48720 bytes
   Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 02:52:21, 24128 bytes
   Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.17514 (English), 11/20/2010 14:32:46, 155520 bytes

     Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_84321043&REV_06\4&28189DFF&0&00E6
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_844D1043&REV_04\3&11583659&0&E8
   Driver: C:\Windows\system32\drivers\usbehci.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:04, 52736 bytes
   Driver: C:\Windows\system32\drivers\usbport.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:14, 325120 bytes
   Driver: C:\Windows\system32\drivers\usbhub.sys, 6.01.7601.17586 (English), 3/25/2011 04:29:26, 343040 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family 4 port Serial ATA Storage Controller - 1C00
Device ID: PCI\VEN_8086&DEV_1C00&SUBSYS_844D1043&REV_04\3&11583659&0&FA
   Driver: C:\Windows\system32\DRIVERS\pciide.sys, 6.01.7600.16385 (English), 7/14/2009 02:45:45, 12352 bytes
   Driver: C:\Windows\system32\DRIVERS\pciidex.sys, 6.01.7600.16385 (English), 7/14/2009 02:45:46, 48720 bytes
   Driver: C:\Windows\system32\DRIVERS\atapi.sys, 6.01.7600.16385 (English), 7/14/2009 02:52:21, 24128 bytes
   Driver: C:\Windows\system32\DRIVERS\ataport.sys, 6.01.7601.17514 (English), 11/20/2010 14:32:46, 155520 bytes

     Name: High Definition Audio Controller
Device ID: PCI\VEN_1002&DEV_AA88&SUBSYS_AA881002&REV_00\4&80E7924&0&0108
   Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (English), 11/20/2010 11:43:43, 122368 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_844D1043&REV_04\3&11583659&0&FB
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_841B1043&REV_04\3&11583659&0&D8
   Driver: C:\Windows\system32\DRIVERS\hdaudbus.sys, 6.01.7601.17514 (English), 11/20/2010 11:43:43, 122368 bytes

     Name: 2nd generation Intel® Core™ processor family PCI Express Controller - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_844D1043&REV_09\3&11583659&0&08
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 7 - 1C1C
Device ID: PCI\VEN_8086&DEV_1C1C&SUBSYS_844D1043&REV_B4\3&11583659&0&E6
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

     Name: 2nd generation Intel® Core™ processor family DRAM Controller - 0100
Device ID: PCI\VEN_8086&DEV_0100&SUBSYS_844D1043&REV_09\3&11583659&0&00
   Driver: n/a

     Name: AMD Radeon HD 6800 Series
Device ID: PCI\VEN_1002&DEV_6738&SUBSYS_00D01002&REV_00\4&80E7924&0&0008
   Driver: C:\Windows\system32\DRIVERS\atikmdag.sys, 8.01.0001.1152 (English), 5/25/2011 07:26:28, 9319936 bytes
   Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0020 (English), 5/25/2011 04:23:32, 53248 bytes
   Driver: C:\Windows\system32\DRIVERS\atikmpag.sys, 8.14.0001.6210 (English), 5/25/2011 04:25:14, 306176 bytes
   Driver: C:\Windows\system32\atiumd64.dll, 7.14.0010.0833 (English), 5/25/2011 04:33:38, 5441024 bytes
   Driver: C:\Windows\system32\atiumd6a.dll, 8.14.0010.0308 (English), 5/25/2011 04:18:06, 3868672 bytes
   Driver: C:\Windows\system32\atitmm64.dll, 6.14.0011.0023 (English), 5/25/2011 05:06:16, 120320 bytes
   Driver: C:\Windows\system32\atiicdxx.dat, 2/28/2011 22:30:06, 233012 bytes
   Driver: C:\Windows\system32\amdpcom64.dll, 8.14.0010.0023 (English), 5/25/2011 03:58:10, 53760 bytes
   Driver: C:\Windows\system32\atimpc64.dll, 8.14.0010.0023 (English), 5/25/2011 03:58:10, 53760 bytes
   Driver: C:\Windows\system32\atiadlxx.dll, 6.14.0010.1057 (English), 5/25/2011 04:25:56, 366080 bytes
   Driver: C:\Windows\system32\atiumd6a.cap, 5/25/2011 04:14:14, 989600 bytes
   Driver: C:\Windows\system32\atimuixx.dll, 6.14.0010.1002 (English), 5/25/2011 05:05:32, 16384 bytes
   Driver: C:\Windows\system32\atiapfxx.exe, 6.14.0010.1001 (English), 5/25/2011 05:12:32, 151552 bytes
   Driver: C:\Windows\system32\atiapfxx.blb, 5/25/2011 05:13:00, 166144 bytes
   Driver: C:\Windows\system32\atiumd6v.dll, 7.14.0010.0184 (English), 5/25/2011 04:18:50, 1222656 bytes
   Driver: C:\Windows\system32\atiesrxx.exe, 6.14.0011.1092 (English), 5/25/2011 05:07:30, 203776 bytes
   Driver: C:\Windows\system32\atieclxx.exe, 6.14.0011.1092 (English), 5/25/2011 05:08:08, 480256 bytes
   Driver: C:\Windows\system32\atipdl64.dll, 6.14.0010.2563 (English), 5/25/2011 05:05:58, 423424 bytes
   Driver: C:\Windows\system32\atiedu64.dll, 6.14.0010.2514 (English), 5/25/2011 05:05:28, 59392 bytes
   Driver: C:\Windows\system32\ATIDEMGX.dll, 2.00.4161.41651 (English), 5/25/2011 05:08:22, 462848 bytes
   Driver: C:\Windows\system32\atio6axx.dll, 6.14.0010.10767 (English), 5/25/2011 05:45:48, 23385088 bytes
   Driver: C:\Windows\system32\aticaldd64.dll, 6.14.0010.1385 (English), 5/25/2011 05:03:24, 7768064 bytes
   Driver: C:\Windows\system32\aticalrt64.dll, 6.14.0010.1385 (English), 5/25/2011 05:03:40, 51200 bytes
   Driver: C:\Windows\system32\aticalcl64.dll, 6.14.0010.1385 (English), 5/25/2011 05:03:32, 44544 bytes
   Driver: C:\Windows\system32\atipblag.dat, 3/17/2011 18:51:44, 3929 bytes
   Driver: C:\Windows\system32\atiu9p64.dll, 8.14.0001.6210 (English), 5/25/2011 04:24:14, 38912 bytes
   Driver: C:\Windows\system32\atiuxp64.dll, 8.14.0001.6210 (English), 5/25/2011 04:24:26, 40960 bytes
   Driver: C:\Windows\system32\atig6pxx.dll, 8.14.0001.6210 (English), 5/25/2011 04:25:38, 14848 bytes
   Driver: C:\Windows\system32\atig6txx.dll, 8.14.0001.6210 (English), 5/25/2011 04:25:30, 39936 bytes
   Driver: C:\Windows\system32\atibtmon.exe, 2.00.0000.0000 (English), 5/11/2009 22:35:28, 118784 bytes
   Driver: C:\Windows\system32\atidxx64.dll, 8.17.0010.0355 (English), 5/25/2011 04:52:02, 4951552 bytes
   Driver: C:\Windows\SysWOW64\atiumdag.dll, 7.14.0010.0833 (English), 5/25/2011 04:40:32, 4286464 bytes
   Driver: C:\Windows\SysWOW64\atiumdva.dll, 8.14.0010.0308 (English), 5/25/2011 04:10:34, 4056576 bytes
   Driver: C:\Windows\SysWOW64\amdpcom32.dll, 8.14.0010.0023 (English), 5/25/2011 03:58:04, 52736 bytes
   Driver: C:\Windows\SysWOW64\atimpc32.dll, 8.14.0010.0023 (English), 5/25/2011 03:58:04, 52736 bytes
   Driver: C:\Windows\SysWOW64\atiadlxy.dll, 6.14.0010.1057 (English), 5/25/2011 04:25:48, 262144 bytes
   Driver: C:\Windows\SysWOW64\atiumdva.cap, 5/25/2011 04:09:32, 989600 bytes
   Driver: C:\Windows\SysWOW64\atiumdmv.dll, 7.14.0010.0184 (English), 5/25/2011 04:18:16, 1923584 bytes
   Driver: C:\Windows\SysWOW64\atipdlxx.dll, 6.14.0010.2563 (English), 5/25/2011 05:05:50, 356352 bytes
   Driver: C:\Windows\SysWOW64\Oemdspif.dll, 6.15.0006.0006 (English), 5/25/2011 05:05:38, 278528 bytes
   Driver: C:\Windows\SysWOW64\ati2edxx.dll, 6.14.0010.2514 (English), 5/25/2011 05:05:20, 43520 bytes
   Driver: C:\Windows\SysWOW64\atioglxx.dll, 6.14.0010.10767 (English), 5/25/2011 05:20:46, 17940992 bytes
   Driver: C:\Windows\SysWOW64\atidxx32.dll, 8.17.0010.0355 (English), 5/25/2011 05:01:54, 4161536 bytes
   Driver: C:\Windows\SysWOW64\aticaldd.dll, 6.14.0010.1385 (English), 5/25/2011 04:59:38, 6389760 bytes
   Driver: C:\Windows\SysWOW64\aticalrt.dll, 6.14.0010.1385 (English), 5/25/2011 05:03:38, 46080 bytes
   Driver: C:\Windows\SysWOW64\aticalcl.dll, 6.14.0010.1385 (English), 5/25/2011 05:03:32, 44032 bytes
   Driver: C:\Windows\SysWOW64\atipblag.dat, 3/17/2011 18:51:44, 3929 bytes
   Driver: C:\Windows\SysWOW64\atiu9pag.dll, 8.14.0001.6210 (English), 5/25/2011 04:24:06, 29184 bytes
   Driver: C:\Windows\SysWOW64\atiuxpag.dll, 8.14.0001.6210 (English), 5/25/2011 04:24:20, 31232 bytes
   Driver: C:\Windows\SysWOW64\atigktxx.dll, 8.14.0001.6210 (English), 5/25/2011 04:25:22, 32768 bytes
   Driver: C:\Windows\SysWOW64\atiglpxx.dll, 8.14.0001.6210 (English), 5/25/2011 04:25:34, 12800 bytes
   Driver: C:\Windows\atiogl.xml, 4/22/2011 16:26:46, 33224 bytes
   Driver: C:\Windows\system32\ATIODCLI.exe, 1.00.0000.0001 (English), 6/22/2009 16:34:36, 51200 bytes
   Driver: C:\Windows\system32\ATIODE.exe, 1.00.0000.0001 (English), 8/27/2010 19:33:08, 332800 bytes
   Driver: C:\Windows\system32\atiglpxx.dll, 8.14.0001.6210 (English), 5/25/2011 04:25:34, 12800 bytes
   Driver: C:\Windows\system32\aticfx64.dll, 8.17.0010.1077 (English), 5/25/2011 05:11:00, 795648 bytes
   Driver: C:\Windows\SysWOW64\aticfx32.dll, 8.17.0010.1077 (English), 5/25/2011 05:12:20, 676864 bytes
   Driver: C:\Windows\system32\coinst.dll, 1.00.0003.0005 (English), 5/25/2011 04:26:44, 58880 bytes

     Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_844D1043&REV_B4\3&11583659&0&E7
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 6 - 1C1A
Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_844D1043&REV_B4\3&11583659&0&E5
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

     Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1B21&DEV_1080&SUBSYS_00000000&REV_01\4&84B7CDB&0&00E7
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

     Name: Intel(R) H67 Express Chipset Family LPC Interface Controller - 1C4A
Device ID: PCI\VEN_8086&DEV_1C4A&SUBSYS_844D1043&REV_04\3&11583659&0&F8
   Driver: C:\Windows\system32\DRIVERS\msisadrv.sys, 6.01.7600.16385 (English), 7/14/2009 02:48:27, 15424 bytes

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 5 - 1C18
Device ID: PCI\VEN_8086&DEV_1C18&SUBSYS_844D1043&REV_B4\3&11583659&0&E4
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

     Name: ASMedia XHCI Controller
Device ID: PCI\VEN_1B21&DEV_1042&SUBSYS_84881043&REV_00\4&18813D9F&0&00E5
   Driver: n/a

     Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_844D1043&REV_04\3&11583659&0&B0
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_844D1043&REV_B4\3&11583659&0&E0
   Driver: C:\Windows\system32\DRIVERS\pci.sys, 6.01.7601.17514 (English), 11/20/2010 14:33:48, 184704 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17514
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17514
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17514
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft TV Captions Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17514
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514
CBVA DMO wrapper filter,0x00200000,1,1,cbva.dll,6.01.7601.17514
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17514
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
ATI MPEG File Writer,0x00200000,1,0,atimpenc64.dll,11.06.0000.10525
ATI MPEG Video Decoder,0x00400000,1,2,atimpenc64.dll,11.06.0000.10525
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17514
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17514
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,11.06.0000.10525
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17514
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17514
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17514
ATI MPEG Video Encoder,0x00200000,1,1,atimpenc64.dll,11.06.0000.10525
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc64.dll,11.06.0000.10525
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
ATI Video Scaler Filter,0x00200000,1,1,atimpenc64.dll,11.06.0000.10525
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17514
Microsoft TV Subtitles Decoder,0x00200001,1,0,MSTVCapn.dll,6.01.7601.17514
Overlay Mixer2,0x00200000,1,1,,
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17514
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17514
ATI Video Rotation Filter,0x00200000,1,1,atimpenc64.dll,11.06.0000.10525
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17514
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17514
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17514
Media Center Extender Encryption Filter,0x00200000,2,2,Mcx2Filter.dll,6.01.7601.17514
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll,
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll,
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll,
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17514
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17514

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc64.dll,11.06.0000.10525
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17514
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17514
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17514

Audio Capture Sources:
Microphone (Realtek High Defini,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17514
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17514

WDM Streaming Capture Devices:
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Optical Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17514
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17528
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17528
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17528
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17528

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.17514
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17514
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17514
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
DirectSound: Realtek Digital Output(Optical) (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514
Realtek Digital Output (Realtek,0x00200000,1,0,quartz.dll,6.06.7601.17514
Realtek Digital Output(Optical),0x00200000,1,0,quartz.dll,6.06.7601.17514

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) 
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0


(aligreen2099) #4

Here is my console dump file. has me joining a few servers disconnecting and then rejoining.


