@bgyoshi said:
So what? Are you saying that just because no other merc has a combat high explosive, that NO MERC should have a combat high explosive?
Yes, no merch should have an instakill explosive that makes noobs easyly dominate pro players. So noobs will learn how to aim and set up timing for abilities (maybe you should also learn how to aim and improve your timing).
@GatoCommodore said:
@TheFpsPro27
The molotov takes time to spread and it can’t damage the players while they are at midair, >it can be easyly dodged by simply jumping.
so does grenade, mines, kira laser, arty strike, skyhammer missile, skyhammer grenade and hey! even javelin is easily dodgeable by jumping away and juking right or left! Bet you think dodging abilities is hard huh?
Show me one video where someone dodges every rocket. Tip: you can’t, noone can react fast enough to do that. As i said before(and you ignore every time): against every other instakill ability you get at least 2 seconds, but rocket can reach its target in less than half a second from long distance (average human reaction time is 0.2+ seconds, and most merchs need to move at least half a second to get out of that huge area). You can only randomly move and hope that the person using javelin has a poor aim to dodge it.
99% of the time they can’t instagib and they only give medics revive xp. Since the rocket >spam medics became useless
i beg to differ, 2 mine trick, cooked grenade, 2 sticked stickies instagibs anything lower or equal 120hp mercs
As i said before, the biggest problem is: the rocket is the only high damage explosive >ability that can be used during combat
you never see arty aiming down to the floor while on duel or when hes running away?
have you played against a good arty before? But its nearly as rare as good vasilli, so its understandable if you never seen one…
No, i have seen a lot of good arty. I can simply kill them in 2 seconds(before they can use their abilities). And arty flinch like hell even from 1 bullet while aiming(arty needs to aim at same spot for a second so flinching resets his ability). Unless that “good arty” is against someone who can’t even hit with 1 bullet, he can’t use his ability during combat.
You ignore the fact that Arty can’t use his ability indoors. You can see where it lands 1.5 >seconds before, but untill javelin fires the rocket you can’t know where she is about to >shoot.
only noob arty drops in front of the opponent.
and no, you couldnt have known if an arty going to drop, you see, there are high traffic spots where people cant even see the laser even tho its currently dropping.
the only way you know it will drop is using guardian angel perk.
As you said, a noob arty can’t hit anyone with his ability, but a noob javelin gets free kills with rockets.
It emits a voice even without guardian angel perk. Tip: wear headphones to tell where the sound is coming from.
Arty can’t use his ability during combat
wrong again.
hell he can use it while on duel, use it on a walljump and then instagib the opponent, if the opponent runs away, arty gets the upper hand and easily send a burst or a 27 bodyshot. Even better if it gets a headshot because arty weapons are all hard hitting.
Tip: you can fire while running away. And you said it yourself, even after using his ability arty still needs to shoot his gun.