------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded pak003.sdpk2
Loaded pak004.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Loaded zzzenglish003.sdpk2
Loaded zzzenglish004.sdpk2
Current search path:
C:\Program Files (x86)\Steam\userdata\64491371\22350\local/base
C:\Users\Ali\AppData\Local\Splash Damage\Brink/base
c:\program files (x86)\steam\steamapps\common\brink/base
zzzenglish004.sdpk2
zzzenglish003.sdpk2
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak004.sdpk2
pak003.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 11 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22998.47583  win-x86 May 26 2011 17:36:34
execing 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 1002 Device: 6738
3311 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
4 physical cores
HT disabled in hardware
4080 MB System Memory
1024 MB Video Memory
Initializing performance queries
Winsock Initialized
Found interface: {8EE219C8-9A7E-44CC-89A3-21875555A20B} Realtek PCIe GBE Family Controller - 192.168.1.66/255.255.255.0
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
...using WGL_ARB_create_context_profile
...using WGL_ARB_multisample
...using WGL_EXT_framebuffer_sRGB
----- R_InitOpenGL -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 6800 Series
GL_VERSION: 4.1.10767 Compatibility Profile Context
Vendor: 1002 Device: 6738
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_ARB_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shadow
...using GL_EXT_gpu_program_parameters
...using GL_ARB_draw_buffers
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
...using GL_EXT_texture_compression_latc
...using GL_EXT_texture_sRGB
...using GL_ARB_pixel_buffer_object
...using GL_NV_float_buffer
...using GL_ARB_texture_rg
...using GL_ARB_half_float_vertex
...using GL_ARB_sampler_objects
X..GL_NV_vertex_buffer_unified_memory not found
X..GL_NV_shader_buffer_load not found
...using GL_ARB_sync
X..GL_ARB_tesselation_shader not found
X..GL_ARB_debug_output not found
----- Initializing Sound System Stage 1 ------
...initializing XAudio2
...Succeeded
3 Sound Playback Devices Found:
...Speakers (Realtek High Definition Audio)
...Realtek Digital Output (Realtek High Definition Audio)
...Realtek Digital Output(Optical) (Realtek High Definition Audio)
3 Sound Capture Devices Found:
...Speakers (Realtek High Definition Audio)
...Realtek Digital Output (Realtek High Definition Audio)
...Realtek Digital Output(Optical) (Realtek High Definition Audio)
----- Sound System Stage 1 Initialized  -----
Brink using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
----- Initializing Decls -----
Build is packaged - decl_useBinaryCache is read-only
Loaded generated/decl2/base/system_dep.declb 2034 entries in 13 ms
base/table: binary database of 66 entries (13.43Kb) loaded in 0 ms
base/material: binary database of 3525 entries (780.76Kb) loaded in 14 ms
base/skin: binary database of 193 entries (15.94Kb) loaded in 1 ms
base/soundclass: binary database of 42 entries (5.34Kb) loaded in 0 ms
base/sound: binary database of 1962 entries (453.13Kb) loaded in 7 ms
base/soundfx: binary database of 22 entries (8.26Kb) loaded in 0 ms
base/soundmixer: binary database of 49 entries (9.37Kb) loaded in 0 ms
base/reverb: binary database of 33 entries (6.30Kb) loaded in 0 ms
base/movie: binary database of 16 entries (3.24Kb) loaded in 0 ms
base/particleSystem: binary database of 287 entries (373.80Kb) loaded in 2 ms
base/articulatedFigure: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/atmosphere: binary database of 32 entries (34.30Kb) loaded in 0 ms
base/ambientCubeMap: binary database of 41 entries (49.50Kb) loaded in 0 ms
base/decal: binary database of 9 entries (3.21Kb) loaded in 0 ms
base/surfaceType: binary database of 16 entries (2.24Kb) loaded in 0 ms
base/renderProgram: binary database of 190 entries (364.89Kb) loaded in 1 ms
base/renderBinding: binary database of 272 entries (19.74Kb) loaded in 0 ms
base/locString: binary database of 4175 entries (347.48Kb) loaded in 12 ms
base/model: binary database of 248 entries (736.29Kb) loaded in 3 ms
base/postProcess: binary database of 61 entries (18.41Kb) loaded in 0 ms
base/animManager: binary database of 2 entries (5.18Kb) loaded in 0 ms
decl folders scanned and loaded in 2 ms
------------------------------
------- Initializing renderSystem --------
Precaching renderBinding...
Precached renderBinding in 1 ms
WARNING: RES1007: Defaulted - idDeclMaterial: screenrestore
WARNING: RES1007: Defaulted - idDeclMaterial: screenrestorefraction
WARNING: RES1007: Defaulted - idDeclMaterial: ppscreenrestore
WARNING: RES1007: Defaulted - idDeclMaterial: ppscreenrestorefraction
renderSystem initialized.
--------------------------------------
81 strings read from localization/english/strings/maps/aquarium.lang
143 strings read from localization/english/strings/maps/ccity.lang
98 strings read from localization/english/strings/maps/challenges.lang
74 strings read from localization/english/strings/maps/common.lang
76 strings read from localization/english/strings/maps/reactor.lang
36 strings read from localization/english/strings/maps/recycling.lang
101 strings read from localization/english/strings/maps/refuel.lang
122 strings read from localization/english/strings/maps/resort.lang
87 strings read from localization/english/strings/maps/sectow.lang
104 strings read from localization/english/strings/maps/shipyard.lang
53 strings read from localization/english/strings/maps/terminal.lang
194 strings read from localization/english/strings/abilities.lang
38 strings read from localization/english/strings/admin.lang
184 strings read from localization/english/strings/attachments.lang
316 strings read from localization/english/strings/campaign.lang
206 strings read from localization/english/strings/ccf.lang
569 strings read from localization/english/strings/code.lang
31 strings read from localization/english/strings/dlc1.lang
578 strings read from localization/english/strings/game.lang
120 strings read from localization/english/strings/guis.lang
156 strings read from localization/english/strings/loadtips.lang
717 strings read from localization/english/strings/menus.lang
193 strings read from localization/english/strings/tasks.lang
122 strings read from localization/english/strings/tiparchive.lang
59 strings read from localization/english/strings/weapons.lang
Couldn't open journal files
----- Initializing Sound System Stage 2 ------
Precaching soundfx...
Precached soundfx in 1 ms
Precaching reverb...
Precached reverb in 0 ms
Precaching soundclass...
Precached soundclass in 1 ms
Precaching soundmixer...
Precached soundmixer in 1 ms
----- Sound System Stage 2 Initialized  ----
execing 'localization/english/defaultbinds.cfg'
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
game using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
base/ammoDef: binary database of 36 entries (5.32Kb) loaded in 1 ms
base/invItemDef: binary database of 72 entries (101.24Kb) loaded in 0 ms
base/itemPackageDef: binary database of 70 entries (9.99Kb) loaded in 0 ms
base/stringMap: binary database of 280 entries (317.49Kb) loaded in 2 ms
base/damageDef: binary database of 78 entries (16.06Kb) loaded in 0 ms
base/damageFilter: binary database of 64 entries (29.43Kb) loaded in 0 ms
base/campaignDef: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/quickChatDef: binary database of 198 entries (41.50Kb) loaded in 0 ms
base/mapInfoDef: binary database of 29 entries (13.52Kb) loaded in 0 ms
base/toolTip: binary database of 377 entries (50.30Kb) loaded in 1 ms
base/targetInfo: binary database of 7 entries (2.20Kb) loaded in 0 ms
base/proficiencyItem: binary database of 192 entries (23.93Kb) loaded in 0 ms
base/rankDef: binary database of 25 entries (4.47Kb) loaded in 0 ms
base/gui: binary database of 20 entries (75.42Kb) loaded in 0 ms
base/teamInfo: binary database of 2 entries (3.18Kb) loaded in 0 ms
base/task: binary database of 68 entries (20.96Kb) loaded in 0 ms
base/requirement: binary database of 48 entries (6.36Kb) loaded in 0 ms
base/guiTheme: binary database of 1 entries (2.18Kb) loaded in 0 ms
base/animStateMachine: binary database of 8 entries (2.30Kb) loaded in 0 ms
base/camera: binary database of 59 entries (7.98Kb) loaded in 0 ms
base/entityDef: binary database of 501 entries (586.46Kb) loaded in 3 ms
base/selectableItem: binary database of 93 entries (12.52Kb) loaded in 0 ms
base/bodyType: binary database of 3 entries (5.21Kb) loaded in 0 ms
base/playerClass: binary database of 4 entries (3.19Kb) loaded in 0 ms
base/botBehavior: binary database of 7 entries (5.24Kb) loaded in 0 ms
base/effectTimeline: binary database of 321 entries (70.93Kb) loaded in 1 ms
base/botObjective: binary database of 80 entries (25.11Kb) loaded in 0 ms
base/botPersonality: binary database of 5 entries (3.23Kb) loaded in 0 ms
base/botDifficulty: binary database of 1 entries (3.18Kb) loaded in 0 ms
base/unlock: binary database of 167 entries (21.13Kb) loaded in 0 ms
game decl folders scanned and loaded in 2 ms
Initializing event system
...668 event definitions
Initializing class hierarchy
...132 classes, 73480 bytes for event callbacks
WARNING: RES1007: Defaulted - sdTexture: _msaaaltimage
WARNING: RES1007: Defaulted - sdTexture: _viewcolor
WARNING: RES1007: Defaulted - sdTexture: _screenlighting
WARNING: RES1007: Defaulted - sdTexture: _speculartable
WARNING: RES1007: Defaulted - sdTexture: _screendepth
WARNING: RES1007: Defaulted - sdTexture: _borderclamp
WARNING: RES1007: Defaulted - sdTexture: _screenmip2_1
WARNING: RES1007: Defaulted - sdTexture: _diffusionmask
WARNING: RES1007: Defaulted - sdTexture: _msaaimage
--- Completed loading sequence in 3.48s ---
FinishResourceLoads in 22 ms
--- Loading sequence: gameinit ---
loading sound index 'generated/preload/sound/pc/english/gameinit.soundpreload' with 4522 entries
Loaded sound index in 3 ms
Allocating 253744 bytes for spawning entities.
Server size: 468
Client size: 7248
Session size: 66920
--------- Initializing Game ----------
gamename: baseBrink-1
gamedate: May 26 2011
Initializing global UI namespaces
...10 namespaces
...46 properties
Precaching teamInfo...
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/music/disguise_blown
    teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
            teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Parsed source gui 'democharge' in 1 ms
Precached teamInfo in 89 ms
Precaching playerClass...
Precached playerClass in 0 ms
Precaching bodyType...
Parsed source gui 'weapons/scope_01' in 1 ms
Precached bodyType in 283 ms
Precaching quickChatDef...
Precached quickChatDef in 25 ms
Precaching selectableItem...
Precached selectableItem in 221 ms
Precaching rankDef...
Precached rankDef in 2 ms
Precaching unlock...
Precached unlock in 13 ms
Precaching proficiencyItem...
Precached proficiencyItem in 2 ms
Precaching botObjective...
Precached botObjective in 4 ms
Precaching botPersonality...
Precached botPersonality in 0 ms
Precaching botDifficulty...
Precached botDifficulty in 0 ms
Precaching invItemDef...
Precached invItemDef in 1 ms
Precaching campaignDef...
Precached campaignDef in 0 ms
Precaching ammoDef...
Precached ammoDef in 0 ms
Precaching toolTip...
Precached toolTip in 12 ms
Precaching movie...
Precached movie in 232 ms
Precaching locString...
Precached locString in 76 ms
Precaching requirement...
Precached requirement in 0 ms
    stringMap loadtips: !Missing locStr 'text_loadtips_0077' = 'game/loadtips/0077'
    stringMap loadtips: !Missing locStr 'text_loadtips_0114' = 'game/loadtips/0114'
Precaching mapInfoDef...
Precached mapInfoDef in 11 ms
Precaching campaignDef...
Precached campaignDef in 0 ms
WARNING: RES1007: Defaulted - sdDeclPostProcess: _default
WARNING: RES1007: Defaulted - sdDeclAmbientCubeMap: _default
Parsed source gui 'mainmenu_new' in 161 ms
Parsed source gui 'purewait' in 1 ms
Parsed source gui 'system' in 1 ms
Parsed source gui 'messagebox' in 4 ms
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/sec_rank_up
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/gui/res_rank_up
Parsed source gui 'tallybox' in 4 ms
Parsed source gui 'guis/demos/hud' in 1 ms
Parsed source gui 'hud' in 26 ms
Parsed source gui 'limbo' in 38 ms
Parsed source gui 'chat' in 1 ms
Parsed source gui 'takeviewnote' in 1 ms
Parsed source gui 'scoreboard' in 3 ms
Parsed source gui 'endgamereview' in 34 ms
Parsed source gui 'taskmenu' in 3 ms
Parsed source gui 'infobox' in 1 ms
Parsed source gui 'commandpostmenu' in 4 ms
Parsed source gui 'fademenu' in 1 ms
Parsed source gui 'cutscene' in 1 ms
Parsed gui 'guis/demos/hud' in 0 ms
Initializing global player 0 UI namespaces
...12 namespaces
...132 properties
LoadNetVars: Server loaded default table with 2069 entries
--- Completed loading sequence in 2.84s ---
FinishResourceLoads in 977 ms
=== Restore Profile 'Peanut' ===
Server config changed to: Custom
DisconnectSafe: Appending cmd system disconnect...
Parsed gui 'mainmenu_new' in 144 ms
Parsed gui 'messagebox' in 1 ms
Parsed gui 'tallybox' in 0 ms
Parsed gui 'system' in 0 ms
game initialized.
--------------------------------------
------------- Initialized in 00:07 -------------
[BINK] pubdevlegal_splash.bik: ran from memory
--- Common Initialization Complete ---
=== D I S C O N N E C T ===
=== Profile Apply ===
execing 'localization/english/defaultbinds.cfg'
idCVarCallback_VoicePackChanges::OnChanged()
****introstart****
Spent 197ms waiting
Spent 367ms total
Finished compositing contextId -2 team security (0) cinematic: true
Spent 106ms waiting
Spent 310ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 275ms waiting
Spent 539ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 210ms waiting
Spent 411ms total
Finished compositing contextId -2 team security (0) cinematic: true
Spent 297ms waiting
Spent 563ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 195ms waiting
Spent 480ms total
Finished compositing contextId -2 team security (0) cinematic: true
]/cdump
Unknown command '/cdump'
]console dump
Unknown command 'console'
]/show fps
Unknown command '/show'
]/cdump
Unknown command '/cdump'
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 125.197.236.37:27015
received info response from 125.197.236.37:27015
server 125.197.236.37:27015 - protocol 40.38 - 
0 interested clients
sending challenge to 125.197.236.37:27015
sending challenge to 125.197.236.37:27015
received challenge response 0x120b2c38 from 125.197.236.37:27015
sending connect to 125.197.236.37:27015 with challenge 0x120b2c38 (campaign = )
received connect response from 125.197.236.37:27015
WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/res/boilersuit_arms: Touched outside of loading sequence
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'extra_plates' as bind 'dpad_engineer_right' sent to server
...'turret2' as bind 'dpad_engineer_down' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'gear_head1' as bind 'passive_7' sent to server
...'commandpost_upgrade' as bind 'passive_8' sent to server
...'magic_fingers' as bind 'passive_9' sent to server
...'power_rate_increase' as bind 'passive_10' sent to server
...'hardened_skin' as bind 'passive_11' sent to server
...'power_maximum_increase' as bind 'passive_12' sent to server
...'sprinting_reload' as bind 'passive_13' sent to server
...'third_person_objectives' as bind 'passive_14' sent to server
...'extra_mine' as bind 'passive_15' sent to server
...'silent_movement' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff1' as bind 'passive_41' sent to server
...'weapon_buff2' as bind 'passive_43' sent to server
...'disguise_self' as bind 'passive_44' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/resort_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/resort_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 2 ms
Parsed gui 'loadscreen' in 0 ms
--- Completed loading sequence in 0.07s ---
--- Loading sequence: maps/mp/resort ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/resort.soundpreload' with 689 entries
Loaded sound index in 12 ms
--------- Map Initialization ---------
Loaded in 101 ms
Map: maps/mp/resort.entities
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
LoadNetVars: Client loaded default table with 2069 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_message
Loaded 'c:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 28065
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/resort.aas_playerb'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/ambience/tree_pointsource
( maps/mp/resort.entities ) <maps/references/resort/sound.world>/tree1: !Missing sound 'snd_shader' = 'sounds/ambience/tree_pointsource'
( maps/mp/resort.entities ) <maps/references/resort/sound.world>/tree2: !Missing sound 'snd_shader' = 'sounds/ambience/tree_pointsource'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/ambience/waterside
( maps/mp/resort.entities ) <maps/references/resort/sound.world>/boatarea: !Missing sound 'snd_shader' = 'sounds/ambience/waterside'
( maps/mp/resort.entities ) <maps/references/resort/sound.world>/tree-2ndspawn: !Missing sound 'snd_shader' = 'sounds/ambience/tree_pointsource'
( maps/mp/resort.entities ) <maps/references/resort/sound.world>/resspawnwater: !Missing sound 'snd_shader' = 'sounds/ambience/waterside'
( maps/mp/resort.entities ) <maps/references/resort/sound.world>/speaker_2: !Missing sound 'snd_shader' = 'sounds/ambience/tree_pointsource'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/ambience/amb_resort_cutscene_mid 
    entityDef gameplay/maps/resort/rtmid_csc: !Missing sound 'snd_ambient_res' = 'sounds/ambience/amb_resort_cutscene_mid '
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_hacking_primary
                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_destroyed_primary
                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
            entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
            entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
        entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
    entityDef gameplay/maps/resort/hackable_gate: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_repaired_primary
            entityDef path/vehicle: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary'
            entityDef path/vehicle: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef path/vehicle/robot: !Missing sound 'snd_repaired_attackers' = 'sounds/commander/security/enemy_repaired_primary'
        entityDef path/vehicle/robot: !Missing sound 'snd_disabled_defenders' = 'sounds/commander/security/enemy_destroyed_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_destroyed_primary
                entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
            entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
        entityDef gameplay/objectives/core/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
    entityDef gameplay/maps/resort/destructible_pillar: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
    entityDef gameplay/maps/resort/destructible_bridge: !Missing locStr 'text_destroy_guard_soldier_desc' = 'maps/resort/bridge/guard_soldier_desc'
            entityDef gameplay/objectives/secondary/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
            entityDef gameplay/objectives/secondary/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef gameplay/objectives/secondary/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
        entityDef gameplay/objectives/secondary/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
    entityDef gameplay/maps/resort/hackable_door: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_building_primary
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_built_primary
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
                entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
            entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
   16 KB passage memory used to build PVS
    5 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage3/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage3/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 20 ms
Parsed gui 'limbo' in 49 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 1 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 25 ms
Parsed gui 'taskmenu' in 0 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 0 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 15 models, 553 lights, 2247 collision
...966 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/resort.entities'
455367: 'rtsint_csc' StopCutscene...
455367: 'rtrint_csc' StopCutscene...
455367: 'rtatk_csc' StopCutscene...
455367: 'rtdef_csc' StopCutscene...
455367: 'rtmid_csc' StopCutscene...
Spent 65ms waiting
Spent 357ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 88ms waiting
Spent 335ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 125ms waiting
Spent 405ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
Spent 81ms waiting
Spent 369ms total
Finished compositing contextId 3 team resistance (1) cinematic: false
Spent 65ms waiting
Spent 323ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 72ms waiting
Spent 296ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 121ms waiting
Spent 398ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 179ms waiting
Spent 508ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 82ms waiting
Spent 325ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 44ms waiting
Spent 219ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 79ms waiting
Spent 308ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 128ms waiting
Spent 369ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 21ms waiting
Spent 187ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 61ms waiting
Spent 260ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 85ms waiting
Spent 432ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 111ms waiting
Spent 342ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 8.78s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/resort: locked 377624 bytes (2.88 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.28s
455367: 'rtsint_csc' StopCutscene...
455367: 'rtrint_csc' StopCutscene...
455367: 'rtatk_csc' StopCutscene...
455367: 'rtdef_csc' StopCutscene...
455367: 'rtmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:10 to load maps/mp/resort.entities
Migration primary match state: 1
Migration other match state 0: 0
Migration other match state 1: 0
Migration other match state 2: 0
Migration other match state 3: 2
Migration other match state 4: 0
Migration other match state 5: 2
Migration other match state 6: 2
Migration other match state 7: 2
Migration other match state 8: 0
Migration other match state 9: 0
Migration other match state 10: 0
Migration other match state 11: 0
Migration other match state 12: 0
Migration other match state 13: 0
Migration other match state 14: 12
Migration other match state 15: 1
Migration other match state 16: 1
Migration other match state 17: 0
All Stats Cleared
CammySays joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Nekoice joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Mort joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Echo joined the Security
afan joined the Resistance
abzorba joined the Resistance
TAKES joined the Resistance
pgr@@moge joined the Resistance
Leon.S.Kennedy joined the Security
momizyBIG BOSS joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Rock..zif joined the Security
Hidebu joined the Resistance
1: Freeing unused ccf with id 18 for team 1
1: Freeing unused ccf with id 18 for team 0
3: Freeing unused ccf with id -1 for team 0
Spent 517ms waiting
Spent 870ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Player Team: security
Fade in victory splash
Spent 809ms waiting
Spent 1093ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 156ms waiting
Spent 371ms total
Finished compositing contextId -2 team security (0) cinematic: false
1: Freeing unused ccf with id 19 for team 0
Spent 52ms waiting
Spent 263ms total
Finished compositing contextId -2 team security (0) cinematic: false
1: Freeing unused ccf with id 19 for team 1
1: Freeing unused ccf with id 3 for team 0
Spent 223ms waiting
Spent 412ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 25ms waiting
Spent 264ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 20 for team 1
Spent 90ms waiting
Spent 365ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 1 for team 1
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
--------------------------------------
1: Freeing unused ccf with id 2 for team 1
Spent 248ms waiting
Spent 497ms total
Spent 18ms waiting
Spent 313ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 3ms waiting
Spent 277ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
]condump
usage: conDump <filename>
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 85.236.101.11:28115
received info response from 85.236.101.11:28115
server 85.236.101.11:28115 - protocol 40.38 - 
0 interested clients
sending challenge to 85.236.101.11:28115
sending challenge to 85.236.101.11:28115
received challenge response 0x6ff64c0c from 85.236.101.11:28115
sending connect to 85.236.101.11:28115 with challenge 0x6ff64c0c (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 109.239.154.75:27030
received info response from 109.239.154.75:27030
server 109.239.154.75:27030 - protocol 40.38 - 
0 interested clients
sending challenge to 109.239.154.75:27030
sending challenge to 109.239.154.75:27030
received challenge response 0x6f3cf20a from 109.239.154.75:27030
sending connect to 109.239.154.75:27030 with challenge 0x6f3cf20a (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 109.239.154.75:27030
received info response from 109.239.154.75:27030
server 109.239.154.75:27030 - protocol 40.38 - 
0 interested clients
sending challenge to 109.239.154.75:27030
sending challenge to 109.239.154.75:27030
received challenge response 0x5cb34746 from 109.239.154.75:27030
sending connect to 109.239.154.75:27030 with challenge 0x5cb34746 (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 109.239.154.75:27030
received info response from 109.239.154.75:27030
server 109.239.154.75:27030 - protocol 40.38 - 
0 interested clients
sending challenge to 109.239.154.75:27030
sending challenge to 109.239.154.75:27030
received challenge response 0x501580f4 from 109.239.154.75:27030
sending connect to 109.239.154.75:27030 with challenge 0x501580f4 (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
Joining session...
sending getinfo to 109.70.148.66:27045
received info response from 109.70.148.66:27045
server 109.70.148.66:27045 - protocol 40.38 - 
0 interested clients
sending challenge to 109.70.148.66:27045
sending challenge to 109.70.148.66:27045
received challenge response 0x63c3c67d from 109.70.148.66:27045
sending connect to 109.70.148.66:27045 with challenge 0x63c3c67d (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
Joining session...
sending getinfo to 109.70.148.66:27045
received info response from 109.70.148.66:27045
server 109.70.148.66:27045 - protocol 40.38 - 
0 interested clients
sending challenge to 109.70.148.66:27045
sending challenge to 109.70.148.66:27045
received challenge response 0x5c91c2b2 from 109.70.148.66:27045
sending connect to 109.70.148.66:27045 with challenge 0x5c91c2b2 (campaign = )
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
Joining session...
sending getinfo to 88.86.111.98:27015
received info response from 88.86.111.98:27015
server 88.86.111.98:27015 - protocol 40.38 - 
0 interested clients
sending challenge to 88.86.111.98:27015
sending challenge to 88.86.111.98:27015
received challenge response 0x5eccd5ff from 88.86.111.98:27015
sending connect to 88.86.111.98:27015 with challenge 0x5eccd5ff (campaign = )
received connect response from 88.86.111.98:27015
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'extra_plates' as bind 'dpad_engineer_right' sent to server
...'turret2' as bind 'dpad_engineer_down' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'gear_head1' as bind 'passive_7' sent to server
...'commandpost_upgrade' as bind 'passive_8' sent to server
...'magic_fingers' as bind 'passive_9' sent to server
...'power_rate_increase' as bind 'passive_10' sent to server
...'hardened_skin' as bind 'passive_11' sent to server
...'power_maximum_increase' as bind 'passive_12' sent to server
...'sprinting_reload' as bind 'passive_13' sent to server
...'third_person_objectives' as bind 'passive_14' sent to server
...'extra_mine' as bind 'passive_15' sent to server
...'silent_movement' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff1' as bind 'passive_41' sent to server
...'weapon_buff2' as bind 'passive_43' sent to server
...'disguise_self' as bind 'passive_44' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/resort_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/resort_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 2 ms
Parsed gui 'loadscreen' in 0 ms
--- Completed loading sequence in 0.02s ---
--- Loading sequence: maps/mp/resort ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/resort.soundpreload' with 689 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 28 ms
Map: maps/mp/resort.entities
   16 KB passage memory used to build PVS
    5 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
LoadNetVars: Client loaded default table with 2069 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Loaded 'c:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 28065
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/resort.aas_playerb'
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
    entityDef gameplay/maps/resort/destructible_bridge: !Missing locStr 'text_destroy_guard_soldier_desc' = 'maps/resort/bridge/guard_soldier_desc'
        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
   16 KB passage memory used to build PVS
    5 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
   16 KB passage memory used to build PVS
    5 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage3/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage3/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 19 ms
Parsed gui 'limbo' in 39 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 1 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 25 ms
Parsed gui 'taskmenu' in 0 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 0 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 15 models, 553 lights, 2247 collision
...966 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/resort.entities'
1525788: 'rtsint_csc' StopCutscene...
1525788: 'rtrint_csc' StopCutscene...
1525788: 'rtatk_csc' StopCutscene...
1525788: 'rtdef_csc' StopCutscene...
1525788: 'rtmid_csc' StopCutscene...
1: Freeing unused ccf with id 17 for team 1
1: Freeing unused ccf with id 21 for team 1
Spent 9ms waiting
Spent 206ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
1: Freeing unused ccf with id 17 for team 0
1: Freeing unused ccf with id -2 for team 1
Spent 9ms waiting
Spent 219ms total
1: Freeing unused ccf with id -2 for team 0
Finished compositing contextId 2 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 0
Spent 31ms waiting
Spent 215ms total
1: Freeing unused ccf with id -2 for team 0
Finished compositing contextId 17 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 1
1: Freeing unused ccf with id -2 for team 1
Spent 26ms waiting
Spent 298ms total
1: Freeing unused ccf with id -2 for team 1
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 31ms waiting
Spent 276ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 18ms waiting
Spent 212ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 34ms waiting
Spent 274ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 4ms waiting
Spent 164ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 8ms waiting
Spent 194ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 9ms waiting
Spent 215ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 6ms waiting
Spent 188ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 48ms waiting
Spent 326ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 115ms waiting
Spent 472ms total
Finished compositing contextId 19 team security (0) cinematic: false
--- Completed loading sequence in 5.37s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/resort: locked 377624 bytes (2.88 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.04s
1525788: 'rtsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_actor_1
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_actor_2
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_actor_3
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_player
1525788: 'rtrint_csc' StopCutscene...
1525788: 'rtatk_csc' StopCutscene...
1525788: 'rtdef_csc' StopCutscene...
1525788: 'rtmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:07 to load maps/mp/resort.entities
Migration primary match state: 4
Migration other match state 0: 0
Migration other match state 1: 0
Migration other match state 2: 0
Migration other match state 3: 2
Migration other match state 4: 1
Migration other match state 5: 2
Migration other match state 6: 2
Migration other match state 7: 0
Migration other match state 8: 2
Migration other match state 9: 0
Migration other match state 10: 2
Migration other match state 11: 2
Migration other match state 12: 2
Migration other match state 13: 0
Migration other match state 14: 4
Migration other match state 15: 1
Migration other match state 16: 0
Migration other match state 17: 0
All Stats Cleared
wulfric joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
-=FMJ=-Thermonuke joined the Security
afro97 joined the Security
marklar joined the Security
Canardo joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Atarion joined the Security
NON141 joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Player Team: spectator
Fade in victory splash
OnIntroCutsceneStart 
1533852: Cinematic (correct) model for 'rtsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 13
1533852: Cinematic (correct) model for 'rtsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 0
1533852: Cinematic (correct) model for 'rtsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 14
1533852: Non-cinematic (correct) model for 'rtsint_player' composited (uses id -1, expected id -1), ccfIndex 1
OnIntroCutsceneEnd 
Player Team: security
Fade in victory splash
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
--------------------------------------
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
=== D I S C O N N E C T ===
1: Freeing unused ccf with id 3 for team 1
Spent 12ms waiting
Spent 285ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Joining session...
sending getinfo to 88.86.111.98:27015
received info response from 88.86.111.98:27015
server 88.86.111.98:27015 - protocol 40.38 - 
0 interested clients
sending challenge to 88.86.111.98:27015
sending challenge to 88.86.111.98:27015
received challenge response 0x687a340c from 88.86.111.98:27015
sending connect to 88.86.111.98:27015 with challenge 0x687a340c (campaign = campaign_security)
received connect response from 88.86.111.98:27015
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'extra_plates' as bind 'dpad_engineer_right' sent to server
...'turret2' as bind 'dpad_engineer_down' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'gear_head1' as bind 'passive_7' sent to server
...'commandpost_upgrade' as bind 'passive_8' sent to server
...'magic_fingers' as bind 'passive_9' sent to server
...'power_rate_increase' as bind 'passive_10' sent to server
...'hardened_skin' as bind 'passive_11' sent to server
...'power_maximum_increase' as bind 'passive_12' sent to server
...'sprinting_reload' as bind 'passive_13' sent to server
...'third_person_objectives' as bind 'passive_14' sent to server
...'extra_mine' as bind 'passive_15' sent to server
...'silent_movement' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff1' as bind 'passive_41' sent to server
...'weapon_buff2' as bind 'passive_43' sent to server
...'disguise_self' as bind 'passive_44' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/resort_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/resort_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 2 ms
Parsed gui 'loadscreen' in 0 ms
--- Completed loading sequence in 0.02s ---
--- Loading sequence: maps/mp/resort ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/resort.soundpreload' with 689 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 121 ms
Map: maps/mp/resort.entities
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
LoadNetVars: Client loaded default table with 2069 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Loaded 'c:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 28065
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/resort.aas_playerb'
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
    entityDef gameplay/maps/resort/destructible_bridge: !Missing locStr 'text_destroy_guard_soldier_desc' = 'maps/resort/bridge/guard_soldier_desc'
        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage3/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage3/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 12 ms
Parsed gui 'limbo' in 37 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 1 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 26 ms
Parsed gui 'taskmenu' in 0 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 0 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 15 models, 553 lights, 2247 collision
...966 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/resort.entities'
1543047: 'rtsint_csc' StopCutscene...
1543047: 'rtrint_csc' StopCutscene...
1543047: 'rtatk_csc' StopCutscene...
1543047: 'rtdef_csc' StopCutscene...
1543047: 'rtmid_csc' StopCutscene...
Finished compositing contextId 1 team security (0) cinematic: true
Finished compositing contextId 3 team security (0) cinematic: true
1: Freeing unused ccf with id 20 for team 0
1: Freeing unused ccf with id 17 for team 1
Spent 8ms waiting
Spent 211ms total
1: Freeing unused ccf with id 18 for team 1
Finished compositing contextId 3 team resistance (1) cinematic: false
1: Freeing unused ccf with id 19 for team 1
Spent 13ms waiting
Spent 195ms total
1: Freeing unused ccf with id 20 for team 1
Finished compositing contextId 17 team resistance (1) cinematic: false
1: Freeing unused ccf with id 21 for team 1
1: Freeing unused ccf with id 17 for team 0
Spent 37ms waiting
Spent 262ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
1: Freeing unused ccf with id 18 for team 0
Spent 25ms waiting
Spent 233ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 44ms waiting
Spent 277ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 6ms waiting
Spent 180ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 9ms waiting
Spent 196ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 84ms waiting
Spent 380ms total
Finished compositing contextId 17 team security (0) cinematic: false
1: Freeing unused ccf with id 19 for team 0
Spent 26ms waiting
Spent 224ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 37ms waiting
Spent 325ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 6ms waiting
Spent 211ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 4.65s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/resort: locked 377624 bytes (2.88 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.03s
1543047: 'rtsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_actor_1
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_actor_2
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_actor_3
...precaching anims for actor: ( maps/mp/resort.entities ) rtsint_player
1543047: 'rtrint_csc' StopCutscene...
1543047: 'rtatk_csc' StopCutscene...
1543047: 'rtdef_csc' StopCutscene...
1543047: 'rtmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:11 to load maps/mp/resort.entities
Migration primary match state: 4
Migration other match state 0: 0
Migration other match state 1: 0
Migration other match state 2: 0
Migration other match state 3: 2
Migration other match state 4: 1
Migration other match state 5: 2
Migration other match state 6: 2
Migration other match state 7: 0
Migration other match state 8: 2
Migration other match state 9: 0
Migration other match state 10: 2
Migration other match state 11: 2
Migration other match state 12: 2
Migration other match state 13: 0
Migration other match state 14: 4
Migration other match state 15: 1
Migration other match state 16: 0
Migration other match state 17: 0
All Stats Cleared
wulfric joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
-=FMJ=-Thermonuke joined the Security
afro97 joined the Security
marklar joined the Security
Canardo joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Atarion joined the Security
NON141 joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Player Team: spectator
Fade in victory splash
OnIntroCutsceneStart 
1555161: Cinematic (correct) model for 'rtsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 13
1555161: Cinematic (correct) model for 'rtsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 12
1555161: Cinematic (correct) model for 'rtsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 14
1555161: Non-cinematic (correct) model for 'rtsint_player' composited (uses id -1, expected id -1), ccfIndex 1
1: Freeing unused ccf with id 17 for team 1
1: Freeing unused ccf with id 18 for team 1
1: Freeing unused ccf with id 20 for team 1
1: Freeing unused ccf with id 21 for team 1
Spent 82ms waiting
Spent 306ms total
1: Freeing unused ccf with id 17 for team 0
Finished compositing contextId -2 team security (0) cinematic: false
1: Freeing unused ccf with id 18 for team 0
1: Freeing unused ccf with id 20 for team 0
Spent 111ms waiting
Spent 317ms total
WARNING: GetTimeLengthForChat: playing as radio but no player team 'multiple_enemies_spotted'
1: Freeing unused ccf with id 19 for team 1
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 31ms waiting
Spent 276ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 146ms waiting
Spent 402ms total
Finished compositing contextId -2 team security (0) cinematic: false
OnIntroCutsceneEnd 
Player Team: security
Fade in victory splash
Spent 181ms waiting
Spent 423ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 152ms waiting
Spent 454ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 70ms waiting
Spent 395ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 25ms waiting
Spent 243ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 2 team security (0) cinematic: false
]condump
usage: conDump <filename>
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
--------------------------------------
1: Freeing unused ccf with id 1 for team 1
Spent 10ms waiting
Spent 282ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
Joining session...
sending getinfo to 109.239.154.75:27030
received info response from 109.239.154.75:27030
server 109.239.154.75:27030 - protocol 40.38 - 
0 interested clients
sending challenge to 109.239.154.75:27030
sending challenge to 109.239.154.75:27030
received challenge response 0x545a85b9 from 109.239.154.75:27030
sending connect to 109.239.154.75:27030 with challenge 0x545a85b9 (campaign = campaign_security)
DisconnectSafe: Directly call disconnect since we are still initialising...
=== D I S C O N N E C T ===
The game session is currently full. Returning to the main menu.
Joining session...
sending getinfo to 50.23.67.244:27056
received info response from 50.23.67.244:27056
server 50.23.67.244:27056 - protocol 40.38 - 
0 interested clients
sending challenge to 50.23.67.244:27056
sending challenge to 50.23.67.244:27056
received challenge response 0x17eb6db from 50.23.67.244:27056
sending connect to 50.23.67.244:27056 with challenge 0x17eb6db (campaign = campaign_security)
received connect response from 50.23.67.244:27056
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'extra_plates' as bind 'dpad_engineer_right' sent to server
...'turret2' as bind 'dpad_engineer_down' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'gear_head1' as bind 'passive_7' sent to server
...'commandpost_upgrade' as bind 'passive_8' sent to server
...'magic_fingers' as bind 'passive_9' sent to server
...'power_rate_increase' as bind 'passive_10' sent to server
...'hardened_skin' as bind 'passive_11' sent to server
...'power_maximum_increase' as bind 'passive_12' sent to server
...'sprinting_reload' as bind 'passive_13' sent to server
...'third_person_objectives' as bind 'passive_14' sent to server
...'extra_mine' as bind 'passive_15' sent to server
...'silent_movement' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff1' as bind 'passive_41' sent to server
...'weapon_buff2' as bind 'passive_43' sent to server
...'disguise_self' as bind 'passive_44' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/resort_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/resort_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 3 ms
Parsed gui 'loadscreen' in 1 ms
--- Completed loading sequence in 0.02s ---
--- Loading sequence: maps/mp/resort ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/resort.soundpreload' with 689 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 31 ms
Map: maps/mp/resort.entities
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
LoadNetVars: Client loaded default table with 2069 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Loaded 'c:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 28065
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/resort.aas_playerb'
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
    entityDef gameplay/maps/resort/destructible_bridge: !Missing locStr 'text_destroy_guard_soldier_desc' = 'maps/resort/bridge/guard_soldier_desc'
        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage3/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage3/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 20 ms
Parsed gui 'limbo' in 73 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 2 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 27 ms
Parsed gui 'taskmenu' in 0 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 1 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 15 models, 553 lights, 2247 collision
...966 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/resort.entities'
529254: 'rtsint_csc' StopCutscene...
529254: 'rtrint_csc' StopCutscene...
529254: 'rtatk_csc' StopCutscene...
529254: 'rtdef_csc' StopCutscene...
529254: 'rtmid_csc' StopCutscene...
Finished compositing contextId 1 team security (0) cinematic: true
Finished compositing contextId 2 team security (0) cinematic: true
1: Freeing unused ccf with id 19 for team 0
1: Freeing unused ccf with id -2 for team 0
Spent 8ms waiting
Spent 209ms total
1: Freeing unused ccf with id 19 for team 1
Finished compositing contextId 1 team resistance (1) cinematic: false
1: Freeing unused ccf with id 18 for team 1
1: Freeing unused ccf with id -2 for team 0
Spent 8ms waiting
Spent 212ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 0
1: Freeing unused ccf with id -2 for team 0
Spent 6ms waiting
Spent 201ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
1: Freeing unused ccf with id 20 for team 1
Spent 39ms waiting
Spent 257ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 197ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 5ms waiting
Spent 205ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 217ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 7ms waiting
Spent 282ms total
Finished compositing contextId 17 team security (0) cinematic: false
1: Freeing unused ccf with id -2 for team 0
Spent 4ms waiting
Spent 182ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 67ms waiting
Spent 349ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 7ms waiting
Spent 260ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 4.40s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/resort: locked 377624 bytes (2.88 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.04s
529254: 'rtsint_csc' StopCutscene...
529254: 'rtrint_csc' StopCutscene...
529254: 'rtatk_csc' StopCutscene...
529254: 'rtdef_csc' StopCutscene...
529254: 'rtmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:10 to load maps/mp/resort.entities
Migration primary match state: 3
Migration other match state 0: 0
Migration other match state 1: 0
Migration other match state 2: 0
Migration other match state 3: 2
Migration other match state 4: 1
Migration other match state 5: 2
Migration other match state 6: 0
Migration other match state 7: 2
Migration other match state 8: 2
Migration other match state 9: 2
Migration other match state 10: 2
Migration other match state 11: 2
Migration other match state 12: 0
Migration other match state 13: 1
Migration other match state 14: 5
Migration other match state 15: 1
Migration other match state 16: 0
Migration other match state 17: 0
All Stats Cleared
867-5309 jenny joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
spanker joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Moneyman joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
shaunhaswell joined the Security
McBastard joined the Resistance
|Charles Lutwidge Dodgson joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
K >:= joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Dain joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
belbeeno joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Player Team: spectator
Fade in victory splash
1: Freeing unused ccf with id 18 for team 1
1: Freeing unused ccf with id 19 for team 1
1: Freeing unused ccf with id 21 for team 1
1: Freeing unused ccf with id 17 for team 0
Spent 119ms waiting
Spent 374ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 19 for team 0
3: Freeing unused ccf with id -1 for team 0
1: Freeing unused ccf with id 2 for team 1
Spent 127ms waiting
Spent 380ms total
Player Team: security
Fade in victory splash
1: Freeing unused ccf with id 3 for team 0
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 20 for team 0
Spent 265ms waiting
Spent 559ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 186ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 56ms waiting
Spent 356ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 33ms waiting
Spent 313ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 79ms waiting
Spent 329ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 90ms waiting
Spent 331ms total
Finished compositing contextId -2 team security (0) cinematic: false
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Spent 22ms waiting
Spent 287ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Migration other match state 14: 4
Migration primary match state: 4
Migration other match state 15: 1
Migration other match state 14: 4
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
1: Freeing unused ccf with id 1 for team 1
Spent 58ms waiting
Spent 254ms total
Finished compositing contextId -2 team security (0) cinematic: false
Migration other match state 12: 2
1: Freeing unused ccf with id 20 for team 1
Spent 25ms waiting
Spent 356ms total
Finished compositing contextId -1 team security (0) cinematic: false
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
WARNING: Thread '': idGameLocal::SetGUIFloat: could not find float property 'weapons.powerSegments'
1: Freeing unused ccf with id 17 for team 1
Spent 113ms waiting
Spent 345ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26836
573507: old total XP: 226586 add: 154 -> rank: 'level17' next: 'level17' total XP: 226740 level XP: 26990
--------------------------------------
1: Freeing unused ccf with id 3 for team 1
Spent 11ms waiting
Spent 280ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Joining session...
sending getinfo to 50.23.67.244:27056
received info response from 50.23.67.244:27056
server 50.23.67.244:27056 - protocol 40.38 - 
0 interested clients
sending challenge to 50.23.67.244:27056
sending challenge to 50.23.67.244:27056
received challenge response 0x4d69eb6f from 50.23.67.244:27056
sending connect to 50.23.67.244:27056 with challenge 0x4d69eb6f (campaign = campaign_security)
received connect response from 50.23.67.244:27056
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'extra_plates' as bind 'dpad_engineer_right' sent to server
...'turret2' as bind 'dpad_engineer_down' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'gear_head1' as bind 'passive_7' sent to server
...'commandpost_upgrade' as bind 'passive_8' sent to server
...'magic_fingers' as bind 'passive_9' sent to server
...'power_rate_increase' as bind 'passive_10' sent to server
...'hardened_skin' as bind 'passive_11' sent to server
...'power_maximum_increase' as bind 'passive_12' sent to server
...'sprinting_reload' as bind 'passive_13' sent to server
...'third_person_objectives' as bind 'passive_14' sent to server
...'extra_mine' as bind 'passive_15' sent to server
...'silent_movement' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff1' as bind 'passive_41' sent to server
...'weapon_buff2' as bind 'passive_43' sent to server
...'disguise_self' as bind 'passive_44' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/resort_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/resort_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 3 ms
Parsed gui 'loadscreen' in 0 ms
--- Completed loading sequence in 0.10s ---
--- Loading sequence: maps/mp/resort ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/resort.soundpreload' with 689 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 127 ms
Map: maps/mp/resort.entities
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
LoadNetVars: Client loaded default table with 2069 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 17
SetPreMapRankLevelXP: 26990
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
Loaded 'c:\program files (x86)\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 28065
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/resort.aas_playerb'
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
    entityDef gameplay/maps/resort/destructible_bridge: !Missing locStr 'text_destroy_guard_soldier_desc' = 'maps/resort/bridge/guard_soldier_desc'
        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
   16 KB passage memory used to build PVS
    4 msec to calculate PVS
   68 areas
  218 portals
   14 areas visible on average
  816 bytes PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage2/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage3/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage3/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 19 ms
Parsed gui 'limbo' in 38 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 1 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 25 ms
Parsed gui 'taskmenu' in 0 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 1 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 15 models, 553 lights, 2247 collision
...966 entities spawned, 0 inhibited
InitFromNewMap: 'maps/mp/resort.entities'
578721: 'rtsint_csc' StopCutscene...
578721: 'rtrint_csc' StopCutscene...
578721: 'rtatk_csc' StopCutscene...
578721: 'rtdef_csc' StopCutscene...
578721: 'rtmid_csc' StopCutscene...
1: Freeing unused ccf with id 18 for team 0
1: Freeing unused ccf with id -2 for team 1
Spent 8ms waiting
Spent 205ms total
1: Freeing unused ccf with id -2 for team 1
Finished compositing contextId 1 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 1
1: Freeing unused ccf with id -2 for team 0
Spent 9ms waiting
Spent 216ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 1
1: Freeing unused ccf with id -2 for team 0
Spent 7ms waiting
Spent 208ms total
Finished compositing contextId 3 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 0
1: Freeing unused ccf with id -2 for team 0
Spent 7ms waiting
Spent 196ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
1: Freeing unused ccf with id -2 for team 1
1: Freeing unused ccf with id 18 for team 1
Spent 7ms waiting
Spent 203ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 18ms waiting
Spent 236ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 7ms waiting
Spent 219ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 9ms waiting
Spent 209ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 4ms waiting
Spent 159ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 8ms waiting
Spent 196ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 8ms waiting
Spent 216ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 41ms waiting
Spent 222ms total
Finished compositing contextId 17 team security (0) cinematic: false
1: Freeing unused ccf with id -2 for team 0
Spent 6ms waiting
Spent 192ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 6ms waiting
Spent 194ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 80ms waiting
Spent 436ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 5.05s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/resort: locked 377624 bytes (2.88 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.04s
578721: 'rtsint_csc' StopCutscene...
578721: 'rtrint_csc' StopCutscene...
578721: 'rtatk_csc' StopCutscene...
578721: 'rtdef_csc' StopCutscene...
578721: 'rtmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:11 to load maps/mp/resort.entities
Migration primary match state: 4
Migration other match state 0: 0
Migration other match state 1: 0
Migration other match state 2: 0
Migration other match state 3: 2
Migration other match state 4: 1
Migration other match state 5: 2
Migration other match state 6: 0
Migration other match state 7: 2
Migration other match state 8: 2
Migration other match state 9: 2
Migration other match state 10: 2
Migration other match state 11: 2
Migration other match state 12: 2
Migration other match state 13: 1
Migration other match state 14: 4
Migration other match state 15: 1
Migration other match state 16: 0
Migration other match state 17: 0
All Stats Cleared
867-5309 jenny joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
spanker joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Moneyman joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
shaunhaswell joined the Security
McBastard joined the Resistance
|Charles Lutwidge Dodgson joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
K >:= joined the Security
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Dain joined the Resistance
WARNING: Thread '': GetNetVarFloat: 'pistol_05_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
belbeeno joined the Security
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Player Team: spectator
Fade in victory splash
1: Freeing unused ccf with id 2 for team 1
1: Freeing unused ccf with id 3 for team 1
1: Freeing unused ccf with id 18 for team 0
1: Freeing unused ccf with id 20 for team 0
3: Freeing unused ccf with id -1 for team 0
Spent 76ms waiting
Spent 332ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 73ms waiting
Spent 319ms total
Player Team: security
Fade in victory splash
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 94ms waiting
Spent 394ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
Spent 6ms waiting
Spent 184ms total
Finished compositing contextId -2 team security (0) cinematic: false
Spent 38ms waiting
Spent 344ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 17 for team 0
Spent 24ms waiting
Spent 298ms total
Finished compositing contextId -2 team security (0) cinematic: false
1: Freeing unused ccf with id 2 for team 0
Spent 27ms waiting
Spent 278ms total
Finished compositing contextId -2 team security (0) cinematic: false
1: Freeing unused ccf with id 17 for team 1
Spent 21ms waiting
Spent 259ms total
Finished compositing contextId -2 team security (0) cinematic: false
]condump
usage: conDump <filename>
1: Freeing unused ccf with id 3 for team 0
Spent 22ms waiting
Spent 283ms total
Finished compositing contextId -2 team resistance (1) cinematic: false
]condump file1
Dumped console text to file1.txt.


(Up&Down) #5

try running default config.


(jegis) #6

I also get this same issue. Like you I’m using a sandy bridge processor and have the same realtek LAN controller “PCI\VEN_10EC&DEV_8168&SUBSYS_84321043&REV_06” it’s 8111E. Using the 23/05/2011 drivers found here


(aligreen2099) #7

How do you run the default config?


(Rynji) #8

Same problem, also sandy bridge and realtek lan controller.


(to_few) #9

I also get this, i bund reconnect to a button just so that i can press it every time i join a server, once in, its fine.
Using onboard realtek and its a dualcore e8400 stock,
I thought it might be firewall, comodo but all seems fine there.


(Rosie the Riveter) #10

Hope you get this straightened out

Something you might want to edit your dxdiag and console dumps with

At the beginning of your data type in [ code ] (no spaces between characters)
At the end type in [ / code ] (no spaces between characters)

That will put all that text into a tidy scrollable screen
Will work on all BB Code forums


(aligreen2099) #11

Thanks Rosie - post edited

Hope is does get fixed as unable to play campaign online or do challenges online as it always seems to disconnect me from these even after rejoining.

Noticed another thread with someone else getting the same. Someone said replacing their router fixed there issue. I got a BT home Hub 2 and its also connected as my home phone. However there must be something wrong with the software as this is the only game I have this issue with.